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May 26th, 2008, 12:02 AM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Abysian Commander
Quote:
lch said:
KO just didn't understand how it works then. It's all in the manual.
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IMHO, KO sounded pretty definitive there, which means there's a bug and Bruce documented it in the manual. I don't know whether it's a coding bug or a design/specification bug, but something got messed up somewhere along the way.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 26th, 2008, 03:26 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Abysian Commander
Quote:
MaxWilson said:
IMHO, KO sounded pretty definitive there, which means there's a bug and Bruce documented it in the manual. I don't know whether it's a coding bug or a design/specification bug, but something got messed up somewhere along the way.
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That mechanic was made for Dom:PPP, and I doubt it has been changed since. The game was out 2001. That means it's been at least 7 years since that mechanic was made, and furthermore it was coded by Johan, not Kristoffer. While I'm sure that they discuss things they want to have and what kind of results they want to be achievable in the game, I doubt they iron out every mechanic on paper and only code it afterwards. I expect that JK does most of the mechanics-work himself, relying on his and Kristoffer's ideas about the results they want to achieve.
Kristoffer is a great guy, and I certainly listen to him, but he's far from omniscient. He's working on that, though.
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May 26th, 2008, 05:50 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Abysian Commander
Endoperez,
Since Dom:PPP you say? Okay, I think you've made your case. I stand corrected.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 28th, 2008, 07:11 PM
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Corporal
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Join Date: Apr 2007
Posts: 63
Thanks: 0
Thanked 17 Times in 3 Posts
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Re: Abysian Commander
Should Fossilized Sword (w512) be length 1?
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May 29th, 2008, 04:24 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Re: Seduction / retreat
Quote:
lch said:
Quote:
BHV Corrupt/Seduce Retreat: Non-amphibian commanders and victims may retreat to a sea province after a successful seduction attempt, which results in both of them drowning.
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This is marked as fixed in the manual, but it still isn't done properly. Attached is a game where I tested it. The proper test should work like this: If seducer and seduced can enter UW provinces (because they're both amphibian/low amphib/aquatic or have items which give that to them, or the global is up etc.) then include UW provinces as viable retreat targets for the seduction. Otherwise don't. So, just apply the same logic as during movement for this. Or only check for the attribute on the seducer and let the damn idiot that got seduced drown. But not the other way around.
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Ah, and I was just a patch level too early to test it. The new patch seems to have this working right like it should.
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May 29th, 2008, 08:13 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Seduction / retreat
I mark bugs fixed as soon as IW reports them fixed. If there is green stuff mixed in with the black/purple/red, it means those will be working properly when the next patch comes out, but not before.
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May 31st, 2008, 08:56 PM
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Corporal
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Join Date: Jul 2004
Posts: 98
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Re: Bug thread
Hinnom Ammi can be recruited without a lab.
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May 31st, 2008, 09:11 PM
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Sergeant
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Join Date: Oct 2006
Location: Milwaukee, WI
Posts: 376
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Re: Bug thread
Don't think it's a bug. Any mage with no primary path (i.e. only a "?" on the info screen) can be recruited without a lab.
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June 1st, 2008, 05:47 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Bug thread
It's not a bug, it's a feature.
Shortlist has been updated to reflect the starting situation with v3.17. Need to check the forts issue, as Citadel should be fixed, but it's way too late in the evening for that today.
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June 2nd, 2008, 03:15 AM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Bug thread
Bone Grinding is supposed to be MR+ to avoid receiving the "Crippled" affliction, according to the manual. I used the following plus Shift + U to test w/ a D9 Vampire Queen, and got 100 Kuro-Onis with various afflictions (limp, blind, mute) but no Crippled (although I didn't check every single Oni). Either the manual is wrong about the "Crippled" affliction or it's a bug.
#selectspell "Bone Grinding"
#fatiguecost 10
#researchlevel 0
#end
#selectmonster 1274 -- Kuro Oni
#mr 2 -- to make sure they fail the MR+ check
#end
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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