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  #171  
Old May 17th, 2005, 05:55 PM

Zen Zen is offline
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Default Re: I think we can rule out 2.16

I don't know if this is a factor, but me and Ulm started right next to each other. I don't care about that fact, but that might be why he is not turning in his turns since suddenly he is right next to a crippling high powered Dominion.

With that said, can we get a set schedule and adhere to it at some point. I am having to change what I've written based on sudden changes in the game and I don't have alot of time as of right now.
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  #172  
Old May 17th, 2005, 05:59 PM

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Default Re: I think we can rule out 2.16

Zen, you must not have the latest game file which fixed this problem. There was another restart with fixed positions since Dominions seems to be failing on selecting starting positions under the latest patches.
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  #173  
Old May 17th, 2005, 06:06 PM

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Default Re: I think we can rule out 2.16

It was the latest one that was sent to me from the Tauren. I have 3 Turn 1 files from Taurent in the last week and I've kept all of them. I have no idea which one is which as they are all named the same and are only differentiated by dates.
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  #174  
Old May 17th, 2005, 06:28 PM
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The_Tauren13 The_Tauren13 is offline
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Default Re: I think we can rule out 2.16

How the [censored] did he start there? I marked 154 as a nostart.
Wow dominions can be a pain in the *** sometimes.

Ill see if I can find out what happened...
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  #175  
Old May 18th, 2005, 08:03 PM
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Default Re: I think we can rule out 2.16

154, hmm? In the modified .map file Alneyan posted way above, there is a stray commander meant for the overseer in 154 (possibly due to an imprecise cut/paste?):

Quote:

#setland 154
#defence 125
#commander "Initiate of the Deep"

I don't see how that could matter, though.

Maybe using 10 #specstart's instead of all the #nostart's would be better?

Either way, what is the plan now?
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  #176  
Old May 19th, 2005, 08:32 AM
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Default Re: I think we can rule out 2.16

Do we just amend the map? Do we choose a different map?

I don't know if it would work for this game, but Sachka's new map, Land of Shahrivar, is wicked cool.
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  #177  
Old May 19th, 2005, 08:53 AM
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Alneyan Alneyan is offline
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Default Re: I think we can rule out 2.16

Indeed, that commander should be with all the others, and definitively not in 154.
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  #178  
Old May 19th, 2005, 08:28 PM

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Default Re: I think we can rule out 2.16

Well I think we've been delayed for more than just a little snafu. Can we get a firm day when/what something is going to be sorted out to actually start?

If not, can you please send out an Email when/if this is going to start as I know myself I'm starting to lose steam on my ideas and potential implementation (unfortunately my Backstory requires at least a few turns before I can release it, due to the nature of the Theme I'm playing) without any word or followthrough.
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  #179  
Old May 20th, 2005, 12:27 AM
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The_Tauren13 The_Tauren13 is offline
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Default Re: I think we can rule out 2.16

Sorry guys, Ive restarted the game several times and actually checked the starting spots before I sent it out, but every time it hasnt been right. Ive re-written the map file several times but it isnt working. I dont know why its being such a pain in the ***.
I think I will go with the djos idea; I will try making 10 specstarts. However, you will have to trust me to randomize it, as the game will not do it.
I just got back from the gym and am really tired, though, so Im not doing anything tonight. If I can get it working tommorow morning, Ill send out the turn. So expect it in about 12 hours or so.
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  #180  
Old May 20th, 2005, 12:55 AM
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Default god im tired

Well, because the god damn water still isnt working at my house, I cant take a shower, and im certainly not going to bed until im cleaned off. So I went ahead and did the specstarts, and started the game AGAIN.
I was too [censored] tired to check anything except that nobody is adjacent to anybody else. As nobody was, I went ahead and sent it out.
I think Ill just fall asleep on the floor now.
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