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  #1551  
Old February 24th, 2008, 07:46 PM

Loren Loren is offline
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Default Re: Syncinfo bug

Quote:
lch said:
No, multiple units in groups don't appear twice. Otherwise you'd have thousands of units in there. But I don't know the real mechanics behind the GoR list, this would really require some testing.
Something certainly does happen. I've had the same unit type show up in several groups when casting GoR.

It's only happened to me when I was summoning more than one unit type in the province and only while the units were still sitting in the pool, not assigned to any commander. I have no idea on recruitment, I've never tried to GoR a recruitable.
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  #1552  
Old February 25th, 2008, 02:16 PM
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Default Another immortality strange behavior

My ennemy had a wraithlord in a province in his dominion. I enslaved him in battle and he was then killed in this fight. He respawned for me in the province (not my capitol), and not as an enslaved unit but as a commander (with magic) and even if the province is still out of my dominion (he also kept his summon allies order, so I got a ghost with him).

Cool isn't it ?
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  #1553  
Old February 25th, 2008, 06:37 PM

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Default Re: Another immortality strange behavior

Here's a screenshot of the Gift of Reason thing. I have to say it doesn't really bother me, but it definitely does happen.
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File Type: png 583407-GoR.png (403.7 KB, 160 views)
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  #1554  
Old February 26th, 2008, 06:37 PM
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Default Re: Another immortality strange behavior

After attack of Thing of Many Eyes (monster 758) with weapon Weakness (294) affected unit has strength modifier +-2.
See screenshot
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  #1555  
Old February 26th, 2008, 09:18 PM
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Default Re: Another immortality strange behavior

Again that annoying slot shifting bug...
My thug lost an arm (with a sword) last turn and this turn he's got it back. Yes, he's got a new hand, but all the items were gone except a misc and a shield.
That is really VERY annoying.

I can send a turn file if necessary.
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  #1556  
Old February 27th, 2008, 02:41 AM
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Default Re: Another immortality strange behavior

Please do. The address is info at illwinter dot com.
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  #1557  
Old February 27th, 2008, 05:20 AM
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Default Re: Another immortality strange behavior

Done. Notify me if anything else is needed.
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  #1558  
Old February 27th, 2008, 06:21 AM
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Default Re: Another immortality strange behavior

Don't know if there is. The turn file from the previous turn would also be great, because then it could be observed happening. The thing is, despite my name showing in black and having those fancy wings next to it, I don't actually work at Illwinter, so it's up to Johan now to see if anything turns up. Thanks for this.

That bug has been around for a long time, but it's infrequent enough that it's very hard to get material where it could be pinned down. Best case would be if you run into it again, when item slots are lost, save a turn file then. Especially if two-handed weapons are involved, because that leads to strange situations.
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  #1559  
Old February 27th, 2008, 06:51 AM
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Default Re: Another immortality strange behavior

I sent two turn files - from current and previous turn. Can't give the game file, 'cause it's MP game and I just don't have it.
Some pages before I posted a similar bug: a dryad lost her helmet after getting her hand back (there was a turn attachment there).

It's seems to me that bug is reproducible when a unit loses hand and then gets it back again.
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  #1560  
Old February 27th, 2008, 07:55 AM
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Default Re: Another immortality strange behavior

I know. The bug's in the shortlist under the item slots category.
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