.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEIV

Reply
 
Thread Tools Display Modes
  #1561  
Old October 20th, 2004, 10:54 PM
Aiken's Avatar

Aiken Aiken is offline
Major
 
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
Aiken is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

I'd like to be able to write some sequence of my ingame actions to macros and then save/load it to/from separate text file.

There could be and easy to use api interface which will allow 3rd party software to gather information about your empire and known universe, make more or less sophisticated analysis and give some results in form of advices: e.g. best planets for colonisations, best colonies to develop industry/research/intel, etc.
Reply With Quote
  #1562  
Old October 23rd, 2004, 12:57 AM

Colonel Colonel is offline
Sergeant
 
Join Date: Jun 2004
Posts: 347
Thanks: 0
Thanked 0 Times in 0 Posts
Colonel is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

This is hard to explain bit. But I always end up doing math playing this game. Is there anyway to at the very least be able seperate cargo amounts so I dont have to figure out how many fighters can go into this ship and then I have to figure how many drones can go in then how much excess cargo there is. Does anyone understand that???
__________________
I AM THE GREAT AND POWERFUL OZ!

Reply With Quote
  #1563  
Old October 23rd, 2004, 02:48 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Like in SE3, where a fighter bay could store X number of fighters and no drones or population or whatever?
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #1564  
Old October 23rd, 2004, 03:17 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: SE5, Tell Aaron what\'s on your Wish List

Or like in SE3 where all cargo types were wholely separate... how do you store people in a mine bay anyways?
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #1565  
Old October 23rd, 2004, 03:46 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

I'd settle for just population quarters and cargo the way it is now for units.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #1566  
Old October 23rd, 2004, 07:15 PM

Colonel Colonel is offline
Sergeant
 
Join Date: Jun 2004
Posts: 347
Thanks: 0
Thanked 0 Times in 0 Posts
Colonel is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

I dont even care about it seperateing so I cant put a Fighter in a mine bay but I wish it would tell me how many fighter space i have how much drone space and how much it could store I go insane haveing a piece of paper next to me with all kinds of numbers on it that I usually lose track off if I dont play for a day or so
__________________
I AM THE GREAT AND POWERFUL OZ!

Reply With Quote
  #1567  
Old October 23rd, 2004, 08:36 PM
TerranC's Avatar

TerranC TerranC is offline
Brigadier General
 
Join Date: Dec 2001
Posts: 1,859
Thanks: 0
Thanked 0 Times in 0 Posts
TerranC is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Imperator Fyron said:
Or like in SE3 where all cargo types were wholely separate... how do you store people in a mine bay anyways?
Easy, you give them a blanket, some rations, stuff as many people you can, and hope that the doors won't open by accident.

What? Don't look as if you've never done it either.
__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au

Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.

Reply With Quote
  #1568  
Old October 23rd, 2004, 09:40 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Colonel said:
I dont even care about it seperateing so I cant put a Fighter in a mine bay but I wish it would tell me how many fighter space i have how much drone space and how much it could store I go insane haveing a piece of paper next to me with all kinds of numbers on it that I usually lose track off if I dont play for a day or so
You could just make specialized launch ships that launch only a single type of unit.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #1569  
Old October 24th, 2004, 10:18 AM
AgentZero's Avatar

AgentZero AgentZero is offline
Captain
 
Join Date: Apr 2003
Location: Burnaby
Posts: 995
Thanks: 0
Thanked 3 Times in 2 Posts
AgentZero is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

I think what the good Colonel is trying to say is that in SE4, when you design, say, a carrier, you're told it has 3000kT of cargo space. But how many fighters is that?
I've got a mine layer with 1500kT of cargo space. How many mines is that?
It'd be nice if after you designed a ship to carry specific units (carrier/troopship/minelayer/etc), then beside the cargo space it would tell you how many units of that type it could hold. eg: 100 Light Fighters/80 Med Fighters/60 Heavy Fighters.
Obviously if you're mixing between sizes, it doesn't work, but it'd at least give you an idea without having to pull out the calculator, and have the unit capacities of all your ships scribbled down somewhere.
__________________
Suction feet are not to be trifled with!
Reply With Quote
  #1570  
Old October 25th, 2004, 02:03 AM
Kana's Avatar

Kana Kana is offline
Captain
 
Join Date: Apr 2004
Location: Texas
Posts: 962
Thanks: 0
Thanked 3 Times in 3 Posts
Kana is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

I was think the other day about how research is usually increased or sped up during wartime. Right now in SE4 we can 'emergency' produce ships and units at an increased rate. Which I think should also come with a penalty to happiness as well, but the only penalty is the reduced production for like number of turns. Anyway...I way think that something similar could be done for research points, either by percentage of total points, or maybe choose one select catagory to have research faster. This should only be during wartime...ie have a war treaty against another race. Also it should have a economic cost as well for the increased rate of scientific research...

What do you all think?

Kana
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:36 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.