.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #161  
Old November 10th, 2002, 03:12 PM
Arkcon's Avatar

Arkcon Arkcon is offline
Colonel
 
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
Arkcon is on a distinguished road
Default Re: Frequently Asked Questions for Newbies

Ahhh ... lots of updates and a sticky. Feels good. The waters fine, I'll jump in... I hope people will correct what I;m writing if its totaly wrong. But this question does come up once and a while.

16.# Combining MODs

16.#.1 Always put each mod in its individual subdirectory. If the mod changes a file, the subdirectory will contain a new file. If the mod subdirectory doesn't contain a certain file, SE4 uses the file from the default directory.

16.#.2 Once you've the MODs in their own subdirectory, you can see two MODs side by side.

16.#.3 If they don't modify the same file, it's easy to put them together. Just copy files over. Or create a new mod folder for your merged MOD.

16.#.4 If they do modify the same file, now you have some work to do. The data files are all text. You can cut and paste, but you have to be careful.

16.#.4.1 Definitely create a new folder for your new mod.

16.#.4.2 You have to check if there are redundant items, or incompatible items in the text files for your merged mod, and make some decisions about what to include.

16.#.4.3 Putting extra blank lines between text blocks and at the end of a text file has been known to confuse SE4 and cause it to not load the file.

16.#.4.4 Altering the order of some components has been know to affect the AI's ability to use a component. This is especially true with the colonization techs.

[ November 10, 2002, 13:15: Message edited by: Arkcon ]
Reply With Quote
  #162  
Old November 10th, 2002, 06:46 PM
Quikngruvn's Avatar

Quikngruvn Quikngruvn is offline
Sergeant
 
Join Date: Jul 2001
Location: South Carolina, USA
Posts: 369
Thanks: 0
Thanked 0 Times in 0 Posts
Quikngruvn is on a distinguished road
Default Re: Frequently Asked Questions for Newbies

Quote:
Originally posted by Imperator Fyron:
No problem. I am used to Tesco calling me Fryon.
I don't feel so bad now... but thanks for clueing me in, for the sake of accuracy and so that maybe I won't look like a moron again....

Quikngruvn
__________________
The opposite of war isn't peace... it's creation. --from [i]Rent</i]
Reply With Quote
  #163  
Old November 10th, 2002, 09:02 PM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: Frequently Asked Questions for Newbies

Quote:
Why on earth would you post the entire Table of Contents??
Because this is a FAQ. A good FAQ lists the questions first, then the questions and answers.

If someone has a specific question, they can just read the ToC, then search the page for the number of the appropriate section, rather than skim the whole thing looking for the answer.
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #164  
Old November 11th, 2002, 08:02 PM
Ruatha's Avatar

Ruatha Ruatha is offline
Major General
 
Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
Thanks: 0
Thanked 0 Times in 0 Posts
Ruatha is on a distinguished road
Default Re: Frequently Asked Questions for Newbies

Only added the first Quikngruvn entry, will fix "fixes" and Arkcon later this week
Reply With Quote
  #165  
Old November 12th, 2002, 02:04 AM

Shyrka Shyrka is offline
Corporal
 
Join Date: Oct 2001
Location: La Coruña, Spain
Posts: 112
Thanks: 0
Thanked 0 Times in 0 Posts
Shyrka is on a distinguished road
Default Re: Frequently Asked Questions for Newbies

If two system-wide facilities are built in the same system, its effects do not stack. But then what facility is doing the work? For example:

1 System Mineral Scanner I (+10% mineral prod.)
1 System Robotoid Factory III (+30% all resources prod.)

Which of them is working? The best (SRF)? The first built? (Sorry if it was answered before)

Edit: Correct "Mineral Scanner" to "System Mineral Scanner"

[ November 12, 2002, 00:06: Message edited by: Shyrka ]
__________________
So it shall be written...
So it shall be done...
--------------------
Reply With Quote
  #166  
Old November 12th, 2002, 02:50 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Frequently Asked Questions for Newbies

The highest-rated facility is the one that works.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #167  
Old November 25th, 2002, 04:55 PM

Rexxx Rexxx is offline
Corporal
 
Join Date: Jun 2002
Location: Hannover, Germany
Posts: 140
Thanks: 0
Thanked 0 Times in 0 Posts
Rexxx is on a distinguished road
Default Re: Frequently Asked Questions for Newbies

1.4 AI bonus:

(I think)
AI bonus and construction rate:
Low x1.5, medium x2, high x3.
__________________
homo homini lupus est
Reply With Quote
  #168  
Old November 25th, 2002, 05:28 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Frequently Asked Questions for Newbies

Quote:
Originally posted by Rexxx:
1.4 AI bonus:

(I think)
AI bonus and construction rate:
Low x1.5, medium x2, high x3.
How did you come to this conclusion?

Paragraph 1.4 already says that the bonuses are 2, 3 and 5 respectively.
__________________
Slick.
Reply With Quote
  #169  
Old November 25th, 2002, 05:37 PM

Rexxx Rexxx is offline
Corporal
 
Join Date: Jun 2002
Location: Hannover, Germany
Posts: 140
Thanks: 0
Thanked 0 Times in 0 Posts
Rexxx is on a distinguished road
Default Re: Frequently Asked Questions for Newbies

Quote:
Originally posted by Slick:
How did you come to this conclusion?

Paragraph 1.4 already says that the bonuses are 2, 3 and 5 respectively.
Switch an empire under computer control to human player, check the construction queue window. Switch it back to computer control, check again.
__________________
homo homini lupus est
Reply With Quote
  #170  
Old November 25th, 2002, 08:50 PM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: Frequently Asked Questions for Newbies

It does effect construction rate, but only for planets, not yards on ships.

[ November 25, 2002, 23:16: Message edited by: [K126]Mephisto ]
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:53 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.