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  #1441  
Old September 16th, 2002, 04:38 PM

tesco samoa tesco samoa is offline
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Default Re: Babylon 5 Mod

Timstone... My secondary request is the empire that no one wishes to play or the Last empire left.

So the empire is yours
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Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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  #1442  
Old September 16th, 2002, 04:50 PM
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Default Re: Babylon 5 Mod

Really?! Thanks, jippie!
I hope you get to play the Drakh.
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  #1443  
Old September 16th, 2002, 05:53 PM

Jamorobo Jamorobo is offline
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Default Re: Babylon 5 Mod

Quote:
Originally posted by Timstone:
I'm willing to forgive it.
I just hope Tesco gets to play the Drakh that way I can play the Vree. If not, $h!t happens, I'll just play another race. No sweat.

Oh, and could you guys give me a few reasonable setups for beginning planets? I don't know what to bluid on a new colony. And how about ships. What is a "good" setup for a ship (Y% armor, X% engines, Z%weapons, etc...)?
Well on my first colonys (this is for planets that are the same apmospher as u) i allways build a Space yard first, it allows you to build the rests of the facilities much quicker than you would otherwise. Sure the Space yard may take 140 turns with the basic amount of population, but if you sent about 5 transports worth of pop from your main planet it will only take around 24 turns to build, once you have this and with the large amount of pop u will have on the planet, things such as research centers will take about 6 turns each.

I can't stress how much research centers are needed, as getting an early advantage is very good. As weapons not only increase in power and range the higher up the tech levels they go but they also decrease in how much space they take up, which means you will be able to fit more of your big weapons on your ships.

Ship wise for a "good" allround ship i recomend the following (This is what i mainly use for my Earth ships)

Engines: you firstly need good engines as the larger the ship the more thrust it needs. At the start my engines take up alot of room if u want to go fast. Try if possible to get the ship to go atleast 4-5 movement, later on all ships can easly get 8 movement with the use of gravametric engines etc, engines cost space so don't forget to upgrade engines as space for more armour/weapons/point defence can be created by improving the engines.

Combat sensors etc: These are a must have, get all of them you can on your ship as they are your first line of defence and attack as there is no point in having guns if you cannot hit them even if your life depended on it. (It does )

Point defence: early on point defence is not really that useful as no one really has fighters and it's only the odd missile that comes your way. Also you get poor PD until you research Military science. however early to half way though the game your main ships will need at leasts 1 piece of PD maby two if you find you have some extra room as a weapon doesn't quite fit. CrUsers and upwards should have atleast 2 PD.

Armour: Mucho important, i have 8-10 pieces of medium armour of ships of heavy destroyer and below and any higher i use Heavy armour of 8-10 pieces, this may vary if the ship has i little bit more room left that nothing good except armour can go in to.

Weapons: I normally have 2 heavy weapons on a ship supported by as many medium weapons as possible as heavy weapons do alot of damage but usually have a longer reload time, also with some weapons like lasers, heavy ones tend to have a long range so sometimes waste their shots at a long range so the medium weapons are a sort of safty net as they have a shorter distance.

I think my EA battle cruisers (which were set up pritty much like the ones in the show) had two Large Heavy laser\pulse cannons and 4 medium laser cannons, this was however because the weapons were level 8 and had reduced in size by about half from when they were level 1!

Fighters: Do get these in you normal attack ships as they can be deadly in a 1on1 fight and even in large battles, 3 fighterbays on a battle cruiser will allow 18 medium fighters which is dealy against another ship with a normal amount of PD. You may have the problem of having to constantly buy fighters but it's much cheeper than having to buy new ships, They also act as PD against other fighters and missiles. They are just a must, i've simulated two Battle cruisers Vs one BC with fighters on board and the one with fighters one 3/5 times.

I think thats it for the mo. if i've left any areas of a ship out do tell me and i'll give my view.
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  #1444  
Old September 16th, 2002, 07:05 PM

Dead Meat Dead Meat is offline
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Default Re: Babylon 5 Mod

Imperator Fyron: My PBW name is Dead Meat
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  #1445  
Old September 16th, 2002, 09:07 PM
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Default Re: Babylon 5 Mod

New list time:

Technomages - Valll
Shadows - Dead Meat
Vorlons - Imperator Fyron
Soul Hunters - pathfinder
Drakh - tescosamoa
Minbari - Jimbob
Hyach - Zero Adunn
Centauri - Milton
Narns - Lighthorse
Earth Alliance - Rambie
Belt Alliance -
Raiders -
Abbai -
Drazi -
Vree - Timstone
Gaim - AGoetz

These players are either undecided or haven't picked yet (or there were conflicts of interest ):
Gandalf
Simon
Stargazer (?)

[ September 16, 2002, 21:48: Message edited by: Imperator Fyron ]
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  #1446  
Old September 17th, 2002, 01:02 AM

Val Val is offline
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Default Re: Babylon 5 Mod

Timstone - oops, sorry
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  #1447  
Old September 17th, 2002, 01:12 AM
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Default Re: Babylon 5 Mod

It looks like the Drazi is still free, put Stargrazer down for them.
Thx

Edit: Are the Pakmara available? I think he mentioned them, and I found them mentioned in the components file a few times. If so, how 'bout them?

[ September 17, 2002, 00:20: Message edited by: jimbob ]
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  #1448  
Old September 17th, 2002, 01:13 AM
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Default Re: Babylon 5 Mod

I'm willing to forgive it.
I just hope Tesco gets to play the Drakh that way I can play the Vree. If not, $h!t happens, I'll just play another race. No sweat.

Oh, and could you guys give me a few reasonable setups for beginning planets? I don't know what to bluid on a new colony. And how about ships. What is a "good" setup for a ship (Y% armor, X% engines, Z%weapons, etc...)?

[ September 16, 2002, 12:14: Message edited by: Timstone ]
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  #1449  
Old September 17th, 2002, 01:32 AM

AGoetz AGoetz is offline
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Default Re: Babylon 5 Mod

I've created a PBW account under the name AGoetz.
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  #1450  
Old September 17th, 2002, 02:08 AM
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Default Re: Babylon 5 Mod

JimBob: Check out the pakmara in the B5 Unfinished races at Rambi's website. Not much there ...bare bones atm. may be do -able in pBW....no shipset tho', just race pics.

http://www.xmission.com/~rstulce/B5Web.htm

[ September 17, 2002, 01:09: Message edited by: pathfinder ]
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