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  #161  
Old November 6th, 2004, 11:12 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Server up and running.
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  #162  
Old November 6th, 2004, 03:25 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

It's time already? At ten? ACK!!!!

Nobody's there...Am I panicking for nothing, or did everybody leave?
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  #163  
Old November 6th, 2004, 03:51 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Didn't we agree to put the session one hour later? (A few Posts below I think) I will be joining in momentarily. I cannot join earlier than 1900 GMT (DST off) however.
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  #164  
Old November 6th, 2004, 06:02 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Guess not. Never mind.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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  #165  
Old November 6th, 2004, 06:52 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Still more work to do over at the church for next week. At least I can run the server.
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  #166  
Old November 6th, 2004, 08:19 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Ack! Two dwarves in half-plate means we can't take them with two characters.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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  #167  
Old November 6th, 2004, 08:31 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Could we take them down one after the other? I am thinking of using the talking door for this purpose, and an ambush of sorts. That requires the dwarves to be rather dumb however, or simply the door to obey our orders, and our orders alone, and/or to hesitate between obeying to our "Leave that door closed!" and their "Open that door!".

Alternatively, there is always the option of slowing both of them (praying it will work), and picking them off from a healthy distance. It implies there is enough room for such manoeuvers however; how big is a square on the map?
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  #168  
Old November 6th, 2004, 09:48 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Well, if S'tis is reckless with burning PP's on Mind Thrust, and the PC's can arrange a hallway situation, drawing them into a room, and the GM chooses to track distances and locations, he can likely get two shots in while they are in range and before they catch up with him (Dwarves have a move of 20, range on Mind Thrust is 35, I think - means 2 shots before they catch up) one or both of which will go unresisted (he's got what, a save DC of 15?, with dwarves having a -1 will save but a racial +2 against spell and spell-like effects, for a net +1 to their saving roll - gives them roughly a 30% save chance; 70% chance of dealing full damage per attack). 1d10 damage on critters who avereage 6 HP (I'm hoping it's the weaker Version of dwarf), any hit that gets through has ~50% chance of being disabling. If they are caught flat-footed, and/or S'tis fires while retreating (mind power, no need to aim, but may need to make a few concentration rolls), he should be able to get another shot or two in. Call it three shots, two of which deal damage; S'tis has a decent chance of disabling one dwarf all by himself, before they can land a blow. Dreugar has a longer range, but needs to deal with an AC of 15-16 due to armor, and is only dealing something like 1d6 damage to begin with, and so needs 2-3 hits (although the first counts double if it hits, due to sneak attack bonus). If Dreugar remembered to pack a melee weapon (drop bow, draw sword, swing when the (hopefully only one) dwarf left gets into range), S'tis can stand behind and get his fourth and final shot in with the Mind Thrust, before harrying the dwarf with a dagger, or flanking the dwarf (requires room at PC end of hallway). If rolls are average, and the PC's can arrange such a situation, S'tis and Dreugar have an OK chance of pulling it off... but it would be close.
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  #169  
Old November 7th, 2004, 12:08 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

The squares are 5 feet, they average somewhat higher than 6 HP and I didn't think to get Dieger a ranged weapon.

On the other hand, should the players decide he can 'remember' he bought one...

I would, of course, allow each player to 'remember' they bought one needed item of approximatly equal value, to avoid favoritism.

Conversely, we can simply wait until the week after. Votes?
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  #170  
Old November 7th, 2004, 02:13 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Quote:
narf poit chez BOOM said:
The squares are 5 feet, they average somewhat higher than 6 HP and I didn't think to get Dieger a ranged weapon.

On the other hand, should the players decide he can 'remember' he bought one...

We've got declared malliablility between sessions from earlier - S'tis didn't have a directly offensive power to start, but swapped one in. The precident is already in place. Perhaps I'll want to tweak Jake's spell/skill list later on. There wouldn't be any favoritism about it at this point.
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