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September 17th, 2007, 11:07 AM
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Sergeant
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Join Date: Jan 2007
Location: Poznań, Poland
Posts: 340
Thanks: 1
Thanked 5 Times in 4 Posts
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Re: Potential Map
Perhaps some people would rather know at least how many land and water provinces will be there before they design their pretenders...
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September 17th, 2007, 11:24 AM
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Sergeant
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Join Date: Sep 2006
Location: Memphis, TN
Posts: 332
Thanks: 4
Thanked 3 Times in 3 Posts
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Re: Potential Map
I actually fall into that group.
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September 17th, 2007, 12:32 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Potential Map
I plan on pushing out a final map by Tuesday-Wednesday. I'll have to fix some other things. I don't know exactly what the water's going to look like. But I will tell you my plans.
Plan A: Left lake 10-12 water provinces. Right lake 10-12.
If I can't comfortably shrink the right lake, then plan B
Plan B: Left lake shrunk to six, unstartable (for either R'lyeh or Atlantis), and right lake mostly as is, with a few small cuts.
I much prefer Plan A. But anyways, there's a few potential problems I need to take care of. The northeastern most portion of land is all no-start, for instance, and not really connected to the mainland. Either a sailing nation (other than Atlantis) needs to be there (Who sails late era?) or I need to create ports/connections, or we've just increased the power of whatever amphibious nation starts there.
So... fixed starting position for Marignon or ports (draw connections) or both? Probably ports alone, so as to make it accessible to invaders or land-bound nation.
For starting points is the rule of thumb four connected provinces, or three?
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September 17th, 2007, 02:55 PM
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Major
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Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
Thanks: 14
Thanked 17 Times in 14 Posts
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Re: Potential Map
Quote:
Lazy_Perfectionist said:
For starting points is the rule of thumb four connected provinces, or three?
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The count is not as important as the ressources you can get, 2 mountains and a farmland are much better than 6 deserts.
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September 17th, 2007, 03:02 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Potential Map
Lazy, you do know that only R'yleh starts in the water. Even if there are multiple water starting locations, Atlantis always starts on land.
Jazzepi
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September 17th, 2007, 03:19 PM
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Corporal
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Join Date: Jun 2007
Location: Atlanta
Posts: 155
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Potential Map
Hi all! I would be happy to join as C'tis. Just tell me if I'm in and when you'd need a pretender.
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September 17th, 2007, 03:55 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Potential Map
Quote:
Hadrian_II said:
Quote:
Lazy_Perfectionist said:
For starting points is the rule of thumb four connected provinces, or three?
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The count is not as important as the ressources you can get, 2 mountains and a farmland are much better than 6 deserts.
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True, but as a general rule four provinces will put everyone on a much more even footing and helps to prevent someone from being stuck with an absolutely horrible starting position.
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September 17th, 2007, 03:55 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Potential Map
IME Atlantis always starts on the shore, at least I've never seen them landlocked. So, yes, only R'lyeh starts in the water. So if I went with plan b, I'd prevent Atlantis from starting at the small lake so that R'lyeh got a huge uncontested swath of water. If I can manage Plan A though, I won't worry.
Snacktime, glad to have you onboard. We're looking at a Saturday start time (barring objections/problems), so you (and everyone else) should probably send in your pretender by Friday.
First few posts updated.
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September 17th, 2007, 04:55 PM
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Corporal
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Join Date: Jun 2007
Location: Atlanta
Posts: 155
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Potential Map
Great! Looking forward to it.
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September 18th, 2007, 05:15 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Potential Map
Unfortunately, I'm not yet an elegant user of the map editor. It took me a while to figure out why I was loading the wrong map file (apparently, renaming it to .bak can confuse it, best to move it out to a subdirectory), and my GIMP work ruined all the connections. I'm going to have to rebuild them all before its playable.
Still, if you're curious what I've done so far...
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