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February 22nd, 2004, 01:41 AM
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Sergeant
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Re: STM "Final v1.7.5" Discussion
Artocities,
I notice some type-o's in some of the AI Messages/responses I get in 1.50 STM, were these mistakes/errors corrected or do I need to note them for you?
Lighthorse

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Oh man, why do you have to hit me with those negative waves so early in the morning..
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February 22nd, 2004, 02:03 AM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: STM "Final v1.7.5" Discussion
Ooops Sorry didn't know you were waiting for me.
BTW Enterprise is the best thing to happen to Trek since TOS. I can't understand why anyone would not like it. TNG and DS9 on the other hand make me hurl.
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February 22nd, 2004, 02:18 AM
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Lieutenant Colonel
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Sabin:
I also have an idea about warping, but it is probably not workable...
Basically, use a warp-point creator to let ships go to another system. However, once they enter the warp-point or cancel/leave the tile, the warp-point is canceled. The level of Warp-Core technology decides how many sectors can be bypassed, and the supply cost for each move.
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An excellent idea that a few have mentioned before. unfortunately it is not doable in SE4. There is no way to make the warp disappear.
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February 22nd, 2004, 02:55 AM
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Corporal
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Re: STM "Final v1.7.5" Discussion
atrocities needs to add a read -me for the ST map set up--it is as follows
1-Federation
2-Klingon
3-Romulan
4-Cardassian
5-Ferengi
6-Tholian
7-Breen
8-Dominion
9-Borg
10-8472
11-extra
[ February 22, 2004, 00:57: Message edited by: Imperial ]
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February 22nd, 2004, 03:33 AM
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Corporal
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Re: STM "Final v1.7.5" Discussion
Thank you Imperial. I will make use of this set-up in the next game I start with the map.
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Games played: Baldur's Gate, Baldur's Gate II, Planescape - Torment, Fallout 2, Super Robot Wars 3(English translation), Final Fantasy IV(Fan-translated version) Final Fantasy VI, Final Fantasy - Mystic Quest, Dragonball Z: Legend of the Super Saiyan, DBTC, X-COM, Deus Ex, Thief I+II, Space Empires IV, Homeworld, Star Trek - 25th Anniversary, Age of Empires II, Freespace 2, Sonic & Knuckles, Super Mario All Stars + World, Super Mario Wolrd 2, Super Mario RPG, Laxius Power, Romancing Walker, Avernum 2, Geneforge, Diablo, Starcraft+Expansion, Uplink: The Hacker Elite, Space Empires IV Gold, Jagged Alliance II, Megaman 7, Megaman & Bass, Megaman X, Megaman X2, Megaman X3, Megaman Zero, Megaman Zero 2, Myst, Aliens VS Predator 2...the list goes on.
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February 22nd, 2004, 03:34 AM
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Sergeant
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Join Date: Jul 2003
Location: New Zealand
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Re: STM "Final v1.7.5" Discussion
Go to the mod’s data folder and find the VehicleSize text file. In the file find the Federation ships. Note the entries for the Primary Bitmap Name and Alternate Bitmap Name. The Primary Bitmap is used first. If the Primary Bitmap is not found, then the Alternate Bitmap is used.
Bitmap Name:
This is a bitmap name for the picture which represents this vehicle.
This is usually the same as the name but with no spaces. This name
is used as the very Last section of the full bitmap name.
A Vehicle Bitmap is normally named
[Empire Name]_[Portrait/Mini]_[Bitmap Name].bmp
The Empire Name is your empire name.
Portrait or Mini is the type of the picture. Portrait are 128x128 and
in an isometric view. Mini are the top-down 36x36 tiles used in space.
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February 22nd, 2004, 04:00 AM
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Corporal
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Re: STM "Final v1.7.5" Discussion
I have found a incorrectly spelled word: reproduction, in this message.
Message from the Romulan Star Empire:
"Reporduction is not about infestation! Perhaps your race should consider birth control?"
