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  #161  
Old May 18th, 2003, 01:10 AM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Is it just me or does every shipset Atrocities makes now look like his 8472 set?
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  #162  
Old May 18th, 2003, 02:05 AM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)



Concept two And if anyone says this looks like my 8572 set I'll ---

[ May 18, 2003, 01:06: Message edited by: Atrocities ]
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  #163  
Old May 18th, 2003, 02:19 AM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Interesting ship. Hey, it looks just like your 8472 ships! *runs away giggling like a school girl*
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  #164  
Old May 18th, 2003, 03:59 AM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)



[ May 18, 2003, 03:01: Message edited by: Atrocities ]
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  #165  
Old May 18th, 2003, 05:02 AM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Looking good!
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  #166  
Old May 18th, 2003, 05:12 AM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

They look like flying bows. Interesting concept to say the least PCP.
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  #167  
Old May 18th, 2003, 06:21 AM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

I like the third ship (rightmost) of the three you just posted. Looks neat. Are these for the magic race?
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  #168  
Old May 18th, 2003, 06:49 AM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Thanks Kwok. I don't know what they are to be used for. Fyron asked me to make a set of 9 ships that any one could build. If he wants them for his mod great, if not I will release them for general use along with all of my other concept ships.

If he wants them developed into a complete set for use with his mod then I can do that as well.

Hey, if you want any of the newer ships for the ST mod just take em.

I am nearing completion of the new Andorian ships. Should have them done by the end of the week.

And CNC, they are based upon bows. I thought that since Bows are used in some games as magic items, ie they shoot magic arrows, then perhaps it would fit. Fyron sent me a link to a page but my connection is so fricking slow that I have not been able to see what an actual spellcaster looks like so I am forced to come up with my own interpitation of one.
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  #169  
Old May 18th, 2003, 07:00 AM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

I asked atro to make some ships for use as Mercenary ships.
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  #170  
Old May 20th, 2003, 06:21 PM

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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Fyron.... Your combat sensors do not increase in ability 1 for each level.

Is this done on purpose ??
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