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September 21st, 2002, 08:35 PM
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Re: Babylon 5 Mod
Quote:
Originally posted by pathfinder:
Val: Oleg has a thread about switching the ORDER in the designcreation...list the big ships first, kinda like the weapons (preferred 1st, 2d choice, yadda..) .....says that works in the other proportions/QNP mod(s)....I'll try one race and see...
and I got a BIG order for a B5 library, so once I get it. I may be able to e-mail/post zipped .pdf's or doc's of specifics if anyone wants.
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EUREKA!!!!! Of course, now i see what the problem might be, thanx there.
It's the weapon preferance list for the ships. The ai will only buy a ship if they have the weapons specific weapons for ship however unlike in normal se4 where 1 weapon does fine for all sizes of ship, in B5 the ai has been done so each ship size uses only certain weapons so a escort might use BLast cannons, so the ai builds it as they have the tech, however it won't put them on crUsers and send them out, as crUsers selected main weapons in the design creation are heavy bLast cannons and as they are a different family to the normal bLast cannons and the fact that you need the tech, general heavy weapons to get them, means the ai won't buy them. Thats why when i saw enemy escorts etc they had light laser cannons but they didn't have the tech for general heavy weapnons so they could not produce the ships.
I really need to try this out but i haven't got any save games anymore
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September 22nd, 2002, 12:55 PM
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Brigadier General
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Re: Babylon 5 Mod
Ehh... Val? I think you're a bit busy and I don't want to sound very impatient, but when could you finish the next release of the mod?
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September 22nd, 2002, 02:07 PM
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Major General
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Re: Babylon 5 Mod
WHY or rather how could the EA research Gas colonization when I removed all references to it out of the AI_research file for them? It keeps coming up....
[ September 22, 2002, 13:07: Message edited by: pathfinder ]
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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September 22nd, 2002, 07:50 PM
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Shrapnel Fanatic
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Re: Babylon 5 Mod
Did they finish researching everything that is in the research file? Once they finish the file, they go and research anything that they can. Or, the colonization techs might be something that the AIs will research no matter what.
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September 22nd, 2002, 08:54 PM
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Major General
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Re: Babylon 5 Mod
Nope, the EA aren't 1/3 the way thru the research tree yet. Gonna take the dim-bulbs over 68 years (ATM) to research the gas colonization...
They also seem to be skipping around the AI_research file. Skipped a bunch of tech (like ship construction [stopped at lvl 2])
Update: I did the reversal (large ships 1st, decending order) with the Minabari AI_designcreation and they built a regular cruiser with heavy weapons. They never did build a light cruiser (attack-type ship that is...).More update: Minbari now building Light Cruiser (attack ships) and cruisers, just in small numbers; they are building rather large numbers of destroyers and heavy destroyers....
One other oddity...they went 30-40 turns without building a single ship of ANY kind...not even a colony ship....This was during a period of war with the Hurr..All they built were facilities...
[ September 22, 2002, 22:37: Message edited by: pathfinder ]
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September 22nd, 2002, 11:56 PM
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Major General
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Re: Babylon 5 Mod
What effect would there be with dropping un-used techs from the AI_research file(s)? I suspect nothing but just want to be sure.
EG: dropping psychology and ballistics from the Minbari AI_research...
me thinking on re-doing the pathfinder Version of the AI_research files (and AI_designcreation) after new B5 comes out
[ September 22, 2002, 23:55: Message edited by: pathfinder ]
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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September 23rd, 2002, 12:08 AM
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Corporal
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Re: Babylon 5 Mod
Val
If you're reading this you have a zip in your mail box.
Quote:
"Don't be afraid to go out on a limb… That is where the fruit is..." Vorlon trade negotiations
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[ September 22, 2002, 23:24: Message edited by: Nomor ]
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September 23rd, 2002, 01:35 AM
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Corporal
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Re: Babylon 5 Mod
Regarding crashes during the AIs turn :
Had this again Last night, so I loaded up an auto-save just before it, then went through every AI players fleets and trashed 60%+ of their ships. The crash has not yet re-occured.
Some interesting fleets out there - the Centuri had a fleet with 21 Carriers (of various sizes) sitting over one of their worlds (only two actually had any fighters loaded).
My current defences (as Narn) on the jump points consists of 3 BattleCruisers (Ion Torpedoes), 2 Medium Repair (Energy Mines), 1 Battleship (Particle Beams, Pulsar Mines), 1 Super Carrier (No weapons, but does have a construction bay) carrying 144 Heavy Fighters (Paired Particle Guns) and 1 Destroyer (Plasma weapons and Boarding Parties). This can crush any AI fleet that has so far tried to enter my space - the largest AI fleet destroyed to date in this game had over 30 ships in it, of which 10 were Destroyers.
Is this a bug or delibrate : My 'Stealer' Class Destroyers have taken a few Centuri vessels which I've analysed, from that anaylsis I got Centuri Medium Weapons and the option to research Centuri Heavy Weapons. Should I (as the Narn) be able to build Centuri Weapon systems on my ships? When a Minbari vessel of sufficent size to live long enough to be captured shows up, will I also be able to build Minbari Weapons systems?
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September 23rd, 2002, 01:43 AM
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Major General
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Re: Babylon 5 Mod
AGoetz: Not sure about the captured tech. Seems that you could at least use the weapons, engines, etc (if more advanced than yours).
as for the carriers: seen the same in the EA in my current game. few or no fighters in a majority of the carriers..
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September 23rd, 2002, 02:44 AM
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Re: Babylon 5 Mod
I was expecting that analysing captured ships would advance me in things like Plasma Weapons, getting Centuri Medium Weapons was the one I wasn't expecting.
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