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February 10th, 2004, 12:36 AM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
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Re: Seeking map or need advice on making it
Quote:
Originally posted by Targa:
Edit2:
Aha! Thank you Illwinter for making #defaultmapzoom option! Fixed.
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Does #defaultmapzoom work now? I tried playing with it a bit before the 2.06 patch, and didn't notice a difference - how does it work?
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February 10th, 2004, 01:21 AM
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Sergeant
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Join Date: Jan 2004
Location: Moloch\'s Pit of Fiendish Delights
Posts: 200
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Re: Seeking map or need advice on making it
Quote:
Originally posted by PhilD:
Does #defaultmapzoom work now? I tried playing with it a bit before the 2.06 patch, and didn't notice a difference - how does it work?
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Well, logically you might think that #defaultmapzoom means when a player loads the map, it starts at a specific zoom in/out level. Nope. It sets the "relative zoom" of sprites on the map. Saved me alot of work!
Take a look at this sample picture:
http://www.techno-mage.com/~targa/borders.jpg
These are two identical screenshots. As you can see, in the one on the left, the castle/temple combo is slightly larger than the green square. On the right, they're about the size of the smaller blue square. The left one is #defaultmapzoom 1.0, the right, 2.0. The larger the number you use, the "farther away" you appear to be (hence, smaller). So at 2.0 you can have very small provinces and the buildings still fit.
Edit: Just realized that after fixing some minor problems with the .map file I forgot to add that in the release Version! Oops.
[ February 09, 2004, 23:37: Message edited by: Targa ]
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February 10th, 2004, 05:24 PM
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Major General
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Join Date: Sep 2000
Location: Georgia, USA
Posts: 2,487
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Re: Seeking map or need advice on making it
Quote:
Originally posted by Gandalf Parker:
How odd. I dont see a number for them either. But they do show up and are an independent race. I would ask Illwinter about that.
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Ichithids . . . Ichitids . . . something like that. My brain isn't recalling the exact name right now.
They definitely exist though. Little blue and pink fellers! There's a few scattered about in the opening picture for the Feb. Computer Games article on the game, actually.
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February 10th, 2004, 05:28 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
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Re: Seeking map or need advice on making it
Icthyids?
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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February 10th, 2004, 10:12 PM
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Corporal
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Join Date: Oct 2003
Posts: 56
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Re: Seeking map or need advice on making it
Quote:
Once you change the dot placement, Dom2 renumbers all the provinces, since province number is based on location in X/Y axis.
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It scans from left to right, bottom to top, so if you just move the capital horizontal you have a little wiggle room (and still keep your numbering order)
Too many times I've had to do this myself, its the worst when you make neighboors for 100+ provinces and find one of your capitals is missing.
BTW, really nice maps! I dont have the paitence to place all the little trees and mountains but I wish I did!
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August 22nd, 2004, 12:15 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
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Re: Seeking map or need advice on making it
I thought Id dig up one of the old Posts on map making to try and spur some new growth there.
You can get "blank" maps that have been randomly generated at either my site www.dom2minions.com or from Leifs site at http://home.Online.no/~rmoldskr/Domi...nion_maps.html
His are done by the same generator program but a smoothing/blurring routine was added to make them less ugly. That can be done with the ugly maps at my site also (I just havent gotten it automated as part of the generation process) ask about it if you want to do that
Graphics for the maps have been provided by Illwinter but its kindof a bare collection. There are some great sites to get add-ons including David Gervais tiles that he made for some other games but which will help us out (he has given permission for it)
http://pousse.rapiere.free.fr/tome/index.htm
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