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  #161  
Old March 18th, 2003, 08:43 PM

Rexxx Rexxx is offline
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Default Re: AI DEATH MATCH 2

Quote:
Originally posted by Master Belisarius:
IMHO it will not help the Khrel: think they will colonize slowly.
Yeah, that's exactly what I meant. Definitely too slowly. It was a nicely "creeping doom" against the Colonials but against better AIs it means "being doomed". The next rounds will show that clearly.
That's why I like your contests so much. They open my eyes for further improvements or show me the flaws (all of my AIs have this colonizer entry).
Some more work to do but work I'm looking forward to.
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  #162  
Old March 19th, 2003, 12:31 AM
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Default Re: AI DEATH MATCH 2

Quote:
Originally posted by Rexxx:
They open my eyes for further improvements or show me the flaws (all of my AIs have this colonizer entry).
Some more work to do but work I'm looking forward to.
Some of the resons that moved me to do this contest, were what you wrote above!

[ March 18, 2003, 23:04: Message edited by: Master Belisarius ]
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  #163  
Old March 19th, 2003, 12:59 AM
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Default Re: AI DEATH MATCH 2

Namovans vs Pyrochette.

A game between 2 Temporal races and for the first place.
The Pyrochette got a deserverd victory before the turn 289.
Here the link: Namovans_vs_Pyrochette_B2.zip

Rage vs Drakol.

Honestly, I expected to see the Rage win. But because they started in the upper side, expected that the Drakol would have the opportunity to offer a decent challenge.
I was right only in part: the Rage won but the Drakol doesn't existed for them. The Rage crushed the Drakol before the turn 150 (I can bet that it happened at the turn 141 or 142).

Here the link:Rage_vs_Drakol_B2.zip

Then, the standings for the group B2 are:

Pyrochette 3 points
Namovans 2 points
Rage 1 point
Drakol 0 point
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  #164  
Old March 19th, 2003, 06:17 AM
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Default Re: AI DEATH MATCH 2

Azorani vs EEE

The EEE had not problems to defeat the Azorani, before the turn 220. Thanks God, the Azorani decided to surrender before lose all of their planets.

Here the link: Azorani_vs_EEE_B3.zip

Fazrah vs Earth Alliance

The Fazrah played without problems starting in the Up side, and always had the initiative against the EA. Early on the game, was pretty obvious who will reach the victory...
The Fazrah won at the turn 240

Here the link: Fazrah_vs_EA_B3.zip

The standings in the Group B3 are:

Fazrah 3 points.
EEE 2 points.
Earth Alliance 1 point.
Praetorians 0 point.

Then, the Fazrah, EEE and EA go to the next round...

[ March 19, 2003, 14:10: Message edited by: Master Belisarius ]
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  #165  
Old March 19th, 2003, 01:36 PM

Rexxx Rexxx is offline
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Default Re: AI DEATH MATCH 2

Hi MB
Did some testing with the Gron regarding the design switching we discussed some days ago. It has confirmed my guess that the design switching does not happen, when all of their kamikaze attack ships come with:
....
Majority Weapon Family Pick 1 := 34
Majority Weapon Family Pick 2 := 2
...
However, this approach means that immediately after the TKP I is discovered the AI will use it, rendering the designs weaker in comparison to the CSM V they also could have.
So, your idea of having two DN designs with different weaponry is much better. No design switching and the smaller ships still can use the best available weapon (or the weapon I would like them to use). Using your approach makes it possible that the first TKP-ships which appear are coming with a TKP V and the talisman. Great, just great.

Can you or anyone else confirm that this design switching for ships only occurs several turns after the DN class is discovered? There is no switching before, e.g. between a battleship and a cruiser?
I just want to be sure because regarding units it seems that the design switching happens much earlier and much more frequently. When I equip a small WP with CSMs and my medium WPs with TKPs the AI begins immediately and quite often (every second or third turn) switching back to the small WP, it does not wait until large WPs are researched.
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  #166  
Old March 19th, 2003, 03:44 PM
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Default Re: AI DEATH MATCH 2

Quote:
Originally posted by Rexxx:

It has confirmed my guess that the design switching does not happen, when all of their kamikaze attack ships come with:
....
Majority Weapon Family Pick 1 := 34
Majority Weapon Family Pick 2 := 2
Agree with you. The problem with the AI using smallest sizes, only occur when you're using different weapon and sizes in your designes.

Quote:
Originally posted by Rexxx:

Can you or anyone else confirm that this design switching for ships only occurs several turns after the DN class is discovered? There is no switching before, e.g. between a battleship and a cruiser?
I just want to be sure because regarding units it seems that the design switching happens much earlier and much more frequently. When I equip a small WP with CSMs and my medium WPs with TKPs the AI begins immediately and quite often (every second or third turn) switching back to the small WP, it does not wait until large WPs are researched.
I'm not sure about what's the trigger...

My personal guess is that related with the Weapons.
My theory is that if you reach the max develop for a weapon, and also does exist other design with a different weapon, then, the AI will start to rotate the designes.

[ March 19, 2003, 14:13: Message edited by: Master Belisarius ]
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  #167  
Old March 19th, 2003, 04:09 PM
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Default Re: AI DEATH MATCH 2

Praetorian vs United Flora.

The UF had not problems to defeat the Praetorians, at the turn 153

Here the link: Praetorian_vs_UFlora_B4.zip

Orks vs Aquilaeian

The Aquilaeian defeated the Orks before the turn 193.

Here the link: Orks_vs_Aquilaeian_B4.zip

Then the standings in the group B4 are:

United Flora 3
Aquilaeian 2
Orks 1
Praetorian 0
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  #168  
Old March 19th, 2003, 06:49 PM
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Default Re: AI DEATH MATCH 2

Piundon vs Cue Cappa.

A very fast game... The Cue Cappa slaughtered the Piundon before the turn 150.

Here the link: Piundon_vs_CueCappa_B5.zip

Klingon vs Tessellate.

The Tessellate defeated the Klingons before the turn 250. During all the game they had the initiative, and the Klingon's with their problems to colonize (due the colony bug ) were unable to change their fate.

Here the link: Klingon_vs_Tessellate_B6.zip

The standings in the Group B5 are:

Tessellate 3
Cue Cappa 2
Piundon 1
Klingon 0

[ March 19, 2003, 16:59: Message edited by: Master Belisarius ]
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  #169  
Old March 19th, 2003, 10:38 PM

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Default Re: AI DEATH MATCH 2

Quote:
Originally posted by Master Belisarius:
I'm not sure about what's the trigger...

My personal guess is that related with the Weapons.
My theory is that if you reach the max develop for a weapon, and also does exist other design with a different weapon, then, the AI will start to rotate the designes.
I did some more tests, this time with fighters. The switching occurs immediately after medium fighters were researched (exactly what happened using WPs). Still not sure about the trigger...
Anyway, thanks a lot for sharing your idea about the 2nd DN design, I never would have thought of that one.
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  #170  
Old March 19th, 2003, 10:52 PM
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Default Re: AI DEATH MATCH 2

Quote:
Originally posted by Rexxx:
I did some more tests, this time with fighters. The switching occurs immediately after medium fighters were researched (exactly what happened using WPs). Still not sure about the trigger...
A few questions: the small and medium fighters had the same weapon (I assume "no").
What weapons and level, had the medium and small fighters?

Quote:
Originally posted by Rexxx:
Anyway, thanks a lot for sharing your idea about the 2nd DN design, I never would have thought of that one.
No problem Rexxx. Simply I dislike to see many good AIs building pathetic designes (alternated with the good ones) in the late game!!!
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