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  #151  
Old June 27th, 2002, 02:38 AM
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Default Re: *** Star Trek Mod Discussion ***

Nice,

Glad you're on the same page and two (a hundred?) steps ahead of me
I like the 'base only' thing, I guess they don't have to be super massive now do they...

Edit-I just checked your web page, very nice. Should have done so a while back, would have answered a lot of my questions.

[ June 27, 2002, 01:41: Message edited by: jimbob ]
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  #152  
Old June 27th, 2002, 03:09 AM
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Default Re: *** Star Trek Mod Discussion ***

Thanks for the input Jimbob.

One thing I would like to know...how do I get my SE4 links to open up in a new window rather than my base frame?
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  #153  
Old June 27th, 2002, 04:12 AM
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Default Re: *** Star Trek Mod Discussion ***

Quote:
One thing I would like to know...how do I get my SE4 links to open up in a new window rather than my base frame?
Right-click on the link, and select "Open in New Window"-- I always read the forum like this.

Seen on a web page--"The smart surfer always clicks twice."
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  #154  
Old June 27th, 2002, 05:56 PM
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Default Re: *** Star Trek Mod Discussion ***

Quote:
After viewing some of SJ's suggestions - I'm not sure about a few items. First of all, I don't believe that cloak-detecting sensors should require cloak technology. For example, several races (Feds/Dominion) at times seem adept at detecting cloaks but themselves do not have the same level of technology to use them. Furthermore if all races were to have access to cloaking, this method could potentially result in many, many redundant entires in comps.txt which for the purpose of the lone feature of comprimising another races cloak tech may not be worth it.
The basic anti-cloak sensors go up in tech level just as in normal SE4.
If you capture a Cloak, you get a BONUS to detection against that one race's cloaks.
If you have developed that cloak type yourself, you also get a bonus to detection against (your own) race's cloaks.

Basically, if you have captured some examples of the romulan cloaking device, you will know which imperfections to look for, as jimbob said.

You will have two options:
The brute force, check everything plus the kitchen sink, way, or
The finesse way, by checking for that 534,745 Hz vitural particle harmonic in the Romulan cloaks made before 2410.5

What you get is a sensor that you've researched normally, but has a special feature of defeating Romulan cloaks +1 level higher than normal.

Quote:
Furthermore if all races were to have access to cloaking, this method could potentially result in many, many redundant entires in comps.txt which for the purpose of the lone feature of comprimising another races cloak tech may not be worth it.
Hey, we have at least 64,000 components to work with, so I don't think space will be a problem. And I'm willing to write a little program to generate the extra components, so its not going to be an unbearable amount of work for me either.
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  #155  
Old June 27th, 2002, 11:11 PM
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Default Re: *** Star Trek Mod Discussion ***

No, I know how to open a new window for explorer...duh

I was wondering how do I get my website to launch links in a new window...i.e...what html code do I use to do that?

[ June 28, 2002, 01:17: Message edited by: Captain Kwok ]
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  #156  
Old June 28th, 2002, 03:18 AM
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Default Re: *** Star Trek Mod Discussion ***

I just watched the trailer for Star Trek: Nemesis and it looks really good and really exciting.

Star Trek: Nemesis Website

I've seen a few items that I might incorporate into the Mod as well.

In regards to cloaking...I think what will happen first is that cloaks will be availible for all races to research. Early cloaks will be detected by less advanced and smaller scanners while later cloaks can only be detected by larger more advanced sensors. The Klingons and Romulans will have extra cloak levels that will require more specialized sensors to detect them. The exact names of the sensors haven't been decided, perhaps a few people can make suggestions...of course more ideas are welcome.

[ June 28, 2002, 02:18: Message edited by: Captain Kwok ]
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  #157  
Old June 28th, 2002, 08:43 PM
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Default Re: *** Star Trek Mod Discussion ***

Do you like the idea of capturing a cloak giving you a bonus to detect against that race?
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  #158  
Old June 28th, 2002, 10:16 PM
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Default Re: *** Star Trek Mod Discussion ***

I would like to implement your idea for the advanced Klingon and Romulan cloaks. The two cloaks would be different (one active, one passive) and require either Active or passive Tachyon sensors to be detected which could be obtained through normal research or by capturing Klingon/Romulan ships and analysing them.
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  #159  
Old June 28th, 2002, 10:48 PM
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Default Re: *** Star Trek Mod Discussion ***

I don't recall saying anything about advanced cloaking. I've just been thinking from the anti-cloak sensor side of things.

Capture bonus for scanners and a huge number of cloaking tech levels (for everybody who uses cloaks) is what I'm rooting for.
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  #160  
Old June 29th, 2002, 06:53 AM
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Default Re: *** Star Trek Mod Discussion ***

No SJ - I would like to implement your idea for only the advanced Klingon and Romulan cloaks and leave the other cloaks normal...consider it an adaptation.

[ June 29, 2002, 06:57: Message edited by: Captain Kwok ]
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