|
|
|
|
|
April 29th, 2008, 03:11 PM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: Mega Age II (Kingmaker) Sign Up!
I messaged you a while ago I wanted in..
and subbing indeed isn't the same
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|
April 29th, 2008, 03:56 PM
|
|
General
|
|
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
|
|
Re: Mega Age II (Kingmaker) Sign Up!
Oh bummer, I'll have to miss this one since I'm on vacation
This is sure to be a great game so I hope you have fun guys, my best regards from Buenos Aires
|
April 29th, 2008, 04:05 PM
|
Lieutenant General
|
|
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
|
|
Re: Mega Age II (Kingmaker) Sign Up!
Aezeal ,
your message actually said since Dr. P received Niefel for doing the map there was a 50 percent chance you would play. Hardly a ringing endorsement.
After the game had filled up, you sent me another message saying you wanted to play, and asked me to boot someone out to make room for you. heh. I assumed you were joking.
Most fundamentally, messaging me is not enough. One must actually post his intention to participate on the game thread. That is the only way I can keep track of who signed up and in what order. And, equally important, it lets other potential players know where they stand as well.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
|
April 29th, 2008, 04:45 PM
|
|
First Lieutenant
|
|
Join Date: Sep 2004
Location: N. California
Posts: 624
Thanks: 7
Thanked 29 Times in 3 Posts
|
|
Re: Mega Age II (Kingmaker) Sign Up!
X, your animated Snoopy makes me sea sick.
|
April 29th, 2008, 05:49 PM
|
Sergeant
|
|
Join Date: Feb 2008
Location: sweden
Posts: 249
Thanks: 15
Thanked 12 Times in 7 Posts
|
|
Re: Mega Age II (Kingmaker) Sign Up!
I have followed this project with great interest but I felt I couldn´t make such a commitment this summer since I´ll be traveling a lot.
I´d like to put my name up for a list of available subs. I guess subs will be needed quite a few times during this game, so making a list of willing ones could be useful. A way to get a sneak peek at such a huge game.
Good luck everyone who signed up, I won´t miss the next one of those.
|
April 29th, 2008, 05:51 PM
|
|
Second Lieutenant
|
|
Join Date: Feb 2008
Location: Ohio
Posts: 438
Thanks: 33
Thanked 12 Times in 9 Posts
|
|
Re: Mega Age II (Kingmaker) Sign Up!
Following in that vein, should I happen to die off (who'd think the newb would get owned in the first year? No-one, I dare say!), I'd love to be a sub.
|
April 29th, 2008, 07:40 PM
|
Private
|
|
Join Date: Apr 2008
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mega Age II (Kingmaker) Sign Up!
You can sign me up for MA T'ien Chi
|
April 30th, 2008, 12:56 AM
|
|
Major General
|
|
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
|
|
Re: Mega Age II (Kingmaker) Sign Up!
Depending on when the game starts and on internet access in Europe, I might or might not need a sub for a week and a half near the start of the game.
Anyone who can't play the game but would like to crush some people as Niefel during the last two weeks of May?
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
|
April 30th, 2008, 02:05 AM
|
Private
|
|
Join Date: Apr 2008
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mega Age II (Kingmaker) Sign Up!
hry guys, i like the idea of setting up a mod where Lv 1 through 3 are normal level of research, level 4 through 6 are hard and 7 to 9 is very hard.
however faling this i think putting research on very hard and limiting level 9+ b lessed to one path at level 9+ one path at level 6+ and all others no higher than 5.
|
April 30th, 2008, 05:50 AM
|
|
First Lieutenant
|
|
Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
|
|
Re: Mega Age II (Kingmaker) Sign Up!
X,
I had indicated my interest when you initially posted your first notification, but by the time I noticed this thread it was too late...sigh.
Please put me down as an alternate if someone drops out or needs a sub. Thanks
__________________
Power is an illusion...
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|