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  #131  
Old September 17th, 2004, 04:18 AM
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Default Re: MP Game - Yarnspinners

Well, going back to PBEM might be a solution in this case. We are a slow game, and so PBEM should not be too difficult to run in this case. In fact, it is so easy to do that even *I* can run a PBEM game! I think you would have to ask the admin the fatherland file though if you wanted to go this way.
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  #132  
Old September 19th, 2004, 05:58 PM

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Default Re: MP Game - Yarnspinners

Before this game drops from the participants' consciousness, would anyone be willing to host it as a pbem? I am pretty sure that Esben will send out the fatherland file on request.

I am notoriously unreliable for hosting larger games, I am afraid, but if there is really noone else, I'll do it. magnate would be the best bet for that, though.
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  #133  
Old September 19th, 2004, 06:10 PM
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Default Re: MP Game - Yarnspinners

If needed, I am also able and willing to take care of the hosting part. I would be the one benefiting the most from going the PBEM road (since I cannot be expected to be able to do TCP/IP), and so it might be fair to make me work for that advantage.

Hosting would be a matter of minutes though, especially as this game runs twice a week. And am I the only one who finds the hosting part to be almost fun to do?
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  #134  
Old September 19th, 2004, 09:39 PM
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Default Re: MP Game - Yarnspinners

PBEM is fine. It would be nice to keep this game going. I'd have no problem hosting either, but since we should reach some sort of consensus I think Alneyan should do it.

I suppose most game participants can be counted on to check this thread, but is there any other way to make sure everyone is aware of this change?
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  #135  
Old September 19th, 2004, 09:49 PM
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Default Re: MP Game - Yarnspinners

Emailing and/or PMs might do the trick for players not checking this thread. Players not having send their turns again would be nagged through these means; hopefully they would all be reached by emails/PMs.

Speaking of which, how much time should be given if/when the switch to PBEM happens? In other words, how much time would be considered "reasonable" for players to send in their turn files?
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  #136  
Old September 19th, 2004, 09:54 PM

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Default Re: MP Game - Yarnspinners

First of all, get Esben to send you the respective files. I think if we can switch to Pbem until end of next week, we're good.

PMing people sounds like a good solution. I'll PM you my email address.
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  #137  
Old September 19th, 2004, 09:57 PM

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Default Re: MP Game - Yarnspinners

First of all, get Esben to send you the respective files. I think if we can switch to Pbem until end of next week, we're good.

PMing people sounds like a good solution. I'll PM you my email address.

And yes, at least to my knowledge, you're the only one thinking hosting is fun. I don't like organizing, sending out the right files to the right people, counting if everything's in, answering questions... yuck. I did enough customer support jobs, thanks...
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  #138  
Old September 20th, 2004, 05:08 AM

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Default Re: MP Game - Yarnspinners

Since there's still no room on Esben's server to restart the game, I think I agree with you all that PBEM is the way to go. Since I'm about to go on holiday for two weeks (yippee!), it's better that Alneyan hosts. I'll still award points for the stories (though there will be a short break after next weekend, unless I find an e-cafe in Madagascar!).

All the best,

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  #139  
Old September 20th, 2004, 08:31 PM
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Default Re: MP Game - Yarnspinners

I have sent a request to Esben for having the files earlier today. In the meantime, I guess we can start getting back on track, and so feel free to email me your turn files for turn 6. My address is alneyan[AT]yahoo[DOT]fr (replace with @ and .), though it should be displayed in my profile.

Do you want to make the switch to the latest patch (2.14) when next turn runs, or would you rather wait until everyone is settled? Using the wrong Version should only result in incorrect combat replays, but avoiding this may be better if possible.

On a side note, I have never done any kind of tech support job, or anything along these lines. That might be why I am still not shivering at the very thought of hosting anything.
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  #140  
Old September 20th, 2004, 10:29 PM

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Default Re: MP Game - Yarnspinners

Well, me at least, I don't have my turnfile for turn 6 yet...

And I am all for changing to 2.14. I doubt that anyone managed to build a fetish/clam economy yet.
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