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  #171  
Old July 23rd, 2007, 07:31 PM
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Cainehill Sylvania Missed a turn
Morkilus Kharam Dzu Missed a turn

Both staled last turn, I think they're both heading for another one.

Jazzepi
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  #172  
Old July 23rd, 2007, 11:36 PM

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Doh. That makes New Ulm's crusade all the more effective.
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  #173  
Old July 24th, 2007, 12:58 AM
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The last month on which the dwarves moved, all their existing forces were
involved. One army was drawn to the Sylvania border, to be surrounded the
following month. The second force was intercepted as it attempted to strike
toward our capital. The third force tried to break the siege of their capital,
and was destroyed. The only survivor was their pretender. Her uncanny
resemblance to Lady Elena stayed the hand of our warriors, and she was
allowed to escape to the south.

There was NOTHING for them to do anymore. All three forces had been
reduced, why would they attack again? The dwarves have fallen prey
to despair, their warriors flee as our forces march on, and their
peasantry flocks to our priests. Their mountain citadel is the last
refuge of the failed regime, and in time, it too will fall. I guess
their military leader felt he had nothing to contribute.

As for the elves, we consider them our friends. We regret that they seem
have to slipped back to their hereditary ennui, but we will certainly not
take advantage of this. We would be happy if they elected a new general.

----------

And in any case, it appears that a new dwarven leader has emerged.
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  #174  
Old July 24th, 2007, 07:38 AM
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Quote:
Jazzepi said:
Cainehill Sylvania Missed a turn
Morkilus played his turn. Does anybody know what happened to Cainehill? I will play the current turn for him, I guess.
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  #175  
Old July 24th, 2007, 10:26 AM
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Default NASTY surpirse

Hmm... Is capitain Svalfangr supposed to transform, on death, into a size
six, 100HP, 18 defense etherial berserker with a +5 fear aura, area curse,
area death and area decay?! Oh and magic resistance 18, just so that there
is no weakness there, either.

There is no description, so I do not know whether this is a bug or a feature.
In any case, that was QUITE the nasty surprise. I did not expect the dwarves
to have much of a chance before this, but now I am not sure I have a chance.

---

Too bad that the description of the Bringer of Change was missing. This is a
very good idea, and shows great attention to detail on the part of the modder.
I just wish that I had been given a chance to appreciate the joke as it happened.
Now give me a few hours, to figure out what the Priesthood has to say about this.

Speaking of this, are backups are kept of all turns? I wish I
had been saving mine. This game is great for a AAR.
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  #176  
Old July 24th, 2007, 12:01 PM
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Default Re: NASTY surpirse

Bah, I didn't get to play the turn for Cainehill in time since I got busy. Because some players already played their turns I won't roll back the game now, because that always leads to complications. I'll send Cainehill an email and ask what's up.
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  #177  
Old July 24th, 2007, 12:03 PM
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Default Re: NASTY surpirse

Quote:
Tuidjy said:
Hmm... Is capitain Svalfangr supposed to transform, on death, into a size
six, 100HP, 18 defense etherial berserker with a +5 fear aura, area curse,
area death and area decay?! Oh and magic resistance 18, just so that there
is no weakness there, either.
No, he isn't supposed to. But his parrot is. Take note of the description texts.
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  #178  
Old July 24th, 2007, 01:44 PM

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Default Re: NASTY surpirse

The parrot doesn't hang around. He just flips out and delivers the whomp for one battle.

Poor crusty cap'n.

In others news, knights from the south have stormed onto an isle we Vaetti were attempting to liberate from local despots. We are concerned - from what we have experienced humans appear to be an aggressive and expansive race.
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  #179  
Old July 24th, 2007, 05:58 PM
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Default What\'s in store for Kharad Dzu?

If the Priesthood of Ulm Reborn needed any more proof of the infernal nature of the
dwarven nation, if would have gotten it last month. Once again, ignoble pirates
raided peaceful villagers who believe in the Lady Elena. We are sad to admit that
as never before, the raid was successful. The local militia had no trouble
dispatching the raiders, as it had done twice before. But this time, as one of the
captains fell, a horrible demon appeared. Despite the best efforts of the brave
villagers, and despite being gravely injured and crippled, the demon managed to
rout the defenders, and offered the province to its worshipers.

As all infernal creatures, it was cowardly. Rather than stay and face the holy
hammers of our paladins next month, it ran away to some hell or other. We hope
that now, when it is very clear that their leaders have consorted with infernal
forces, the dwarves of Kharam Dzu lay down their arms and let the Light of Lady
Elena in their hearts. We urge all soldiers still enrolled in the dwarven military
to simply retreat when they see an Ulm detachment marching towards them.

We would also like to inquire whether an unified command still exists in Kharam
Dzu. Will their remaining armies be left to fend for themselves, or will they
be turned over to A Iocal commander?
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  #180  
Old July 27th, 2007, 11:58 AM

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Default Re: What\'s in store for Kharad Dzu?

Let it be known that this month the ignoble and aggressive human brutes of Teutanion, clearly seeking to bring violence to the peaceful woodlands and mountains of the north, did declare a crusade against the Vaettir.

We can only hope their expansionist nature and ranks of prowling heathen knights are noted by our common neighbours. Along with the assault launched by New Ulm on the seafaring Dzu it seems the so called 'pious' human nations leave little room for others in their perfect world - a dark place of petty feudal squabbles and religious tyranny.
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