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September 29th, 2003, 06:43 PM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: Are you tough enough to be the "King of the Hill"?
Ah, I understand. Thank you.
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September 29th, 2003, 11:55 PM
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Major
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Join Date: May 2003
Location: Solomon Islands
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Re: Are you tough enough to be the "King of the Hill"?
After having the AI play a turn for me, I now find that I have a recurring problem: some of the AI-created ship designs simply won't go away! I obsolete them one turn, upload the turn, and next turn, they're un-obsoleted! What gives?
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September 30th, 2003, 01:47 AM
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General
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Location: Atlanta, GA
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Re: Are you tough enough to be the "King of the Hill"?
Yes, if you upload your game turn twice to PBW (thinking the first one didn't go for some reason), it will hold the second one. I'm VERY careful when uploading.
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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September 30th, 2003, 01:51 AM
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Colonel
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Re: Are you tough enough to be the "King of the Hill"?
What do you mean by 'hold'?
Do you mean it saves it for the next turn?
That would be wicked...
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September 30th, 2003, 01:58 AM
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Re: Are you tough enough to be the "King of the Hill"?
Quote:
Originally posted by Loser:
What do you mean by 'hold'?
Do you mean it saves it for the next turn?
That would be wicked...
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Well, it's not like it "holds it in advance"...
Let me set the scenario:
KOTH turn; game is waiting for you, you go to the site and upload your turn:
Sometimes, the upload goes slow. Then, you might be thinking it isn't working, so you click "upload" again. Well, the first one uploaded alright (and the game executed but it didn't refresh the page yet) and then, the second upload goes right in. But, usually, you exit the site and go look at your turn. IF your KOTH opponent THEN uploads his turn, the game is satisfied and executes right away (because of the "double upload" you did).
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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October 1st, 2003, 05:32 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
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Re: Are you tough enough to be the "King of the Hill"?
Quote:
Originally posted by deccan:
After having the AI play a turn for me, I now find that I have a recurring problem: some of the AI-created ship designs simply won't go away! I obsolete them one turn, upload the turn, and next turn, they're un-obsoleted! What gives?
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I've figured out what's happening. When the AI played a turn for me, it designed some ships. As it turns out, some of those designs are illegal under Proportions, but the AI managed to save them anyway. But now, obsoleting them won't make them go away, and I can't edit them and save them under the same name either, so it looks as if I'm stuck with them.
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October 2nd, 2003, 02:59 PM
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General
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Join Date: Mar 2002
Location: Indiana
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Re: Are you tough enough to be the "King of the Hill"?
Turn 51 for me and Dav and I am still holding fast to first place. I haven't slipped from 1st since the game began. I control much of the map and it looks like it will stay that way. Only battle so far is I wiped out on of his colonies in a shared system. The fighting will continue soon I am sure though.
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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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October 2nd, 2003, 05:38 PM
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Corporal
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Join Date: Dec 2002
Location: Lithuania
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Re: Are you tough enough to be the "King of the Hill"?
Top of the Hill Game
Primitive (Primitive Horde) vs. BBegemott (Mokulioni-2000 Empire)
Tesco Map; 3 planet start; other settings-default
Turn 2402.7
We both included Ancient Race in ours empire. I had better starting conditions (two smalls and one huge breatheble in one of my homesystem). I was able to box him in sending my first 2 escorts to block the key warps, thus limitting his expansion and leaving 5 systems to his control (The galaxy consists of 23 systems). Bad thing about this is that all planetless systems are in my side. The good thing is that I have aproximately twice as many colonies as my opponent. Despite of that Primitive was able to hold the 1st place for the Last 3 turns.
The game start was clearly in my favour (at least I thought so). However Primitive had different opinion...
The Last turn Primitive Horde fleet of 10 light carriers warps through one of the critical warps. It was protected with small garison of missile ships and 45 mines. (The minelayer ran out of mines the turn before  ) That's funny. Primitive had exactly 45 minesweepers to sweep them out  and after destroying my warpsitters has open way (I hope he thinks so  )
into my territory...
The things are starting to heat up.
[ October 02, 2003, 16:40: Message edited by: BBegemott ]
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October 3rd, 2003, 04:10 AM
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Captain
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Join Date: Jan 2002
Location: Calgary, Canada
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Re: Are you tough enough to be the "King of the Hill"?
No matter what the outcome in Phoenix-D/Grandpakim galaxy, it will be a long and bloody struggle.
After many years of suffering at the hands of the bloated Cluk Ruk fleets the people are fearful and despondent. Despite the enormous success of the latest ship design, the people are not yet convinced and fear another setback and shrinking of the domain.
Military experts have other opinions....
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
http://se4-gaming.net/
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October 3rd, 2003, 04:30 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Are you tough enough to be the "King of the Hill"?
Quote:
Originally posted by deccan:
quote: Originally posted by deccan:
After having the AI play a turn for me, I now find that I have a recurring problem: some of the AI-created ship designs simply won't go away! I obsolete them one turn, upload the turn, and next turn, they're un-obsoleted! What gives?
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I've figured out what's happening. When the AI played a turn for me, it designed some ships. As it turns out, some of those designs are illegal under Proportions, but the AI managed to save them anyway. But now, obsoleting them won't make them go away, and I can't edit them and save them under the same name either, so it looks as if I'm stuck with them. This is why you should get into the habit of turning off the AI on the first turn (in Empire Status > Ministers). 
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