.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #171  
Old July 8th, 2002, 03:05 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Sure having the ship sizes more realistic would be nice...but then you have to adjust the all the component sizes, costs, structures, weapon damage, supplies, etc... and there is already more than enough to do. With the current sizes, at least I know what values work well and it just makes life easier. If the difference was more dramatic like five times or more, than sure, but it's not.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #172  
Old July 11th, 2002, 02:17 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Greetings!

I have made a minor update to the site adjusting some descriptions and the tech list. With the help of Fyron, I have also made the site more friendly to view at different resolutions.

Once the Mod is released, the site will begin to feature more specific race and ship details and perhaps a fictional component based on an actual game universe. However, I don't want to get too ahead of myself, so I'm going to stick to the Mod only for now.

I've recieved an inquiry or two on the cloaking system, here is the general form:
  • Cloaking Device I-V (Gravitic cloak 1-5) availible to all races and can be detected by Thermal Scanners I-V (Gravitic scanning 1-5).
  • Cloaking Device VI-X (Passive 1-5 & Active 1-5) availible to all races and can be detected by Neutron Radiation Scanners (Passive 1-5) or by Subspace Scanners (Active 1-5). Each sensor will have an advantage/disadvantage here.
  • Finally, the Klingons and Romulans have another option than Cloaking Device VI-X. They have the Klingon Cloaking Device (Active 6-10) or Romulan Cloaking Device (Passive 6-10) which can be defeated by the expensive and large Active Tachyon Sensors (Active 6-10) or Passive Tachyon Sensors (Passive 6-10). However, capturing one of these devices and analyzing it gives the opportunity to research more compact and efficient Versions of the sensors.
  • Also, there will be a subspace listening post facility that is connecting to subspace scanning that detects cloaked ships and a few intel points from those eavesdropping sessions.
That's all for now.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #173  
Old July 11th, 2002, 03:54 AM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

kwok i have sent you the system name file.

There are 4000 systems... if you want more let me know.
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #174  
Old July 11th, 2002, 05:32 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Tesco:

Thanks! Do the 4000 names include many from the Trek universe (which is what I'm looking for mostly)?

[ July 11, 2002, 05:03: Message edited by: Captain Kwok ]
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #175  
Old July 14th, 2002, 03:54 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Greetings!

I've updated the TNG website with some new additional race tidbits and a planet/system description in Treknology.

I'm also looking for specific comments in regards to techs listed on the current tech list.

I've also made Shuttle Bays to launch/recover fighters, shuttles, and drones. Cargo bays can launch probes (small satellites with recon functions) or single Orbital Platforms - which have replaced the role of SE:IV satellites.

Thanks to all who submitted ship and system names...more are still welcomed!

That's all for now.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #176  
Old July 14th, 2002, 05:30 AM

dominion dominion is offline
Private
 
Join Date: Oct 2000
Posts: 24
Thanks: 0
Thanked 0 Times in 0 Posts
dominion is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

This mod seems to be a total conVersion from what I've seen. Here's some interesting info about Star Trek races and at Section 31.

Oh, here's a site with an image of the Borg's transwarp coil.

[ July 14, 2002, 04:48: Message edited by: dominion ]
__________________
Inter Arma Enim Silent Leges
Reply With Quote
  #177  
Old July 20th, 2002, 12:53 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Ugh!

My topic has fallen to the second page! That's okay...plan on doing some modding and updating the website today and tomorrow.

The latest history files (1.74 & 1.75) bring some more interesting damage types, mounts, and finally correctly fixes emissive armor. This will certainly open up some additional ideas for the Mod.

One item that I'm looking to rearrange is ship sizes. I'm thinking of scrapping the original sizes and making each race have a handful of custom sized ships. For example, there'd be a number of different hulls for the different Federation classes...sometimes requiring different technologies before they can be built. It also opens up the possibility to have classes of ships introduce through time. Early Federation ships could include the Constitution class refit and later be replaced by a more updated class like the Excelsior. Stuff to think about, eh?

Again, thanks to everyone who have sent files or ideas and suggestions.

That's all for now.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #178  
Old July 20th, 2002, 01:15 AM
jimbob's Avatar

jimbob jimbob is offline
First Lieutenant
 
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
jimbob is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

I guess the only thing to be cautious about is that once a ship size is available, it will never go away. But as long as the number of ship classes stays relatively small it shouldn't matter too much.

Good work as always.
__________________
Jimbob

The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
Reply With Quote
  #179  
Old July 20th, 2002, 06:09 AM
Tnarg's Avatar

Tnarg Tnarg is offline
Sergeant
 
Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
Posts: 279
Thanks: 0
Thanked 0 Times in 0 Posts
Tnarg is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

So are you by any chance including a quadrant map in your mod that resembles the Star Trek Galaxy? If not I'd like to try and help. I have a whole slew of data on this topic.
Reply With Quote
  #180  
Old July 20th, 2002, 07:20 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

CK, your going to burn out if your not careful.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:51 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.