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  #171  
Old April 12th, 2005, 06:54 PM

Ironhawk Ironhawk is offline
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Default Re: Rebalance Mod game starting, everyone welcome!

Too get back to my original question tho: Is setting up summon factories against the spirit of a "recruitable rebalance" game? Should I focusing completely on combat with non-summoned units?
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  #172  
Old April 12th, 2005, 07:46 PM
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Default Re: Rebalance Mod game starting, everyone welcome!

Quote:
Ironhawk said:
Too get back to my original question tho: Is setting up summon factories against the spirit of a "recruitable rebalance" game? Should I focusing completely on combat with non-summoned units?
Absolutely not. The reduced magic in the game is just to make it play differently from normal, to avoid a situation where halfway through the game, recruitable combat units become totally irrelevant, and to have fun using low-level summons that are normally ignored to save gems for later summons.

If some low-level summons are still totally undesirable in this game, or suddenely become undesirable due to changes is recruitable units, that's important data... and if recruitable units are totally outclassed by even low-level summons, that's also important data.

In other words, the rules are built into the mods being used, so try to exploit them in every way possible! If you pull your punches, it skews the results.
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  #173  
Old April 14th, 2005, 08:55 PM

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Default Re: Rebalance Mod game starting, everyone welcome!

Has anyone heard from quantum? I havent seen him on irc and it looks like he is set to stale for a second time here... Should we delay the game at all?
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  #174  
Old April 15th, 2005, 12:15 AM
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Default Re: Rebalance Mod game starting, everyone welcome!

I suggest you put a hold on the game. He appears to have no internet access, as he should at least be sending me his turns for SOC2 by email, which he is not doing either. Hopefully we can get a response from him soon. Otherwise, we may have to find a new player or set Pangaea as AI...

So, I vote for tunring off Autohost until we know if he's still able to play.
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  #175  
Old April 15th, 2005, 01:29 AM

quantum_mechani quantum_mechani is offline
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Default Re: Rebalance Mod game starting, everyone welcome!

At the moment, I am not able to play the turns. It seems that my ISP has disabled access to most ports because they detected port scanning activity (apparently because of a virus). This means I cannot connect to any dominions or IRC servers. I have
used every virus hunting software I can find, and restored the hard drive, but they still say that they detect port scanning.

In the meantime the only way I have of playing any turns is the awkward someone-else-sends-me-the-turns method.
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  #176  
Old April 15th, 2005, 11:52 AM
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Default Re: Rebalance Mod game starting, everyone welcome!

Glad to hear that my remote diagnosis was correct

They and you have no idea where these port scanning comes from ?

I have: Didn't you use multiple instances of god's eye and dominions to connect to the dominions server? This would result in mutliple inactive connections from your IP to another IP. Normally, they would appear from one port on your side to multiple ports on the other (attacked) side, and not the other way round (as it obviously was), but maybe they didn't notice ... .

If they believe that after re-installing from a manufacturers disk, and installing AV software and firewall from another disk which was tested with at least 2 up-to-date scanners, your system still may be compromised, they're a bunch of morons. Being that, they might haven't noticed the untypical connection characteristics.

Get yourself another ISP ASAP, if feasable at all...

Btw. you didn't answer my email - do you have trouble with email as well ?
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  #177  
Old April 15th, 2005, 12:17 PM

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Default Re: Rebalance Mod game starting, everyone welcome!

Quote:
Arralen said:
Glad to hear that my remote diagnosis was correct

They and you have no idea where these port scanning comes from ?

I have: Didn't you use multiple instances of god's eye and dominions to connect to the dominions server? This would result in mutliple inactive connections from your IP to another IP. Normally, they would appear from one port on your side to multiple ports on the other (attacked) side, and not the other way round (as it obviously was), but maybe they didn't notice ... .

If they believe that after re-installing from a manufacturers disk, and installing AV software and firewall from another disk which was tested with at least 2 up-to-date scanners, your system still may be compromised, they're a bunch of morons. Being that, they might haven't noticed the untypical connection characteristics.

Get yourself another ISP ASAP, if feasable at all...

Btw. you didn't answer my email - do you have trouble with email as well ?
I actually had the same thought, that God's Eye had something to do with it. However I got them to rescan my computer with whatever determined that I was port scanning in the first place (they are not very forthcoming about what exactly the scan is), and supposedly they still detect something even though I was not running dominions, god's eye or anything but browsers.

The only way I could guess that a virus might actually be there, is if it carried over my LAN to a work station and back to the server after it was restored.
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  #178  
Old April 15th, 2005, 02:40 PM

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Default Re: Rebalance Mod game starting, everyone welcome!

So you can access the internet, but can't do anything with games. No port use outside of port 80, then? I can send you your game files for this game - i might even be able to automate it in some fashion. But you did not answer Arralen's important question: are you still recieving email? Cause you have not responded to my email either.

In the meantime, the quickhost has been turned off.

Edit: Oh! Yeah Q, you should look into getting a port-scan detector utility. Pretty sure there are some on the web. Or call and ask your ISP what they are using so you can test yourself. Should be possible if you have more than one machine on your LAN?
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  #179  
Old April 15th, 2005, 03:06 PM

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Default Re: Rebalance Mod game starting, everyone welcome!

Yes, I can still use E-mail (if you tried E-mailing me and it didn't come through you may have my old address, I will PM you my new one).

As I said they were not very forthcoming about what kind of scanner they are useing, but I will look into finding one on the web.

EDIT: I just checked, I did get Arralen's E-mail, I must have just overlooked it (time to clean the inbox).
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  #180  
Old April 15th, 2005, 08:26 PM

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Default Re: Rebalance Mod game starting, everyone welcome!

I have worked out the process with Q now and will continue to transfer turns for him until he can get his ISP situation worked out. The game is now back on 24hr QH.

Technically speaking there is only 5 hours left till the next turn should have generated (if we had not been interrupted). But I didnt want to force the host on that timeframe in case someone didnt check the game thread and though the timer was still off....
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