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View Poll Results: Will Hinnom et al be forbidden in most MP games?
No more MP for Hinnom 20 76.92%
No more MP for Gath 8 30.77%
No more MP for Ashdod 9 34.62%
Multiple Choice Poll. Voters: 26. You may not vote on this poll

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  #151  
Old October 8th, 2008, 03:16 AM
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Default Re: No more MP for Hinnom?

If they do, that's great. Like I said, I am utterly in the dark about what Hinnom does or does not do.
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  #152  
Old October 8th, 2008, 03:19 AM

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Default Re: No more MP for Hinnom?

I know they do Max - but hell it was like 7 games before I even saw it happen. Ergo, not a serious theme. Make them down right blood thirsty - creepy.

Would be cool if sometimes a giant that ate a giant could get a seond shape (the eaten giant).

Would be cool if sometimes.. if somone ate the prophet - he might become the prophet.

Perhaps they should all be damned...(cursed)
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  #153  
Old October 8th, 2008, 03:33 AM
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Default Re: No more MP for Hinnom?

Quote:
Originally Posted by MaxWilson View Post

How does Ghost Riders help accelerate the end game? The few times I've tried it, it didn't actually help me take any provinces even if I had a scout move into the province the same turn: the PD just regenerated and my scout had to fight it.

-Max
Ghost Riders turn the province into an empty independent every time they win, as far as I've seen. PD and any temples are wiped out. Are your Ghost Riders actually winning the battle?
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  #154  
Old October 8th, 2008, 03:53 AM
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Default Re: No more MP for Hinnom?

Chrispedersen: How about a Hinnom-specific "frequent cannibal" heroic trait?
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  #155  
Old October 8th, 2008, 06:42 AM
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Default Re: No more MP for Hinnom?

Just wondering if anyone has used Hinnom as an AI opponent using the EA Improved Computer Opponents mod?
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  #156  
Old October 8th, 2008, 03:10 PM

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Default Re: No more MP for Hinnom?

Quote:
Originally Posted by vfb View Post
Quote:
Originally Posted by MaxWilson View Post

How does Ghost Riders help accelerate the end game? The few times I've tried it, it didn't actually help me take any provinces even if I had a scout move into the province the same turn: the PD just regenerated and my scout had to fight it.

-Max
Ghost Riders turn the province into an empty independent every time they win, as far as I've seen. PD and any temples are wiped out. Are your Ghost Riders actually winning the battle?
Yep. They win the battle, but it apparently only turns into an empty indy province when there's no PD at all there (only units). I tried it four or five times and then gave up in disgust.

-Max
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  #157  
Old October 8th, 2008, 03:28 PM

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Default Re: No more MP for Hinnom?

PD should not regenerate after losing to ghost Riders.

In SP, the AI spends so much time moving troops around internally he's likely to move troops in that turn to fight your scout, who may or may not get there first.

I've definitely seen it work in MP. My PD never regenerated
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  #158  
Old October 8th, 2008, 06:09 PM
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Default Re: No more MP for Hinnom?

Max, i'm not sure what you're saying, or doing, but if you GR a province, and kill the pd, even a scout can take it.
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  #159  
Old October 8th, 2008, 06:11 PM
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Default Re: No more MP for Hinnom?

Even better is Eater of the Dead. I love following EoD around with a stealth army taking the empty provinces it leaves behind it.
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  #160  
Old October 9th, 2008, 01:55 PM

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Default Re: No more MP for Hinnom?

It sounds like I'd better try Ghost Riders again. Maybe it was a fluke, or the AI was moving units in that happened to look like PD. I'll report back to the bug thread if I can't get it to work at all.

Agreed that the GR Wraith Lord commander is quite nifty for wiping out PD, which makes GR potentially great for cutting off escape routes and destroying routed armies.

-Max
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