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October 9th, 2001, 03:31 AM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
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Re: Some of my ideas and questions
Components
Needle missles: they are fast nd strong,but expensive and somewhat cumbersome.not realy missles as they arent rops and dont home in.
SHips
(note ships with an * are subject to a name change and any ideas are accepted same for comps)
Bounty hunter cruiser*:a cruiser with an attack bonus as all mercanary ships have
Mining vessel:for everyone it is a built in remote mineral miner with mineral storage.
Fuel station: a sat with a built in quantem reacotr,no components alowed but a core
Agriculture vessel:for nomads only it has a built in organic generation
seedy Starbase*:the merc prouction hq
Stargate: a sat with built in wormhole open and closers,no extra space but for core.
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Some rule some serve
some declare wars some
fight them
i declare wars i rule
you serve you fight
wars.....
we are not the same.....
never forget that..
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October 9th, 2001, 03:49 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Some of my ideas and questions
Mining Vessel:
You don't need mineral storage, since whatever is remote mined goes directly to the empire, just like all production. I'm not sure if the storage ability would even increase your empire-wide storage capacity.
Fuel Station:
I don't believe you can fleet with a sat. And sats already have infinite supplies, just like bases. This would make the fuelstation useless.
If you were to use a fighter hull, with no room for engines, you could get what you want.
Players will have to beware of launching fighters in the same sector, since they will all form a group with zero movement.
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October 9th, 2001, 11:14 PM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
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Re: Some of my ideas and questions
ok i will make it a ship with 5 kt capacity.and since supplys are such an asset for my mod this will come in handy for sure
Ships
Supply depot:has built in cargo,supply storage ands minerals and all other stuff that needs storage
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Some rule some serve
some declare wars some
fight them
i declare wars i rule
you serve you fight
wars.....
we are not the same.....
never forget that..
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October 10th, 2001, 04:04 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Some of my ideas and questions
If you want supplies to be a critical resource, I would remove all trace of quantum reactor like effects. Give it a solar supply generation ability of 2500, but not infinite.
Also watch out for bases and fighters (when fighters are launched, they max out the supplies of the group they join. Fleeting with fighters can get you infinite supplies over a few turns)
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October 10th, 2001, 04:47 AM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
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Re: Some of my ideas and questions
they are not a critical resource but as i said earlier,between monsters,nomads,pirates,mercs,and gods and the fact that some systems are toataly empty you will need gas stations along the way.
Ships
BOmber:bigger fighter more accurate.
Assualt carrier:a realy big big carrier
Gunship: in between a battlship and battlecruiser,more acurate,and speedier.
Scout ightly smaller then a escort,engine bonus,weapon minus.
Warscout:like above but withut the minus weapon thingie.
probe:10kt,engine bonus.
Marauder:a slightly smaller dreadnough,for pirates.
Blackhole ship:for pirates only,highly expensive they probably only will have one.built in weapon bonuses,blackhile maker,quantem reactor,and
Planetary assualt cruiser:built in cargo bays,and(is this possible i havent checked my windows cpu is down)a planet hit ratio bonus.
Striker:a pirates light cruiser
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Some rule some serve
some declare wars some
fight them
i declare wars i rule
you serve you fight
wars.....
we are not the same.....
never forget that..
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October 10th, 2001, 07:05 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
Posts: 641
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Re: Some of my ideas and questions
quote: Blackhole ship:for pirates only,highly expensive they probably only will have one.built in weapon bonuses,blackhile maker,quantem reactor
But using the blackhole maker will kill the ship. (Or is that what you had in mind -a kamikazi ship?)
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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October 10th, 2001, 11:00 PM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
Posts: 794
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Re: Some of my ideas and questions
I am aware it wll destory the ship,but since otherwise the pirates cant realy cause that much damage it is up to them.
Planet sizes
Meteor:a smaller then tiny planet,always no atmosphere
Moon ightly bgger then tiny planets
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Some rule some serve
some declare wars some
fight them
i declare wars i rule
you serve you fight
wars.....
we are not the same.....
never forget that..
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October 11th, 2001, 02:08 AM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
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Re: Some of my ideas and questions
here is how cloaking should work in v1.0 and will definitly work in v 1.1
Religous and psy scanners detect any ship that has a crew ie no master computer(spirit crew qaurters cant be seen by psys)
regular detect anything using a regular cloaking device.
Temporal detect temporal.
Racial traits:
Quick learners:exp bonus
Tiny species mll crew quart and stuff
No atmophere:if you breath no atmophere you dont need life support.
God emporer:the peeps worship you,so they are more productive and,happy.
COmponents
Atomic bLaster retty powerfull,can be lethal at close range.
Atomic MIssle:for use agianst ship,very powerfull,short range,and high in rad cost
Atomic Bomb:Severely,damages,plauges,a planet,but same downside as above.
Atomic reactor:generates supplys in ships,not a qr!
Heart:i alreayd mentioned it but i just wanna say that the heart and lungs generate supplys as well for bugs
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Some rule some serve
some declare wars some
fight them
i declare wars i rule
you serve you fight
wars.....
we are not the same.....
never forget that..
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October 11th, 2001, 03:28 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Some of my ideas and questions
Planetary assualt cruiser:built in cargo bays,and(is this possible i havent checked my windows cpu is down)a planet hit ratio bonus.
Planets have a natural -200% defense "bonus", so any ship in the game can hit planets with 99% accuracy no matter what.
No atmophere:if you breath no atmophere you dont need life support.
I don't see how you can detect whether the player has chosen "none" as thier home atmosphere, but even then, ships with zero lifesupport and no MC will be reduced in movement (even if they require zero). You'll have to make a zero-KT lifesupport component.
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October 12th, 2001, 03:46 AM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
Posts: 794
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Re: Some of my ideas and questions
All their stuff has built in LS
yes my mod is whopper heck next to devnull and p and N i think its the biggest one to date,actualley it is the biggest since it contains a lot of stuff from the two mods,and i am about dry on ideas any suggestions are needed and will be awarded credit
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Some rule some serve
some declare wars some
fight them
i declare wars i rule
you serve you fight
wars.....
we are not the same.....
never forget that..
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