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  #1611  
Old November 3rd, 2004, 09:16 PM

Patroklos Patroklos is offline
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Default Re: SE5, Tell Aaron what\'s on your Wish List

More Orbital componets to make stations and orbital facilites more diverse and useful. Maybe special city components you can put in Starbases (would be that big) that store population but lets the planet below use it for production. Orbital Cities.

Make larger ship classes require more than one type of facitliy to build it. An escort requires only a planetery space yard, but cruisers and up require an orbital one, and dreadnaughts require monstrous orbital space dock facilities.
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  #1612  
Old November 3rd, 2004, 09:19 PM

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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Patroklos said:
More Orbital componets to make stations and orbital facilites more diverse and useful. Maybe special city components you can put in Starbases (would be that big) that store population but lets the planet below use it for production. Orbital Cities.

Make larger ship classes require more than one type of facitliy to build it. An escort requires only a planetery space yard, but cruisers and up require an orbital one, and dreadnaughts require monstrous orbital space dock facilities.
GREAT, Glourious idea. But in order for that to work you would need differnet uberly large components for such monstorous Oribitial factilites
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  #1613  
Old November 4th, 2004, 12:51 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Is there a Intel project that allows you to intercept Messages from one empire to another? If not, then that could possibly be any intersting addition to Intel...

Kana
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  #1614  
Old November 4th, 2004, 12:58 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Yes, there is, but it's not much use against out-of-game communication. It's only really useful if you can keep doing it every turn and the two empires in question are trying to send gifts, trades, or treaty proposals.
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  #1615  
Old November 4th, 2004, 01:58 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

It's prbably been mentioned before, but I'd like to add my vote as well ...

...for a Linux compatible SE5
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  #1616  
Old November 4th, 2004, 08:45 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Colonel said:
GREAT, Glourious idea. But in order for that to work you would need differnet uberly large components for such monstorous Oribitial factilites
I mentioned something like this before. Easy way to do it would be get rid of the 'Only 1 SY Comp per base' limit. Then Just say Escorts-LCs require at least 1 SY (ergo planets can build them too), Cruisers-BCs require a base with 2 SYs, and DNs and Baseships need a base with 4 SYs. That way you can't just start building Dreadnoughts on the tiny planet you just colonized with 5M people. Only your most developed worlds would have the Starbase needed to build DNs (this might get interesting if to build a Starbase you first needed a base with 2 SYs on it!), and therefore would be even more valuable.

Another thing I'd like to see would be upgradeable 'colony types' as per the Proportions mod, where I colony starts out as a Settlement, and you slowly upgrade it to Colonial Community, Minor City, Major City, Metropolis, etc. Each upgrade would bring with it a boost in all resource production, cargo capacity, defence (in the form of shields), and even Planetary SY production. Rather than being researched (as in Proportions mod), the ability to upgrade each level would be dependent on the planet's population. The upgrades would be very costly and take quite a while to complete but the result would be more than worth it.
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  #1617  
Old November 5th, 2004, 04:51 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

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I mentioned something like this before. Easy way to do it would be get rid of the 'Only 1 SY Comp per base' limit. Then Just say Escorts-LCs require at least 1 SY (ergo planets can build them too), Cruisers-BCs require a base with 2 SYs, and DNs and Baseships need a base with 4 SYs. That way you can't just start building Dreadnoughts on the tiny planet you just colonized with 5M people. Only your most developed worlds would have the Starbase needed to build DNs (this might get interesting if to build a Starbase you first needed a base with 2 SYs on it!), and therefore would be even more valuable.
This would also make small "lightning strikes" and raids much more useful, and require even large empires to defend their major construction centers.

I also like the fact that this would allow you to have some major construction centers in remote backwater systems with no planets, hidden from prying eyes.
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  #1618  
Old November 5th, 2004, 02:56 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

One thing that can be done now is to use Space Yard Expansions to get multiple Space Yards on a planet (as in mods such as Pirates and Nomads, Adamant, and GritEcon (at least I think GritEcon has them...)). If you set the initial Space Yard facilities to have a low construction rate, you essentially need a lot of Space Yard type facilities on a planet to build large ships there in a reasonable time frame. You could also add a special ability such as Boarding Defense to them, and add weapons that target only planets, and do damage only to Security Stations. I have no idea if that works, but it might... This way, you have special weapons that can eliminate only Space Yards. Alternatively, add Resupply ability to the Space Yard facilities, and the existing Smart Bombs can be used for lightning strikes agaisnt construction worlds...
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  #1619  
Old November 5th, 2004, 10:32 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

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One thing that can be done now is to use Space Yard Expansions to get multiple Space Yards on a planet (as in mods such as Pirates and Nomads, Adamant, and GritEcon
Right... So we can already mod this idea into SE4. I don't see how this is a pro or con towards the idea being implemented as a stock option in SE5. Some of the best ideas for games' sequels have come from mods made for their predecessors. And after all, this is a thread about what we want to see in SE5 in terms of the stock game. We know it's going to be moddable so we can do whatever we want with it, but that doesn't mean the stock game shouldn't come packed full of as many new features as we can cram in there.
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  #1620  
Old November 6th, 2004, 12:09 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

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AgentZero said:
Right... So we can already mod this idea into SE4. I don't see how this is a pro or con towards the idea being implemented as a stock option in SE5. Some of the best ideas for games' sequels have come from mods made for their predecessors. And after all, this is a thread about what we want to see in SE5 in terms of the stock game. We know it's going to be moddable so we can do whatever we want with it, but that doesn't mean the stock game shouldn't come packed full of as many new features as we can cram in there.
I don't see a point? Who said anything about such a feature not being in SE5? All I said was that in the mean time you can add such a feature in your copy of SE4...
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