|
|
|
 |
|

March 2nd, 2004, 04:45 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: STM "Final v1.7.5" Discussion
Space monsters need to be immune to intel projects, as if they are not, you could quite easily capture their HW with PPP, or make it riot and rebel, or something else nasty. So, they can not do any regular intel, as they need a horde of intel points for CI.
Oh, and AT, I forgot to mention that you need to give them their special CI project as well. 
|

March 2nd, 2004, 04:48 PM
|
Lieutenant Colonel
|
|
Join Date: Dec 2000
Posts: 1,254
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: STM "Final v1.7.5" Discussion
Just curious: are you using any of the "generate resource/research/etc..." functionality inherent in 1.91? (these would be especially useful for space monsters!)
t
hanks,
Alarik
Quote:
Originally posted by Atrocities:
Beta Testers, 1.5.9 is ready for play testing if your up for it. Check you email for the link to download it.
Also please read the email and if you feel like it, please respond to the questions.
The latest patch does include all of the new facilities so you won't have to download them seperately.
The upload should be done by 4:30 am PST
|
|

March 2nd, 2004, 05:25 PM
|
 |
Sergeant
|
|
Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
Posts: 279
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: STM "Final v1.7.5" Discussion
Bummer, I have been running a few games to see if some of the new planet ablilities work, and am having no luck.
Ones that are not working are:
Resource Geneneration Modifier Planet: Min\Org\Rad
Planet Point Generation Modifier: Research\Intel
Any ideas on this?
|

March 2nd, 2004, 05:35 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: STM "Final v1.7.5" Discussion
Sorry about the bad URL. You should be getting a email with the correct address in a few moments.
I also will renumber all the facilites and fix them once I get the latest Version of the Facility pack. I thought I had it, but I was wrong. No big deal, just a bit of extra work.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

March 2nd, 2004, 05:40 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: STM "Final v1.7.5" Discussion
Those should work, but the bonuses only show up on the research/intel/resource screens and not the planet display IIRC. 
|

March 2nd, 2004, 06:51 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Tnarg:
Bummer, I have been running a few games to see if some of the new planet ablilities work, and am having no luck.
Ones that are not working are:
Resource Geneneration Modifier Planet: Min\Org\Rad
Planet Point Generation Modifier: Research\Intel
Any ideas on this?
|
They worked fine for me when I was setting them up in FQM. 
|

March 2nd, 2004, 06:54 PM
|
Private
|
|
Join Date: Sep 2002
Location: Concord, California
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: STM "Final v1.7.5" Discussion
Ok, now I'm officially confused ( What? Again?)
I've previously downloaded everything I needed to get ver 1.5 going, but now there's a new SEIV Version, new STM Version, new Versions of planets, facilities, etc.
WHAT OH WHAT do I need to load and play SEIV and the latest STM if I were to do it from SCRATCH? And where would I get all of the updates ( working links would be nice  )
I'd like to eliminate all of the old Version updates and patches but I'm afraid I'll delete something I need. That's why I'm asking all these questions.
Thank You ever so much
JR
Anyone? Anyone at all.
|

March 2nd, 2004, 07:47 PM
|
Corporal
|
|
Join Date: Apr 2003
Posts: 156
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: STM "Final v1.7.5" Discussion
I would patch SEIV to the latest 1.91 patch.
Then get the latest Versions of inage mod and load these into your vanilla (base) SEIV folders.
get and load STM 1.51
I wont post links-- bandwith issues and such often make sites unreachable -- the curse of computers. Also STM and this game in general is a work in progress, so expect new Versions of mods image packs etc to happen.
|

March 2nd, 2004, 08:18 PM
|
 |
Sergeant
|
|
Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
Posts: 279
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Imperator Fyron:
quote: Originally posted by Tnarg:
Bummer, I have been running a few games to see if some of the new planet ablilities work, and am having no luck.
Ones that are not working are:
Resource Geneneration Modifier Planet: Min\Org\Rad
Planet Point Generation Modifier: Research\Intel
Any ideas on this?
|
They worked fine for me when I was setting them up in FQM. Hmm, I have checked this a couple of times, and checked Captain Kwok's advice. I may be imputting the values incorrectly. Imperator Fyron, how are you imputting these values, if you could please provide an example.
Thanks
|

March 2nd, 2004, 08:47 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by JR:
Ok, now I'm officially confused ( What? Again?)
I've previously downloaded everything I needed to get ver 1.5 going, but now there's a new SEIV Version, new STM Version, new Versions of planets, facilities, etc.
WHAT OH WHAT do I need to load and play SEIV and the latest STM if I were to do it from SCRATCH? And where would I get all of the updates ( working links would be nice )
I'd like to eliminate all of the old Version updates and patches but I'm afraid I'll delete something I need. That's why I'm asking all these questions.
Thank You ever so much
JR
Anyone? Anyone at all.
|
OFFICAL PUBLIC VERSION IS 1.5.1.1
Beta Version is 1.6.0
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|