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  #1401  
Old January 26th, 2004, 04:16 AM
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Atrocities Atrocities is offline
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Default Re: STM "Final v1.7.5" Discussion

There is an opening in the Conquest mod for the BORG if any one interested. Grab it quick before someone else takes it.
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  #1402  
Old January 26th, 2004, 04:30 AM
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Default Re: STM "Final v1.7.5" Discussion

Atrocities:

Restrict the red to the wings and neck only! Plus stop lurking around here and play your AUK turn!

Fyron:

Maybe you need to adjust your gamma!

Seriously, the darker green looks Ok.
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  #1403  
Old January 26th, 2004, 04:41 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Imperator Fyron:
So make them again Kwok! Stop wallowing in misery and reconstruct them. The time to grieve has long since passed. They are just pixels, not like they can not be recreated!
I agree. They were so good, and only you can do them again.
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  #1404  
Old January 26th, 2004, 05:33 AM
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Default Re: STM "Final v1.7.5" Discussion

Kwok, my gamma is at a perfectly normal level.
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  #1405  
Old January 26th, 2004, 06:15 PM

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Default Re: STM "Final v1.7.5" Discussion

hi guys, ive played se4 gold for a long time, but just recently started looking at mods. so i have no idea how to use them, but i want to download star trek mod 1.35. how?
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  #1406  
Old January 26th, 2004, 06:34 PM
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Default Re: STM "Final v1.7.5" Discussion

You can get it here: Star Trek Mod 1.35

It is a self-extracting .exe file (not a virus!) and just extract to to your root Space Empires IV Gold directory.

To use the mod, change the path.txt file from "none" to "Star Trek Mod". If you are using the mod launcher, just click on the Star Trek Mod.
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  #1407  
Old January 26th, 2004, 07:00 PM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Imperator Fyron:
That might be a shade too dark. Does it look fine in-game? It could just be looking darker than it really is because of the pale forum background surrounding it...
Not to be descending Fyron, but I think Atrocities Image is right on, you should check you gamma settings again

Ahh but it might be my eyes, to be as YOUNG as you again Fyron
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  #1408  
Old January 26th, 2004, 07:27 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by grimreaper:
hi guys, ive played se4 gold for a long time, but just recently started looking at mods. so i have no idea how to use them, but i want to download star trek mod 1.35. how?
I'll ditto that remark, but upgrade the question to when can we d/l v1.44? I'm glad you're keeping us updated on the status, Atrocities, but I want to get my hands on it as soon as you think it meets whatever level of quality product you're shooting for. Like my child will say, "I want it now!"
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  #1409  
Old January 26th, 2004, 07:29 PM
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Default Re: STM "Final v1.7.5" Discussion

There is a 1.40 beta you can download, but I don't think Atrocities knows if it will effect savegames or not.
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  #1410  
Old January 26th, 2004, 07:41 PM
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Default Re: STM "Final v1.7.5" Discussion

Another suggestion for the next Version is to adjust the bussard/ramscoop components. Right now they are too powerful and I can build ships that never need to resupply, including resource ships etc. I'd recommend that you collapse them both into one 5 level area, perhaps called "Bussard Ramscoop", and reduce the supply generation to 30-35-40-45-50 with a limit of 2 per ship. That would limit even the top ships to 100 supplies per star and would increase the need for occassional resupply.
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