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  #1701  
Old September 9th, 2007, 01:56 PM

Xietor Xietor is offline
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Edi says it is a red flagged bug. And is on a short list to be fixed. And that KO has confirmed it is a bug.

Given these statements, I consider their future use to be exploits.
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  #1702  
Old September 9th, 2007, 02:04 PM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Ahhh I see it on the list.

I'm not sure how this can be enforced though... I mean how can you be sure when someone ment to use this or if the unit just routed naturally?

And what if you intended the enchantment to only last a few turns? You don't have any way to control it.
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  #1703  
Old September 9th, 2007, 02:16 PM

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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

well when the guy with forbidden light casts ritual of returning on the 1st turn, or the mages that retreat the turn after casting wrathful skies-it is fairly obvious.

Trust me, I know when I see it. You can also have gandalf look at their turn files if the issue is raised and they try and deny it.

Hopefully most players are honest and will not lie about their battle set ups.
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  #1704  
Old September 9th, 2007, 05:37 PM

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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

To answer Evilhomer. To spam horror and then retreat is fair game since summons are supposed to exist till slain.

But if I remember correctly the horror harmonica autocasts wailing winds in battle. I think as long as you do not sscript to abuse wailing winds after retreating I do not think there is a problem.
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  #1705  
Old September 9th, 2007, 09:18 PM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

*shudders at the thought of trying to enforce this*
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  #1706  
Old September 11th, 2007, 08:22 AM

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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

So basically is the mist of deception + battle field damage expoit allowed in this game or not ? To me this tactic sounds very lame and I don't think it should be allowed.

Edit: I'm not against the retreat tactic at all (just in combo with mists of deception).
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  #1707  
Old September 11th, 2007, 09:32 AM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

It just sort of pisses me off that I've had the "solar brilliance" + retreat used on me so many times, and then all of a sudden now that I can really use it for astral tempest/flamestorm it's brought up.

Whatever though, I'm about to go AI.
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  #1708  
Old September 11th, 2007, 09:39 AM

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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Quote:

Whatever though, I'm about to go AI.
Why? Your position is solid.
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  #1709  
Old September 11th, 2007, 01:44 PM

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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

I bring it up now because I just became aware of it when i read edi's statement on the mists of deception thread.

It has been used on me the entire game as well. So it is not something that impacts you alone. Had I known it was a major bug earlier in the game, I certainly would have raised the issue earlier as it would have saved me from countless losses.

You can still use the exact same tactic-you just need to sacrifice a single mage to achieve the result. What is so bad about that?
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  #1710  
Old September 11th, 2007, 04:56 PM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

For clarification:

The Mists of Deception/retreat problem will be considered an exploit. Don't script your caster of Mists of Deception to ever retreat or you risk being put on AI.

As far as this applying to all other battle enchantments we'll just take it on a case by case basis. I'll say that as long as you leave your caster in in the battle for 5 rounds it is OK to retreat after that point. If there is a pattern of someone obviously casting battle field wild enchantments on the first turn then immediately running away then I'll address that when the time comes. As long as you respect the compromise 5-round rule (excepting MoD) you shouldn't have to worry about it.
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