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  #161  
Old February 16th, 2013, 10:57 AM

HoleyDooley HoleyDooley is offline
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Default Re: Hot Hot Heat [Game In Progress]

Some scum bag auto recruit leader is on hide and summons troops at the end of the turn and thus he gets to own it still.
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  #162  
Old February 16th, 2013, 11:17 AM

YellowCactus YellowCactus is offline
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Default Re: Hot Hot Heat [Game In Progress]

Haha! That sucks!

Pan-Van are pretty evenly matched. You guys will have a slugfest if your hearts are in it! (Hope no-one stales. Only half players submitted turns with only 4 hours to go...)
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  #163  
Old February 18th, 2013, 10:40 PM

googly1 googly1 is offline
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Default Re: Hot Hot Heat [Game In Progress]

This game is taking up a lot of my time!
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  #164  
Old February 18th, 2013, 10:43 PM

googly1 googly1 is offline
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Default Re: Hot Hot Heat [Game In Progress]

So Yellow Cactus posted this:
Awesome battle between Van and Pan in the Hoberg province this turn.

Unfortunately I, Pan, missed this turn and so didnt see the battle. I would be curious to know what happened. Is there some way that I can view past turns?
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  #165  
Old February 19th, 2013, 12:49 AM

Unoptimized Unoptimized is offline
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Default Re: Hot Hot Heat [Game In Progress]

Sorry, the qualifying exam has been eating my life a little bit. The hour is late, but a 24 hour time extension would be appreciated.
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  #166  
Old February 19th, 2013, 07:37 PM

YellowCactus YellowCactus is offline
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Default Re: Hot Hot Heat [Game In Progress]

Unoptimized, AoE has been away for the past 2 turns.

Googly1, Um...from what I saw it was mutual annihilation. Van effectively used Confusion on your masses. You might try Army of Lead to stop the magic attacks next time. Your guys chewed up Van's holy units through sheer mass with Army of Gold granting high protection.

Hope that helps!
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  #167  
Old February 21st, 2013, 10:37 AM

Unoptimized Unoptimized is offline
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Default Re: Hot Hot Heat [Game In Progress]

I could still use that extension, incidentally. With luck he will be around today
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  #168  
Old February 21st, 2013, 12:16 PM
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AreaOfEffect AreaOfEffect is offline
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Default Re: Hot Hot Heat [Game In Progress]

Sorry for my absence. I have been wrapped up in both work related and non-work related activities. I'm sorry if this severely impacted other people's turns.

I will make a more conscience effort to administer this game fully from here on.

Considering googly1's comment, I think it is appropriate to extend the turns to a full 3 days. If more time is needed, considering some armies are clearly larger then my own, then please don't hesitate to say so. Thank you for your patients.

Edit: Hosting interval moved to 72 hours.
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  #169  
Old February 21st, 2013, 12:21 PM
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AreaOfEffect AreaOfEffect is offline
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Default Re: Hot Hot Heat [Game In Progress]

I will have to excuse both Atlantis and Pythium of the stales in recent turns. This is especially true of Pythium since Unoptimized in fact made a request for more time, which I regret was not fulfilled. I on the other hand have no recourse for excuse.

I will submit this turn. I will then allow myself and all of you to determine if I should go AI for the betterment of the game. My position is weak and not worth handing over to another in my honest opinion.
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  #170  
Old February 21st, 2013, 06:13 PM

YellowCactus YellowCactus is offline
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Default Re: Hot Hot Heat [Game In Progress]

You have fought tooth and Nail!
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