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Games played: Baldur's Gate, Baldur's Gate II, Planescape - Torment, Fallout 2, Super Robot Wars 3(English translation), Final Fantasy IV(Fan-translated version) Final Fantasy VI, Final Fantasy - Mystic Quest, Dragonball Z: Legend of the Super Saiyan, DBTC, X-COM, Deus Ex, Thief I+II, Space Empires IV, Homeworld, Star Trek - 25th Anniversary, Age of Empires II, Freespace 2, Sonic & Knuckles, Super Mario All Stars + World, Super Mario Wolrd 2, Super Mario RPG, Laxius Power, Romancing Walker, Avernum 2, Geneforge, Diablo, Starcraft+Expansion, Uplink: The Hacker Elite, Space Empires IV Gold, Jagged Alliance II, Megaman 7, Megaman & Bass, Megaman X, Megaman X2, Megaman X3, Megaman Zero, Megaman Zero 2, Myst, Aliens VS Predator 2...the list goes on.
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February 22nd, 2004, 05:03 AM
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Lieutenant Colonel
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Re: STM "Final v1.7.5" Discussion
well, I'll go back and look at what I did again. I thought I did exactly that, but it certainly wouldn;t be the first time I did something stupid and forget something basic. I'll check.
thanslk,
Alarik
Quote:
Originally posted by aiken:
quote: Originally posted by alarikf:
Yep they do have warp cores...just checked again.
quote: Originally posted by Atrocities:
quote: Originally posted by alarikf:
OK, so in the STM2 game, I just spent the Last however many turns building some 10 odd ships. Only to find that when finished none of them have any movement points.
OK, so, clearly I need to get a grip on the scaled movement points + bonus (warp) points = >0 movement.
BUT, I am looking at the Cardassian Small Transport. It;s specs say it can have a MAX of 3 engines. BUT, with 3 engines, it has zero movement. How can I get around this? Am I just stupid, missing something basic?
thanks,
Alarik
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Did you add a warp drive?
Strange. I've just built a Cardassian small transport with warp core I and 3 Impulse engines I and it has 8 MP. Can you post exact design of your transport?
PS: I'm using STM 1.5.1.1
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February 22nd, 2004, 12:58 PM
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Corporal
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Join Date: Feb 2004
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Re: STM "Final v1.7.5" Discussion
Found another spelling error. Off should be offer.
Message from the Fluidic Imperium:
"We off(offer) a treaty of Military Alliance."
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Games played: Baldur's Gate, Baldur's Gate II, Planescape - Torment, Fallout 2, Super Robot Wars 3(English translation), Final Fantasy IV(Fan-translated version) Final Fantasy VI, Final Fantasy - Mystic Quest, Dragonball Z: Legend of the Super Saiyan, DBTC, X-COM, Deus Ex, Thief I+II, Space Empires IV, Homeworld, Star Trek - 25th Anniversary, Age of Empires II, Freespace 2, Sonic & Knuckles, Super Mario All Stars + World, Super Mario Wolrd 2, Super Mario RPG, Laxius Power, Romancing Walker, Avernum 2, Geneforge, Diablo, Starcraft+Expansion, Uplink: The Hacker Elite, Space Empires IV Gold, Jagged Alliance II, Megaman 7, Megaman & Bass, Megaman X, Megaman X2, Megaman X3, Megaman Zero, Megaman Zero 2, Myst, Aliens VS Predator 2...the list goes on.
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February 22nd, 2004, 01:42 PM
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Private
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Join Date: Dec 2003
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by TNZ:
Go to the mod’s data folder and find the VehicleSize text file. In the file find the Federation ships. Note the entries for the Primary Bitmap Name and Alternate Bitmap Name. The Primary Bitmap is used first. If the Primary Bitmap is not found, then the Alternate Bitmap is used.
Bitmap Name:
This is a bitmap name for the picture which represents this vehicle.
This is usually the same as the name but with no spaces. This name
is used as the very Last section of the full bitmap name.
A Vehicle Bitmap is normally named
[Empire Name]_[Portrait/Mini]_[Bitmap Name].bmp
The Empire Name is your empire name.
Portrait or Mini is the type of the picture. Portrait are 128x128 and
in an isometric view. Mini are the top-down 36x36 tiles used in space.
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Tried it but the images are still being replaced.
Found the Primary/alternate bitmap lines, all I see is..
Name := Frigate
Short Name := Frigate
Description :=
Code := FG
Primary Bitmap Name := Frigate
Alternate Bitmap Name := Frigate
Vehicle Type := Ship
It's the mini's I'm having trouble with. Maybe it has something to do with Paintshop.
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