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  #1441  
Old June 23rd, 2004, 05:09 PM
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Fyron Fyron is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by JLS:
quote:
Originally posted by QBrigid:
JLS would you like me to resize that original AIC Star Liner?
It is not my original, so please do not.
What does that have to do with anything? I am sure that whomever made them would not mind them being fixed for use in the mod.

Quote:
Originally posted by QBrigid:
Fyron I really like your Balanced map that JLS used for the AIC default Starter. It plays awesome in a not connected game


[ June 23, 2004, 16:10: Message edited by: Imperator Fyron ]
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  #1442  
Old June 23rd, 2004, 09:26 PM
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Default Re: AI Campaign => For a Challenging AI opponent

I like to play with MP* option and also like Temporal race but MP base space yard II makes temporal less atractive. May be to reduce it rate to balance races set up for games with MP* ?
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  #1443  
Old June 23rd, 2004, 10:57 PM

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Default Re: AI Campaign => For a Challenging AI opponent

Good question Oleg, what do you think?

The Temporal increase to their BSY may effect a LAN MP* game balance. GLV played a LAN game Last weekend; however I am still waiting for the hard data.

We can tack on 300 or 400 more RADS to the Temporal BSY II - more of an increase may mean its own MP Temporal BSY components, or are you suggesting lowering the new MP yard rates?

[ June 23, 2004, 22:07: Message edited by: JLS ]
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>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #1444  
Old June 23rd, 2004, 11:06 PM
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Default Re: AI Campaign => For a Challenging AI opponent

I suggest to simply low MP* yard rates. MP* got resources production on steroids, if you want more ships, build more baseyard bases, stupid

Seriously though, some bonus is OK but certainly below temporal spaceyards !

[ June 23, 2004, 22:09: Message edited by: oleg ]
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  #1445  
Old June 23rd, 2004, 11:18 PM

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Default Re: AI Campaign => For a Challenging AI opponent

As you recall, before the Multiplayer BYS's. v4.11 had:

Base Space Yard IV was almost equal to the Temporal Base Space Yard III

With the Base Space Yard V (2000 rate) having the exact same as v4.11 and this has always been about 25% more then Temporal III

Perhaps 400 more RADs to Temporal Base Space Yard II for now - until we have a few more LAN tests behind us.

[ June 23, 2004, 22:25: Message edited by: JLS ]
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&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #1446  
Old June 24th, 2004, 01:16 AM
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Default Re: AI Campaign => For a Challenging AI opponent

JLS would you like me to resize that original AIC Star Liner?
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  #1447  
Old June 24th, 2004, 01:21 AM
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by Grand Lord Vito:
JLS suggested those maps to QB because playing a not connected game in AIC. The Cluster and the Spiral maps play better in no warp because the systems tend to be alot closer and the JLS starts the players out earlier then stock se4 with a 4LY warp opener and this will catch most adjacent systems within a Cluster but not enough to get to another Cluster. You need to research more SM to do that.

But the other maps and the standard se4 warp openers are the same as stock but the warp openers are cheaper.
Fyron I really like your Balanced map that JLS used for the AIC default Starter. It plays awesome in a not connected game

GLV the warp openers come much sooner in AIC and are way cheaper.
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  #1448  
Old June 24th, 2004, 10:30 PM

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Default Re: AI Campaign => For a Challenging AI opponent

AIC WEB SITE back on line
=======================
New Ship Set Download contains:

NEW Generic Ships Set designed by ~ Trooper.
Se4 Hull Images by ~ QBrigid
Efficient Engine Images ~ Ed Kolis
More AI and other tweaks.
Lowered the cost of the basic Extraction Facilities - for a faster build and a somewhat quicker upgrade
Includes higher yield and less cost (Resource Extraction tech 4-9) Planet and System Resource Facilities.
Standard Repair Bays: repair components at se4 default. 3-5-8 and the MP* remains at 12

[ June 25, 2004, 13:31: Message edited by: JLS ]
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&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #1449  
Old June 25th, 2004, 06:19 PM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Troopers ships are Awesome, the Freighter and the Starliners are a perfect fit for AIC.
QB all the extra new se4 race ship pics are

Last weekend we played almost a150 turns in our LAN game. We played with the MP*, OS, SF and O2 option that gives Multiplayer speed, no need for starliners, Strategic Fighters and plenty of resources.
A few new guys had some heavy MP-handicapping points.
I’ll you know about the Temporal BSY but I am all for an extra 300 or 400 rads
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  #1450  
Old June 26th, 2004, 06:19 PM
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Default Re: AI Campaign => For a Challenging AI opponent

I normally play with MP* as the only bonus trait. It is very difficult to compete with low bonus AI in "not all points connected" setup. My favorite quadrant is "strands". It produces many small fragments of random geometry and size.
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