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  #1461  
Old September 17th, 2002, 06:09 AM
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Default Re: Babylon 5 Mod

I have been toying with a component for external racks as such:

Tonnage Space Taken := 0
Tonnage Structure := 1

Any comments? I have found a few bugs (sigh) with this but let me hear what the rest of you have to say.

[ September 17, 2002, 05:10: Message edited by: President Elect Shang ]
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  #1462  
Old September 17th, 2002, 06:10 AM
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Default Re: Babylon 5 Mod

Quote:
As for planet busting, well, the Vorlon's and Shadows have the ultimate in those departments You could also research those evil biotechs and plague a planet. I am trying to add a plague Intel op that will cost quite a hefty amount.
Keep in mind that the more expensive you make a project, the harder you make it to defend against too.
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  #1463  
Old September 17th, 2002, 06:13 AM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by President Elect Shang:
I have been toying with a component for external racks as such:

Tonnage Space Taken := 0
Tonnage Structure := 1

Any comments? I have found a few bugs (sigh) with this but let me hear what the rest of you have to say.
Keep in mind that the size of a ship represents all of it's mass. It is not a measure of volume. Having a component be "external" does not mean that it hass less mass than an "internal" component.

Quote:
Originally posted by pathfinder:
AGoetz: Only penalty I know of, IIRC, is that use of mass drivers will make you "Evil Empire" with all races you are in contact with...
Actually, using those weapons doesn't really have any effect upon the other empires around you, and doesn't make you into an "Evil Empire". Unfortunately, SE4 doesn't model such things.

[ September 17, 2002, 05:16: Message edited by: Imperator Fyron ]
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  #1464  
Old September 17th, 2002, 06:22 AM
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Default Re: Babylon 5 Mod

IF: ah...okies.....Looks like I "read" thee wrong soul

Val: DOH! I had loaded the latest imagepak ...reloaded the components pic...the one with the gazillion min-pics in it and voila! the missing pics (tiny engines and external cargo) are there.....
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  #1465  
Old September 17th, 2002, 06:35 AM

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Default Re: Babylon 5 Mod

IF
Yeah, that's was how I thought it worked. Maybe I will mess with the Intel projects a bit more and make some higher priced Versions of existing projects to increase the chance of success. I also think the Plague Intel should be expensive, but not too much (based on yer comment).

Prez Elect Shang
As IF said, you want to make the component tonage larger, and I think it should take at least some space on board the ship (to represent the support struts to attach it to the vessel). In the B5 mod, all external components also act as a sort of unintentional armor (I gave them the traditional SEIV armor ability) as they tend to absorb the first hits.

PF
Let me know if the reload works.

Poor Narn

Lighthorse
Ok.

Agoetz
Right now Mass Drivers (and Bio weapons) don't really do much, though I think I can set the AI to react to glassing planets as a hefty negative modifier, achieving the same sort of effect. I do wish we could have certain weapons deemed 'evil' and cause a negative to all races that don't employ such devices.
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  #1466  
Old September 17th, 2002, 06:38 AM
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Default Re: Babylon 5 Mod

[/quote]Keep in mind that the size of a ship represents all of it's mass. It is not a measure of volume. Having a component be "external" does not mean that it hass less mass than an "internal" component.[qb]

Well first I don't see how the mass of an object plays into an external component for damage of a system that is being designed with the ability "Armor" because it is exposed on the outside of the ship.
Second this is a ship in space, and this ship has engines able to accelerate it to x% of c in a matter of moments without turning the crew into anchovy paste. A large percent of c that is.
Third if you are assuming a ship that CAN accelerate to x% of c than you can also assume (we all know what that means) that a little change in mass is not important if we can design a component that more closely mimics “external”. Right now the B5 Mod “external” systems are just small “internal” systems.
Wait. Not done.
Finally a true “external” system in a zero g environment (a ship in space); is only limited by the surface area of the ship; the true weight (mass) of this component would be near meaningless.
Right?

[ September 17, 2002, 05:41: Message edited by: President Elect Shang ]
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  #1467  
Old September 17th, 2002, 06:48 AM
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Default Re: Babylon 5 Mod

Val: what worked is getting the correct components.bmp and loading it. I can now see the external cargo pod and tiny engines. The one replaced had quite a few more pics on it but none (I believe/hope!) were B5 images.
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  #1468  
Old September 17th, 2002, 06:58 AM
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Default Re: Babylon 5 Mod

Val, why would you want to make the component tonnage larger? It’s on the outside of the ship.
I see your point with the armor trait, but I would think that a true external component should not absorb enough damage to be considered a form of extra armor. Note that I do agree whole heartedly with the damaged first idea.
Also I would think that if a species is capable of building a massive ship in an even larger space dock (think Star Trek sized) than they would also be able to not have an I-beam from an external mount running through the chow hall. “Hay cookie! Look out for the (thump), never mind.”

[ September 17, 2002, 06:13: Message edited by: President Elect Shang ]
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  #1469  
Old September 17th, 2002, 07:42 AM

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Default Re: Babylon 5 Mod

"Val, why would you want to make the component tonnage larger? It’s on the outside of the ship."

"Well first I don't see how the mass of an object plays into an external component for damage of a system that is being designed with the ability "Armor" because it is exposed on the outside of the ship."

"outside" or "inside" is *not* relevent in terms of mass. It's either part of the ship or not attached, nothing in between. Bolting something on the outside has no effect in and of itself; no air resistance.

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  #1470  
Old September 17th, 2002, 04:23 PM
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Default Re: Babylon 5 Mod

I have managed to get the PBY B5Mod but a new probleme has arrisen. While the game is loading it stops and a window appears thatlooks like the one there would if you deleted the Componets txt. file on the normal game.

Anything you can do?

killer out.
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