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  #1521  
Old February 5th, 2004, 08:25 PM
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Default Re: STM "Final v1.7.5" Discussion

No, I made a copy of my 1.35 folder, then renamed the copy to Star Trek Mod 1.5. I don't know if I"ll go back to the 1.35 Version, but at least I got it available if I do desire to resume that game.
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  #1522  
Old February 5th, 2004, 09:10 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Imperial:
heh now i am getting some access violation error --warp points look like a ringworld icon? gonna try to reinstall
That would not be the mods fault. Most likely an install issue or something. Good idea to reinstall.

Greg, I to have many Versions of the mod on my Comp, as far back as v1.0. I should delete them.

I only need 1.3.5 and 1.5.1.
1.3.5 for PBW and current games, and 1.5.1 for new games.

1.5.1 should be the Last Version to alter save games. The only reason it does now is because of some new components and facilities. I had to put them in the correct place so that throws every thing off. Additionally with the Min Max change on the settings, many emp files were no longer valid and had to be remade. They cause issues in saved games a well.
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  #1523  
Old February 5th, 2004, 09:31 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Atrocities:
quote:
Originally posted by Imperial:
heh now i am getting some access violation error --warp points look like a ringworld icon? gonna try to reinstall
That would not be the mods fault. Most likely an install issue or something. Good idea to reinstall.
No. It's a mod fault. I've loaded my 1.5 save and one of warp points in my system looks like ringworld, another one appeared as asteroid belt.
This is because of errors in new SectType.txt:

Physical Type := Warp Point
Picture Num := 295
Description := A smaller than normal blue warp point.
Warp Point Size := Small
Warp Point One-Way := FALSE
Unusual := TRUE

But p0295.bmp is an asteroid belt. (PlanetPack9 installed)

And many more.

Also, 3 of my planets disappeared. Actually, I can see their names, but when selected, they show following info:
Type: -
Atmosphere: NA
--
Population: 12B/0M
Facilities: 30/0
Cargo: 500kT/0kT

If new 1.5.1 game is started, everything seems OK.

Btw, new SectType.txt in 1.51 is 82459 bytes, old one for 1.35 was 128866 bytes. So many cuts?

[ February 05, 2004, 19:36: Message edited by: aiken ]
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  #1524  
Old February 5th, 2004, 09:36 PM
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Default Re: STM "Final v1.7.5" Discussion

That would be an error in the FQM mod files then used for this mod.

Although I can't figure out what would be causing it, since I did not edit any of those files.

EDIT:
Quote:
If new 1.5.1 game is started, everything seems OK.

Btw, new SectType.txt in 1.51 is 82459 bytes, old one for 1.35 was 128866 bytes. So many cuts?
The FQM files were updated sometime ago and this is why you are having issues, again it is not a bug, although there are bugs in the Version of FQM used in the STM, this may not be one of them.

Star Trek Mod v1.3.6

1. Changed System Types from FQM D to FQM Standard. (To avoid any more BMP errors)


[ February 05, 2004, 19:41: Message edited by: Atrocities ]
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  #1525  
Old February 5th, 2004, 09:56 PM
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Default Re: STM "Final v1.7.5" Discussion

The image values in SectType.txt are off by one. They start at 0, not at 1. Look at the first entry in stock se4:

Physical Type := Planet
Picture Num := 0
Description := Huge planet with an abundance of surface minerals.
Planet Size := Huge
Planet Physical Type := Gas Giant
Planet Atmosphere := Carbon Dioxide

This uses the first picture in the list, which is p0001.BMP. But, the data file is read with a decrement of 1, so this image is called by

Picture Num := 0

and not

Picture Num := 1

So, to get the picture used by an entry in SectType.txt, add 1. There is nothing wrong with that warp point entry. That warp point you posted actually uses the image p0296.BMP, not p0295.BMP.

The problem is most likely that you are trying to load a game created with a different SectType.txt file than is currently used, which will cause such problems to occur. You CAN NOT change the number of entries in the SectType.txt file and expect any current savegames to work properly.
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  #1526  
Old February 5th, 2004, 10:03 PM
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Default Re: STM "Final v1.7.5" Discussion

So, you mean that newer Version of FQM included in 1.5.1 patch? Which one?

Btw, FQM is the most mysterious mod I ever seen: I have FQMD v.2.08 on my PC, but where is NO v.2.08 on official page at fqm.spaceempires.net. The latest one is 2.07

[Edit] 2 Fyron: Yep, everything is clearly for me now.

[ February 05, 2004, 20:11: Message edited by: aiken ]
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  #1527  
Old February 5th, 2004, 10:06 PM
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Default Re: STM "Final v1.7.5" Discussion

Yes there is. Maybe you are just seeing a Cached Version of the page. Hit refresh a dozen times or so.

[ February 05, 2004, 20:11: Message edited by: Imperator Fyron ]
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  #1528  
Old February 5th, 2004, 10:07 PM
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Default Re: STM "Final v1.7.5" Discussion

Thanks Fyron.

This is all very useful info for me. Please everyone keep posting about anything that looks, smells, or acts like a bug.

Excellent work guys.
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  #1529  
Old February 5th, 2004, 10:10 PM
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Default Re: STM "Final v1.7.5" Discussion

Oh yes, I wanted to dedicate Version 1.5.1 to Aiken.

Thanks for that list of bugs. The whole Version is 90% what you posted about.

Thank you very much for your help.

And that goes for everyone who has posted, emailed, or offered a suggestion, bug report, or other for this mod. THANK YOU ALL VERY MUCH.

No go play the mod!
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  #1530  
Old February 5th, 2004, 10:16 PM
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Default Re: STM "Final v1.7.5" Discussion

Sorry Fyron, I'm really blind mole I haven't noticed the *Current Versions* table
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