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January 15th, 2010, 05:12 AM
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BANNED USER
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Re: Warhammer MA: Empire
Sounds pretty annoying, but it's the best I can do. You'll have to just accept that amethysts are at a disadvantage once they go off script.
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January 15th, 2010, 10:21 AM
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National Security Advisor
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Re: Warhammer MA: Empire
The Celestial sprite looks a little like the Tomb King sprite. Is he related by any chance?
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January 15th, 2010, 10:27 AM
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BANNED USER
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Re: Warhammer MA: Empire
Only by his love of bling!
The light wizard might be even more similar - he has a blue and gold stripe egyptian style headpiece.
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January 15th, 2010, 02:06 PM
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Re: Warhammer MA: Empire
Quote:
Originally Posted by Sombre
Sounds pretty annoying, but it's the best I can do. You'll have to just accept that amethysts are at a disadvantage once they go off script.
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If only there was an easy way to restrict spells by nation
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January 15th, 2010, 04:09 PM
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Colonel
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Re: Warhammer MA: Empire
You could give the amethyst wizards some juicy national death battlesummoning spells (perhaps shade-like beings), which they could spam instead of undead summons? It's just a matter of making the spell seem better than animate dead in the eyes of the AI. (more effects, increased range?)
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January 15th, 2010, 04:23 PM
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Re: Warhammer MA: Empire
That would certainly deal with the problem of summoning units that will just disintegrate. That spell could potentially be pretty powerful though so its implementation would have to be handled very carefully.
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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January 15th, 2010, 04:37 PM
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Colonel
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Re: Warhammer MA: Empire
Quote:
Originally Posted by rdonj
That would certainly deal with the problem of summoning units that will just disintegrate. That spell could potentially be pretty powerful though so its implementation would have to be handled very carefully.
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There's one trick that one could use to make the spell seem more useful in the eyes of the AI. Since raise dead gives 10 soulless, we need to top that with >10 things summoned per spell. Giving the spell improved range and precision values might allow us to make the spell summon less guys (needs testing).
Make the spell summon say 15 Fillerunits. Being size 1, they will fill up 3 squares. Then make the summon spell nextspell a AoE1 instaskill spell. This will kill all of the fillers we summoned. Then have the *real* summoning the effect by nextspelling the nextspell.
Elegant? No (the spell will show wrong effect number in its description)
Will it work? ..Probably
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February 5th, 2010, 01:49 AM
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Re: Warhammer MA: Empire
Obligatory sombre-nagging bump
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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February 5th, 2010, 02:51 AM
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Second Lieutenant
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Re: Warhammer MA: Empire
Wouldn't it be more fun instead of doing fillerunit shenanigans to just create shade units with exhaustion? That way they'd never get overwhelming(and the whole idea of shades able to pierce the veil just for a few short moments is awesome)
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February 5th, 2010, 03:04 AM
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Re: Warhammer MA: Empire
Exhaustion wouldn't quite be the right effect for that. Instead I'd suggest a low maxage and nextspelling decay on them. It would be closer to the effect that you're going for.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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