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  #151  
Old July 2nd, 2021, 09:54 PM

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Default Re: RetLT Scenario issues

Scenario #129 Crushing the pocket

Same issue. SS units use German flags
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  #152  
Old July 3rd, 2021, 07:28 AM
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Default Re: RetLT Scenario issues

The SS units show German flags because that's the way it was built as there was no SS tag at the time the scenario was created.
When the SS tag was introduced, I changed a few scenarios to test it out but there was no plan or reason to change every one of them and there is no requirement to use them if someone built a new scenario using SS troops now. it's in the game as an option, but does not have to be used
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  #153  
Old July 3rd, 2021, 05:32 PM

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Default Re: RetLT Scenario issues

Scenario #130 Cutting Hell's Highway

The stone bridge at 64,45 is shallow water
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  #154  
Old July 3rd, 2021, 07:21 PM

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Default Re: RetLT Scenario issues

Scenario 131 Frundsberg defends Hill 112

Several of the British halftracks are labeled as Lloyd carriers
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  #155  
Old July 4th, 2021, 04:41 PM

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Default Re: RetLT Scenario issues

Scenario #132 Frundsberg at Malot

British Lloyd carriers Q4 and Q4 are really halftracks.
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  #156  
Old July 7th, 2021, 03:59 PM

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Default Re: RetLT Scenario issues

Scenario #133 Hohenstaufen at Hill 113

German infantry unit N0 starts on the map but is listed as loaded on on N4
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  #157  
Old July 7th, 2021, 04:21 PM
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Default Re: RetLT Scenario issues

And that's exactly why that feature was added to the game. It's an easy fix once the carrier vehicles is identified......unload it and the doppleganger goes away.... then reload the carrier
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  #158  
Old July 9th, 2021, 08:03 PM

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Default Re: RetLT Scenario issues

Scenario #134 Frundsberg at Hill 188

Hedgerow at 70,22 is clear hex

British halftracks AD4-7 are listed as Lloyd carriers
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  #159  
Old July 15th, 2021, 09:54 PM

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Default Re: RetLT Scenario issues

Scenario #138 9SS PZ in the Ardennes

The building at 7,71 is really a rough hex.
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Old July 16th, 2021, 08:11 AM
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Default Re: RetLT Scenario issues

That one was an easy fix. I clicked on that hex with clear terrain and it now reports the building.
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