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  #151  
Old March 16th, 2003, 09:23 PM
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Default Re: AI DEATH MATCH 2

Orks vs Praetorian.

An interesting game.
Again, the Praetorian expanded very fast in the early game and pushed the Orks to the ropes... and again the Praetorians lost the game!
Think they need some ligth fixes in the contruction_vehicles.txt or change the setting to allow them to send the ships through knew minefields.
The Orks won at the turn 320.

Here the link: Orks_vs_Praetorian_B4.zip
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  #152  
Old March 17th, 2003, 03:54 PM
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Default Re: AI DEATH MATCH 2

Tessellate vs CueCappa.

A long game. The Tessellate defeated the CueCappa before the turn 380.
During the first part of the game, the CueCappa performed better than the Tessellate and was at the offensive. Also they did several holes into the Tessellate's territory.
But when the Tessellate got the DN with Quantum Reactors, the game changed to their side.

Here the link: Tessellate_vs_CueCappa_B5.zip
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  #153  
Old March 17th, 2003, 04:07 PM

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Default Re: AI DEATH MATCH 2

Quote:
Originally posted by Master Belisarius:
EEE vs Fazrah.

The Fazrah defeated the EEE at the turn 250.
A game between two great AIs, but the Fazrah expanded fast and the EEE had problems to stop their waves.
A damned colonizer dead end again for more than 30 turns. It was solved by the Fazrah destroying the first EEE gas colonies, a solution which came a little bit late and witht a price much too high.
However, to give credits where credits are due, even without this dead end the EEE never would have won. The much higher expansion rate of the Fazrah coming with a decent and well-balanced AI is just too much.

Hi Blade,
Once I wrote that intel cannot decide a game. I still believe that this is true for a standard game but in this head-to-head matches the Fazrah's intel efforts are much more than only annoying. I didn't check the exact number of empty EEE colonies throughout the game (emptied by food contamination), but there are far too many of them.

Quote:
Originally posted by Master Belisarius:
Earth Alliance vs EEE.

Both friendly races had a Military alliance... until the turns between 190-200, when the war started.
After it, was a long and balanced game, when nobody has the strength to defeat the other.
At the turn 500, the EEE won with a not high margin.
Starting from the bottom of the map means no dead ends for the EEE. In this game the EA suffered from it, got stuck for 100 (!) turns without having free colonizer slots for gas giants.
Quite a disadvantage when the war started and probably the reason for it. Guess it was a MEE war, scores were 3.0M to 1.3M at turn 190. Not much left of this advantage at the end of the game...
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  #154  
Old March 17th, 2003, 06:50 PM
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Default Re: AI DEATH MATCH 2

Quote:
Originally posted by Rexxx:
]Starting from the bottom of the map means no dead ends for the EEE. In this game the EA suffered from it, got stuck for 100 (!) turns without having free colonizer slots for gas giants.
Quite a disadvantage when the war started and probably the reason for it. Guess it was a MEE war, scores were 3.0M to 1.3M at turn 190. Not much left of this advantage at the end of the game...
Yes, it's a fact that the starting place (top or bottom on this map), really makes a difference.
Really I'm not sure what's the reason.
It mean that the results of this contest, can't be considered 100% fair, because when 2 AIs are both strong, the starting place would decide the game.
For the next rounds, the AIs will play at least 2 times against their opponents changing sides in the starting places. Think it would help to keep the fairness, but still I dislike this fact...
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  #155  
Old March 17th, 2003, 07:06 PM
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Default Re: AI DEATH MATCH 2

The AI will search in a clockwise manner for planets to colonize IIRC. Maybe there is some bug with this but I have no clue what it could be.
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  #156  
Old March 17th, 2003, 09:54 PM
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Default Re: AI DEATH MATCH 2

Toron vs Gron.

The Gron defeated the Toron at the turn 330.
The Toron's expansion was hurted by their starting place... but anyway at the turn 200 they had a decent game to play.
But the Gron's ships with Talisman decided the battle.

Here the link: Toron_vs_Gron_B6.zip
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  #157  
Old March 18th, 2003, 02:32 AM
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Default Re: AI DEATH MATCH 2

Khrel vs Colonials.

After some turns, was pretty obvious that the Khrel had problems to colonize all of their available planets... but the Colonials were unable to take advantage of this.
Then, the Khrel killed the Colonials slowly, planet after planet...
The Khrel won at the turn 410.

Here the link: Khrel_vs_Colonials_B6.zip
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  #158  
Old March 18th, 2003, 03:25 PM
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Default Re: AI DEATH MATCH 2

Teslik vs Narn Regime.

The Narn Regime won at the turn 270.
The Teslik had problems to colonize all the available planets, but still they has fought well, but the Narn had not problems to colonize...

Here the link: Teslik_vs_Narn.zip

Vikings vs Sallega.

The Vikings won at the turn 290.
They had not problems to defeat the Sallega.

Here the link: Vikings_vs_Sallega_B1.zip

Then the standings in the group B1 are:

Space Vikings 3
Narn Regime 2
Sallega 1
Teslik 0

Then, the Space Vikings, Narn Regime and Sallega will play in the next round.
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  #159  
Old March 18th, 2003, 05:56 PM

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Default Re: AI DEATH MATCH 2

Quote:
Originally posted by Master Belisarius:

Then, the Khrel killed the Colonials slowly, planet after planet...
That is the perfect description how I would like to have the Khrel. A kind of creeping doom, slowly but unstoppable.
Unfortunately it does not work this way and never will against the better AIs. The Khrel learned about the punishment for having a too low expansion rate in their game against the UF, annihilation.
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  #160  
Old March 18th, 2003, 07:01 PM
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Default Re: AI DEATH MATCH 2

Quote:
Originally posted by Rexxx:
That is the perfect description how I would like to have the Khrel. A kind of creeping doom, slowly but unstoppable.
Unfortunately it does not work this way and never will against the better AIs. The Khrel learned about the punishment for having a too low expansion rate in their game against the UF, annihilation.


I'm not sure if this is a good idea:
Entry 3 Type := Colonizer
Entry 3 Planet Per Item := 300
Entry 3 Must Have At Least := 5

In my view 300 is a so high number. It mean that during a long time, the Khrel will have only 5 colony ships.
It would be ok for some game settings, but in the average game, IMHO it will not help the Khrel: think they will colonize slowly.
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