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  #1891  
Old May 10th, 2008, 03:31 AM
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Default Re: Bug Thread: Discussion

Added Bone Armor soul vortex and a couple of otehr item bugs. Found below spells in the shortlist.
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  #1892  
Old May 12th, 2008, 06:03 PM

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Default Re: Chalice

The chalice does not seem to be attracting questing knights to attack the holder.

Discussion thread:
Chalice not attracting questing knights
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  #1893  
Old May 12th, 2008, 07:20 PM

chrispedersen chrispedersen is offline
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Default Modding command.

Has anyone tested the #ap command in 3.15? I have tried to cut a move to 0 with no success. Similarly one.

Also tried negative numbers - no dif.
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  #1894  
Old May 13th, 2008, 09:46 AM
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Default Re: possible bug with Mandaha and Bone Armor

Quote:
Edi said:
Quote:
Reverend Zombie said:
Monster number 1748, Armor number 51

Neither fatigue aura nor Soul Vortex effect seem to be working when I have the Mandaha equipped with Bone Armor.
Will add to the list. There is already a bug that wearing a spirit helmet cancels out soul vortex, so this could be due to interference from mandaha's ability to autocast darkness at the beginning of battle and the bone armor autocasting soul cortex for him. I don't know, but it bears investigating.
Oops!--that means there was a confounding variable, since my Mandaha was *also* wearing a Spirit Helment.

At any rate, something in the combo of items my Mandaha wore cancelled out both the Bone Armor's Soul Vortex effect as well as the Mandaha's fatigue aura.
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  #1895  
Old May 13th, 2008, 12:22 PM
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Default Re: possible bug with Mandaha and Bone Armor

Yaii! Could you post a full listing of what that particular guy was wearing?

Not enough that you had to have bone armor and spirit helmet, but on a unit that autocasts a battlefield enchantment and has a fatigue aura to boot...

*head explodes*
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  #1896  
Old May 13th, 2008, 12:33 PM
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Default Re: possible bug with Mandaha and Bone Armor

Frost brand; vine shield; pendant of luck; ring of regeneration; chi shoes; spirit helmet; bone armor.

He's since died, or I'd do the control-I thing to get the item numbers.
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  #1897  
Old May 13th, 2008, 12:39 PM
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Default Re: possible bug with Mandaha and Bone Armor

No problem on that. They're not such a big issue since the number of items is limited and the only ones that have duplicate names are Sword of Sharpness and Staff of the Elements.

Though it might be useful for the future to know that you can also get the item numbers by selecting the items in the forging screen and hitting shift-i.

The biggest problem is when people leave unit numbers or weapon numbers out since there are e.g. 6 units named heavy infantry, 4 or 5 named light infantry, 3x Anathemant Salamander, 3x Anathemant Dragon etc.
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  #1898  
Old May 13th, 2008, 02:42 PM
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Default Re: Bug thread

Figured I'd put this in the right place:
Quote:
cleveland said:
Minor inconsistency found! Just in time for the next patch!

MA Eriu’s Tuatha lacks a “hoof” attack, yet it's lesser “Sidhe Lord” has one.

I highly recommend giving the Tuatha a “hoof” attack.
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  #1899  
Old May 13th, 2008, 03:19 PM
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Default Re: Bug thread

Thanks. Sorry I forgot about that.

But what did I say about the monster numbers in just the above post? This one is waiting until I get that before going into the shortlist. It will probably also have to wait for the past after the currently imminent one. I expect we'll have a new crop of statfixes for the new units to add anyway, though we managed to weed most of those out in the beta.
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  #1900  
Old May 13th, 2008, 03:30 PM
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Default Re: Bug thread

Just fixed this one, so leave the tuatha, or make it green. Ri had the same problem.
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