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  #151  
Old November 3rd, 2020, 09:36 AM
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Default Re: MAPS!

Quote:
Originally Posted by troopie View Post
I used 7zFm to extract them. It worked just fine.

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  #152  
Old November 8th, 2020, 10:46 PM

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Default Re: MAPS! Map 843 Kent City

Based partly on a town near where I lived in Michigan, USA, and some artistic license with things.

Good for a meeting engagement or a delayed fight.
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File Type: rar Map 843 Kent City.rar (113.6 KB, 298 views)
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  #153  
Old November 21st, 2020, 03:52 PM

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Default Re: MAPS! Map939 Mountain Farms and Lakes

This map is a tough one, the roads are the key. Watch the elevations and use the roads.
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File Type: rar Map 939 Mountain Lake Farms.rar (160.8 KB, 306 views)
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  #154  
Old November 22nd, 2020, 11:50 PM

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Default Re: MAPS!

Here is a new map on the "Abstract Map Series". The map might be changed in time, but this is the first version.

Enjoy.
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File Type: zip LargeMap3.zip (175.8 KB, 312 views)
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  #155  
Old November 23rd, 2020, 01:14 AM

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Default Re: MAPS! Beach Attempt

Okay, I am trying my hand at a beach/coast map. Feel like something is needed, but not sure what. So ideas and suggestions very much welcome.
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File Type: rar Map936 Seasideview.rar (117.4 KB, 305 views)
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  #156  
Old November 23rd, 2020, 02:20 AM

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Default Re: MAPS!

I do not know. I always like forest and forest paths.

Maybe there could be a landing spot with forest and if you could conquer that you could sneak up in the flank through forest as unnoticed. I always like forests in steel panthers.

There could also be a little island somehwere on the map where you could unload troops behind a hill, and then travel to that hill (possible with rough/forest/grass to hide on) to support your landing with either machine guns, anti tank guidance missiles or such.
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  #157  
Old November 28th, 2020, 06:48 PM

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Default Re: MAPS! Map779 Penzo Valley

Penzo Valley. Not a lot of cover but the terrain does offer some interesting movement patterns.
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File Type: 7z Map779 PenzoValley.7z (45.7 KB, 280 views)
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  #158  
Old December 18th, 2020, 05:57 PM

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Default Re: MAPS!

Map 783 this one seemed to confuse the AI. Which did lend itself to some funny moments. Overall a fun map and one that has you thinking about how to get to the VP flags that always end up in the castle.
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File Type: rar Map 783 Castle Colon.rar (65.8 KB, 260 views)
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  #159  
Old January 6th, 2021, 03:19 PM

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Default Re: MAPS! Map 796 Hilllock

This one has a ton of ambush spots, along with terrain that so far has driven the AI a bit crazy. Looking forward to seeing how it works for others.
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File Type: rar Map 796 Hilllock.rar (69.3 KB, 249 views)
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  #160  
Old February 15th, 2021, 09:46 AM
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Default Re: MAPS!

I'm not sure whether this feature can be implemented; but in places with a shoreline, such as Betio Island, Tarawa when using Venhola, we get this:



Is it possible to have a "sink map by one level" feature? i.e.
height 20 becomes height 10
height 10 becomes height 0
height 0 becomes open water hexes?

Just throwing this idea out there.
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