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  #1871  
Old March 1st, 2004, 08:25 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Imperator Fyron:
You will need to get the system images from FQM Deluxe.

Alternatively, copy the FQM Standard SystemTypes.txt file into your STM folder. It is the same file, except that it uses no new images, only stock system images. This will in no way shape or form cause any data file mismatch errors with multiplayer games.
Um this file was replaced in 1.5.1.1 (fix)

You should not be getting any errors at all. If you are then the file that Fyron gave me was the wrong one.

I am getting sick of this problem. I need the CORRECT file once and for all!
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  #1872  
Old March 1st, 2004, 08:37 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Atrocities:
quote:
Originally posted by Imperator Fyron:
You will need to get the system images from FQM Deluxe.

Alternatively, copy the FQM Standard SystemTypes.txt file into your STM folder. It is the same file, except that it uses no new images, only stock system images. This will in no way shape or form cause any data file mismatch errors with multiplayer games.
Um this file was replaced in 1.5.1.1 (fix)

You should not be getting any errors at all. If you are then the file that Fyron gave me was the wrong one.

I am getting sick of this problem. I need the CORRECT file once and for all!

When I loaded up the 1.5.6 Beta Patch, something went wrong. I reloaded the 1.5.1.1 fix and everything was fine then.
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  #1873  
Old March 1st, 2004, 08:43 AM
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Default Re: STM "Final v1.7.5" Discussion

I am in the process of editing my old map and am curious if and how these ablities work for planets.

Point Generation "Research" "Intelligence"
Resorce Generation "Mineral" "Organic" "Rad"
Planet-Change Ground Defense
Planet-Shield Generation
Resource Gen Modifier Planet "Mineral" "Organic"
"Rad"
Resource Point Gen Modifier "Intelligence"
"Research"

Also are there any other types of planet type ablilities that might make for a more interesting planet.
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  #1874  
Old March 1st, 2004, 08:47 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Imperator Fyron:
quote:
3: Add the Guardian of Forever. Perhaps it can be a facility that can never be destroyed or built.(Thus keeping it to one planet) I am not sure what powers it may have specifically, but perhaps it can aid in research, intelligence, and so on.
This is not possible. Facilities can only exist on a colonized planet. They can not be made immune to destruction.
Could this be simulated with the Point Generation "Research" ability or Planet Point Generation Modifier to give automatic research or boost research.
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  #1875  
Old March 1st, 2004, 09:04 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
When I loaded up the 1.5.6 Beta Patch, something went wrong. I reloaded the 1.5.1.1 fix and everything was fine then.
The 1.5.6 is a beta patch. I wonder if it has the wrong sectorTypes file?

It shouldn't though. I will download the Fix and use the files from it in the 1.5.7 beta patch that I will post for beta testers tonight.

Tnarg let me know if you have probs with it.
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  #1876  
Old March 1st, 2004, 09:23 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Atrocities:
quote:
When I loaded up the 1.5.6 Beta Patch, something went wrong. I reloaded the 1.5.1.1 fix and everything was fine then.
The 1.5.6 is a beta patch. I wonder if it has the wrong sectorTypes file?

It shouldn't though. I will download the Fix and use the files from it in the 1.5.7 beta patch that I will post for beta testers tonight.

Tnarg let me know if you have probs with it.

When I reloaded the 1.5.1.1 fix patch it solved my problems with loading the STM map after I loaded the 1.5.6 beta; however, it did not solve the problem with the missing nova images.

I downloaded Fyron's Quadrant Deluxe Mod Full to check it out, and those images where in there unfortunaltly I couldn't find them anywhere in the STM Mod. Too me it would seem that if one just added the Picture\System folder from the FQD Mod to the STM mod, the problem would be solved.
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  #1877  
Old March 1st, 2004, 09:30 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Atrocities:
Um this file was replaced in 1.5.1.1 (fix)

You should not be getting any errors at all. If you are then the file that Fyron gave me was the wrong one.

I am getting sick of this problem. I need the CORRECT file once and for all!
No, I gave you the correct file. I was responding a post discussing a map that was made with a different SectType.txt that is in STM, the FQM D one.

[ March 01, 2004, 07:31: Message edited by: Imperator Fyron ]
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  #1878  
Old March 1st, 2004, 09:32 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Tnarg:
Could this be simulated with the Point Generation "Research" ability or Planet Point Generation Modifier to give automatic research or boost research.
I do not know about the point generation abilities, so test them. I do know for a fact that the modifiers (used by Central Computer Complexes in stock SE4, for example) do work fine as planet abilities, at least the Planet specific ones. I have been using them in FQM for a while now.
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  #1879  
Old March 1st, 2004, 09:35 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
I downloaded Fyron's Quadrant Deluxe Mod Full to check it out, and those images where in there unfortunaltly I couldn't find them anywhere in the STM Mod. Too me it would seem that if one just added the Picture\System folder from the FQD Mod to the STM mod, the problem would be solved.
The STM does not use those images so having them is pointless.
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  #1880  
Old March 1st, 2004, 12:22 PM
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Default Re: STM "Final v1.7.5" Discussion



This error occured while starting a saved game. It took me a few minutes to figure out what caused it. I do so hate all of the SectorType file problems that this mod has had.

Fyron, would you please review the Lastest patch files and (1.5.7) and tell me if that is the correct sectType file or not. Thanks.

(I will email the link to your hotmail account)
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