.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #141  
Old December 29th, 2017, 01:05 PM

Grant1pa Grant1pa is offline
Corporal
 
Join Date: Jun 2012
Location: Pennsylvania, USA
Posts: 111
Thanks: 135
Thanked 124 Times in 41 Posts
Grant1pa is on a distinguished road
Default Re: Height Maps

Never mind....I got it working. I've been working in computers for over 40 years and it has been a Love-Hate relationship!!!

Tom
Reply With Quote
  #142  
Old January 21st, 2018, 04:18 PM
MarkSheppard's Avatar

MarkSheppard MarkSheppard is offline
Lieutenant Colonel
 
Join Date: Jun 2005
Posts: 1,376
Thanks: 101
Thanked 618 Times in 409 Posts
MarkSheppard is on a distinguished road
Default Re: Height Maps

Question to dmnt:

I assume that the SP map files are like many other things, RLE (Run Length Encoded) -- I've looked at them myself over the years.

Is there a specific format they follow for their RLE compression?
Reply With Quote
  #143  
Old January 23rd, 2018, 04:36 PM

dmnt dmnt is offline
Sergeant
 
Join Date: Jan 2010
Location: Espoo, Finland
Posts: 359
Thanks: 56
Thanked 136 Times in 104 Posts
dmnt is on a distinguished road
Default Re: Height Maps

As far as I have figured out the format they're not - at least the parts I am poking. The height / tile / slope stuff there is just variable length data. Adding water to the mix has proven to be quite a challenge with the amount of time I can invest in it.
Reply With Quote
  #144  
Old January 24th, 2018, 04:43 AM

lukerduker123 lukerduker123 is offline
Corporal
 
Join Date: Jul 2013
Posts: 113
Thanks: 29
Thanked 34 Times in 27 Posts
lukerduker123 is on a distinguished road
Default Re: Height Maps

Mind if I ask a question of my own?

Do you think we'll have satellite view in the foreseeable future? I've only got one monitor, and boy howdy it's a pain to switch between three different views (Game, Earth, map) to get everything down. Thanks for this masterpiece, by the way. It's already sped things up enough as it is!
Reply With Quote
  #145  
Old January 24th, 2018, 05:52 PM

jp10 jp10 is offline
Corporal
 
Join Date: Jul 2016
Location: Nashville, TN, USA
Posts: 177
Thanks: 21
Thanked 69 Times in 48 Posts
jp10 is on a distinguished road
Default Re: Height Maps

I have 2 work arounds for making the maps with 1 monitor.

The first is simply to zoom in to where the grid is legible but covers a good sized area and print ou the screen image.

The second is involves using Photoshop. I open PS and create a new project (paper sized) and then I open my browser and go to the map maker website. When I have my location set I start in the lower left hand area of the 'map zone' and zoom in to a level that the grid appears legible. I then 'Print Screen' and switch to PS. I 'Paste' into the new document the screen shot, trim off the none map zone area of the image and print it out.
Reset view with a slight overlap and repeat.
Using a new layer each time I can sometimes get multiple zones on a single sheet of paper.

The second method (PS) is simply to reduce the amount of printing and paper shuffling. The first method is quicker but will take a lot of paper with a relatively small strip of the map on each page.

This way I can be in WINSP making a map and have a paper reference of the area I am making. I may not be an ideal work around for everyone and Sometimes I need a magnifier glass to read the details but it enables me to stay making the map and not constantly exiting WINSP to check the grid details with 1 monitor.

Last edited by jp10; January 24th, 2018 at 06:02 PM..
Reply With Quote
  #146  
Old January 25th, 2018, 10:39 AM

dmnt dmnt is offline
Sergeant
 
Join Date: Jan 2010
Location: Espoo, Finland
Posts: 359
Thanks: 56
Thanked 136 Times in 104 Posts
dmnt is on a distinguished road
Default Re: Height Maps

Quote:
Originally Posted by lukerduker123 View Post
Mind if I ask a question of my own?

Do you think we'll have satellite view in the foreseeable future? I've only got one monitor, and boy howdy it's a pain to switch between three different views (Game, Earth, map) to get everything down. Thanks for this masterpiece, by the way. It's already sped things up enough as it is!
I've thought about it, a lot, but the problem is that the good quality satellite view doesn't seem to be available outside of google maps and that does not work outside of google stuff - so I'd have to write a separate web app for that. And it's not the simplest thing ever.

If people have better ideas I'm all ears.
Reply With Quote
The Following User Says Thank You to dmnt For This Useful Post:
  #147  
Old February 8th, 2018, 07:57 AM

dmnt dmnt is offline
Sergeant
 
Join Date: Jan 2010
Location: Espoo, Finland
Posts: 359
Thanks: 56
Thanked 136 Times in 104 Posts
dmnt is on a distinguished road
Default Re: Height Maps

We're lucky. Since I last checked things have progressed and now Google provides an API to get the actual satellite map tiles. It's not as straightforward as it is with the openstreetmap tiles we're currently showing, but still manageable. I'll add them as an option when I have some time.
Reply With Quote
The Following User Says Thank You to dmnt For This Useful Post:
  #148  
Old February 19th, 2018, 06:37 AM

dmnt dmnt is offline
Sergeant
 
Join Date: Jan 2010
Location: Espoo, Finland
Posts: 359
Thanks: 56
Thanked 136 Times in 104 Posts
dmnt is on a distinguished road
Default Re: Height Maps

Had to go with Bing Maps API as Google requires "a contact to sales" before allowing the API. That means I should have a well defined use case and pay something for the privilege. This time Bing map tiles should be good enough.

Try http://www.venhola.com/maps/geo2.php#64,26,0 for early testing. Downloading maps won't work at this url as it's a work in progress.
Reply With Quote
The Following 3 Users Say Thank You to dmnt For This Useful Post:
  #149  
Old February 19th, 2018, 07:52 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,488
Thanks: 3,957
Thanked 5,691 Times in 2,811 Posts
DRG will become famous soon enough
Default Re: Height Maps

Very nice! That's an excellent resource just as information alone. It's quick to adjust the location and the resolution and clarity seems better than Google.
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc

Last edited by DRG; February 19th, 2018 at 07:59 AM..
Reply With Quote
  #150  
Old February 19th, 2018, 04:26 PM
scorpio_rocks's Avatar

scorpio_rocks scorpio_rocks is offline
Major
 
Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,046
Thanks: 364
Thanked 440 Times in 318 Posts
scorpio_rocks is on a distinguished road
Default Re: Height Maps

Awesome! Agree with Don seems much faster and clearer.
__________________

"Gentlemen, when the enemy is committed to a mistake - we must not interrupt him too soon."
Horatio Nelson.
SPMBT Roundel Objectives Mod
SPMBT Small ID Flags Mod
WW2 Roundel Objectives Mod
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:37 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.