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  #1491  
Old July 10th, 2004, 08:45 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

If any body Posts that you can have the same less micro management with ARMOR THAT IS ALSO SHIELDS (leaky or not) as to address all opponents offense options or to say the reverse or to say why have the Micro management of Ships at all and just start and keep the “Uber Ship” “~” etc…. Then we are being Flamed

It is a matter of what all Players want and not one or the loudest - that makes it all the package for many.

Enough - please just have fun
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  #1492  
Old July 10th, 2004, 08:59 PM
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Fyron Fyron is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by JLS:
If any body Posts that you can have the same less micro management with ARMOR THAT IS ALSO SHIELDS (leaky or not) as to address all opponents offense options or to say the reverse or to say why have the Micro management of Ships at all and just start and keep the “Uber Ship” “~” etc…. Then we are being Flamed

It is a matter of what all Players want and not one or the loudest - that makes it all the package for many.

Enough - please just have fun
Where did that come from?
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  #1493  
Old July 10th, 2004, 09:06 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

I received two Emails from AIC Players

The more player think of Yimboli’s Suggestion the more all may liken to it - Thank you again TIM

[ July 10, 2004, 22:09: Message edited by: JLS ]
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&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #1494  
Old July 11th, 2004, 01:36 AM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by JLS:
Tim - We will play test this some more; as a Human Player Vehicle Hull and with your pre-reqs - thank you for the Suggestion [/QB]
I also like it. I was aganst the AI having any more Colonies but this would be great for JUST the human players in the late part of the game

JLS maybe add the FAST Colonizer as another "pre req"
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  #1495  
Old July 11th, 2004, 01:44 AM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by Imperator Fyron:
Where did that come from?
I dont now why. Lets see it is my turn to log on and say somthing about you (and I wanted to but) and now somebody logs on about me............. tere goes three pages of nonsence and I never would have seen Yimbolis post

You know how it goes Fyron

Try letting a couple of guys have a chat with out destroying the conversation
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  #1496  
Old July 11th, 2004, 06:16 AM
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QBrigid QBrigid is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by Imperator Fyron:
No, you said the _same_ flexibility could be achieved, which is not true. Having to waste time and resources retrofitting ships does not in any way provide the same flexibility of a universal colony module.

JLS said with se4 and some MODS. Flexibility you may want to look up the word. Not cost analysis Fyron, I will teach this right now.

You mean to say waiting a bunch of turns to build a 7250 resource Colonizer at a SY is more flexible and less costly then just retrofitting at any forward base at a REDUCED COST OF 5500 and to be flexible to race an opponent or build an advanced base. Hmmm, cheaper and faster

Cost wise you are also not thinking that you have to Spend 1700 maintainence to move that Colonizer to a forward Planet.

Hmm... Fyron, why do you post over and hurt so many people and to be so wrong so often

[ July 11, 2004, 05:32: Message edited by: QBrigid ]
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  #1497  
Old July 11th, 2004, 06:22 AM
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QBrigid QBrigid is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by JLS:
I received two Emails from AIC Players

The more player think of Yimboli’s Suggestion the more all may liken to it - Thank you again TIM
I also like your idea TIM

I am also with GLV the AI does not need anymore help, so it should be for HP only.
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  #1498  
Old July 11th, 2004, 06:30 AM
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Fyron Fyron is offline
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Default Re: AI Campaign => For a Challenging AI opponent

QBridgid, if you ignore the rest of the post, you indeed miss everything about flexibility...
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  #1499  
Old July 11th, 2004, 06:34 AM
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Default Re: AI Campaign => For a Challenging AI opponent

No. It is you Fyron that fail to read our Posts
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  #1500  
Old July 11th, 2004, 06:41 AM
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Default Re: AI Campaign => For a Challenging AI opponent

Check your private Messages.
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