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  #1621  
Old March 14th, 2008, 04:58 PM

feeble_dom_3 feeble_dom_3 is offline
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Default Re: Bug Thread: Discussion

Quote:
Edi said:
And here's the answer Shovah32 posted:
Quote:
Shovah32 wrote:
Knight of the chalice wont get +4, but he will get a bonus. Any unarmoured units wont get a protection boost at all.
Thanks to you (and the previous poster). When I open the Knight's Protection detail (pause the battle, select a Knight, select Protection heading) I do not see any addition. Should I?
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  #1622  
Old March 14th, 2008, 06:13 PM
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Default Re: Bug Thread: Discussion

Yes. Check an unblessed knight's protection. After one has been blessed, check that the candles on the sacred marker are burning, then check the protection detail and you should see both head and body protection values increased by 4. Note that only Divone Blessing hits all units on the battlefield simultaneously. Lesser blessings may miss sacred units if they do not hit that square.
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  #1623  
Old March 14th, 2008, 08:51 PM

feeble_dom_3 feeble_dom_3 is offline
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Default Re: Bug Thread: Discussion

Thanks, I see my confusion now. I expected a marker indicating that the additional protection came from bless. I did not look soon enough. Indeed, a Knight of the chalice gets +4 protection, and a flagellant does not (because he has no armor).
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  #1624  
Old March 15th, 2008, 04:37 AM

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Default Re: Description trivialities

Quote:
EricM said:
Regressions in the nation data files:

ver 3.15
LA Abyssia
Data Corruption with the fort defense weapons? Please check the data files for errors with this.
Sorry for the vagueness.

LA Abyssia previously had Ballista x 2 for each fort when attacked after a sieging enemy breaks down the walls. The data files have become corrupt and it now has some some strange sprite x 206, that get fired at the enemy each turn.
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  #1625  
Old March 15th, 2008, 04:44 AM

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Default Re: Description trivialities

Quote:
EricM said:
Regressions in the nation data files:

ver 3.10
EA Oceania
Providence defense above PD 20 - no longer includes Mermen

This regression is in 3.15. I'm just quoting this as I noticed it wasn't in the shortlist.
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  #1626  
Old March 17th, 2008, 04:02 AM
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Default Re: Description trivialities

Added the Abysia fort defense and Oceania PD to shortlist. Also added Sun Armor and Spider Armor and Black Plate Infantry helmet issue based on the discussion of MA Ulm in the Halt Heretic thread.
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  #1627  
Old March 17th, 2008, 09:51 AM

Zeldor Zeldor is offline
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Default Re: Description trivialities

Hmm... shouldn't Maelstrom be possible to cast under water only?
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  #1628  
Old March 17th, 2008, 06:56 PM
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Default Re: Description trivialities

Added heat scale description errors to the shortlist. If I get to proofread the new stuff for the next patch, they'll be fixed at that time.
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  #1629  
Old March 17th, 2008, 07:03 PM

Micah Micah is offline
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Default Underwater encumberance, 2 issues

I just noticed that some poor amphibian units I have have +3 encumberance underwater, as opposed to the ability description which specifies only 1.

Friendly currents also seemingly has no effect on enc values as stated in the spell description, although the movement effects do work properly.

I skimmed the shortlist and didn't see anything, sorry if this is a repost.
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  #1630  
Old March 17th, 2008, 07:28 PM

ryo_akashi ryo_akashi is offline
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Default Re: Description trivialities

The following is still missing from the heat scale description error.

"C'tis's description in all three ages said they prefer Heat+1, but actually they prefer heat+2 in game."
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