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  #171  
Old August 13th, 2021, 11:23 AM
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Default Re: RetLT Scenario issues

Quote:
Originally Posted by zovs66 View Post
Sad news about CB, may he RIP. I think quite a few have passed on.
It may have been him or not. The last timestamp on a scenario of his was 6 months after death but there are a number of reasons it might have happened that way. I did discover there is a CB Blackard III so there does seem to be 3 generations with that name and the CB who produced these scenarios may be III.... IDK it's just that the scenarios stopped coming around the same time we were deep into converting to windows and a lot of the old crew left.

We are pushing close to a quarter-century of development so yes, some of the early contributors could have passed away
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  #172  
Old August 13th, 2021, 12:35 PM

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Default Re: RetLT Scenario issues

I seem to remember that wreck bug also happened on one of my scenarios (with the gliders). They certainly seem to suppress infantry.
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  #173  
Old August 13th, 2021, 06:45 PM
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Default Re: RetLT Scenario issues

It *may* be that glider inf are picking up suppression like the crew of a destroyed tank....... BUT, landing in a glider under fire from 40mm AA is no cakewalk so added suppression from a hot LZ is not out of line and has nothing to do with the glider "wreaks"
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  #174  
Old August 13th, 2021, 11:40 PM

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Default Re: RetLT Scenario issues

Glider wrecks are definitely the main cause of the suppression.

I tried and experiment where I landed all the gliders together near the top of the map and out of range of the AA guns. This took 9 turns.

On the turn after they landed the squads were all ready. The next turn they were all suppressed without being fired on or seeing an enemy unit.
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  #175  
Old August 14th, 2021, 09:38 AM
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Default Re: RetLT Scenario issues

I ran some tests on a newly built scenario to eliminate any chance this was something baked into a 20-year-old scenario but it's not and it's something both Andy and I thought had been sorted out ages ago

On the list to investigate and correct.

There should be some suppression from the landing but it shouldn't linger or increase when nothing is happening to cause it to go up
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  #176  
Old August 14th, 2021, 09:51 AM
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Exclamation Re: RetLT Scenario issues

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Originally Posted by RetLT View Post
Quote:
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I will put it on the list to investigate. When you say you landed them all together do you mean the same LZ ?
Yes, I landed them all at the same DZ (Far right). The only good thing was that they retreated towards the other objectives.

I barely managed a draw too.
Just FYI..... this is ( I suspect.... ) why it was designed the way it was

https://nzhistory.govt.nz/war/the-ba...battle-day-1-3

Quote:
In the Galatas–Canea area, the German attack began with a glider assault. Glider-borne troops landed near Canea but were unable to achieve their main objectives – the capture of Canea and Suda – and were forced to surrender a few days later. German casualties during this operation were appalling as many of the gliders were shot down or wrecked on landing.
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  #177  
Old August 14th, 2021, 03:47 PM
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Default Re: RetLT Scenario issues

I havent looked at the scenario, but landing gliders on adverse terrain (including rough) is a recepie for hard landings (causes casualties to passengers) or outright destruction - very bad for passengers!

Invesigating the suppression issues and one factor is that the game code rates an abandoned vehicle in there with destroyed ones so may have to filter out STATUS_ABANDONED from the check for any nearby wrecks and routers. Testing continues.
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  #178  
Old August 14th, 2021, 07:41 PM
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Default Re: RetLT Scenario issues

FYI, I have tested the fix and it does seem to solve the problem but testing will continue
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  #179  
Old August 15th, 2021, 04:28 AM

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Default Re: RetLT Scenario issues

Scenario #165 The Axis breaks

The German trucks E3-E5 use the Italian flag. They should be set as captured.
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  #180  
Old August 26th, 2021, 04:59 PM

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Default Re: RetLT Scenario issues

Scenario #173 Crossing the Meuse

1.French bunkers AD1 and B1 are at the top of the map well away from the rest of their companies. B1 has no firing arc on map.

2. German PZ2 L5 uses an armed truck icon
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