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  #1431  
Old January 29th, 2004, 01:44 AM

tesco samoa tesco samoa is offline
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Default Re: STM "Final v1.7.5" Discussion

fyron classic...

You know i am a little upset that my event did not make the cut.

You know the one where you show a picture of Captain Kirk pulling on his boots

and there is a population boom on the planet...
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  #1432  
Old January 29th, 2004, 01:48 AM

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Default Re: STM "Final v1.7.5" Discussion

thank u so much for all your help captain kwok. i got it working. you were right, it was in the wrong place thank you for taking the time to help me
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  #1433  
Old January 29th, 2004, 04:35 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by grimreaper:
thank u so much for all your help captain kwok. i got it working. you were right, it was in the wrong place thank you for taking the time to help me
Hey, no problem.
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  #1434  
Old January 29th, 2004, 01:01 PM
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Default Re: STM "Final v1.7.5" Discussion

What would happend if I removed the Bonus movement ability from the Impulse Engines?

Will they then work regardless of how many are on a ship design? IE designs with 2 empulse engines will provide movement?

The reason I am asking this is because as the game progress, the AI keeps designing larger ships that have no movement. They have warp drive, and one or two impulse engines, but as we know, they do not move.

And Kwok,

The Klingons have suffored a horrific loss to your forces. We now sue for peace.
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  #1435  
Old January 29th, 2004, 01:38 PM
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Default Re: STM "Final v1.7.5" Discussion

Yes, the foolish attacking Klingons lost over 300 ships to my fleets - and now the only peace they will get is armed Romulan troops on all of their planets to ensure that Lord Atrocities' Klingons never act up again.

But I see UserX contains to maintain ships with the stacked sensors while attacking any ships I may have nearby. Nice of you to continue to use this exploit! I guess the Federation's superior production rate, population rate, larger ships, better armor, wasn't quite enough for you.

[ January 29, 2004, 16:29: Message edited by: Captain Kwok ]
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  #1436  
Old January 30th, 2004, 04:14 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Captain Kwok:

But I see UserX contains to maintain ships with the stacked sensors while attacking any ships I may have nearby. Nice of you to continue to use this exploit! I guess the Federation's superior production rate, population rate, larger ships, better armor, wasn't quite enough for you.
We've refited over half our fleet and build new ships that do not have stacked sensors... BUT how about your torps that cut through shields???
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  #1437  
Old January 30th, 2004, 04:32 AM
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Default Re: STM "Final v1.7.5" Discussion

Actually, let's call for some other opinions, should the Federation be able to stack their sensors?
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  #1438  
Old January 30th, 2004, 04:48 AM
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Default Re: STM "Final v1.7.5" Discussion

Only if it does not result in a massive advantage. 10 points in CS and ECM advantage is what I would call massive, due to how SE4 combat works involving to hit chances.
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  #1439  
Old January 30th, 2004, 04:55 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Imperator Fyron:
10 points in CS and ECM advantage is what I would call massive, due to how SE4 combat works involving to hit chances.
Could you elaborate a little? I didn't know that... it's good to know. I have about a 10-15 advantage on the Romulans if I stack.
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  #1440  
Old January 30th, 2004, 05:00 AM
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Default Re: STM "Final v1.7.5" Discussion

Well, all bonuses add linearly. So a 10% advantage can change a 30% chance to hit into a 20% chance to hit. That is a pretty significant drop, and highly typical.
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