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June 2nd, 2008, 09:51 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
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Re: Bug thread
I couldn't find any previous reports of this with the search function.
In a v1.15 SP game, I got an event in which an independent assassin attacked one of my commanders. In Messages, this was listed as "There was a battle in Cimri (special)." The commander had bodyguards, but they did not take part in the battle. After the commander died, the bodyguards were back in the province's garrison.
Unfortunately, I don't have the previous turn saved to prove that the bodyguards were assigned to the commander before the assassination.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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June 2nd, 2008, 10:11 AM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
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Re: Bug thread
Huh. I had that indy assassin event in my most recent game, too, on turn 2. I hadn't assigned any bodyguards though (in fact it attacked a commander who was recruited on turn 2).
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 2nd, 2008, 11:32 AM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
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Re: Bug Thread: Discussion
A smallish bug: Darkness penalties are not listed properly in the most detailed stat views for units with darkvision 50. More specifically:
I'm playing as MA Abysia, and Utterdark has been cast. When I click a humanbred's Attack Skill value, I see:
Basic Attack Skill: 10
Darkness: -5
Current Attack Skill: 5
But when I click an Abysian Infantry's Attack Skill value, I see:
Basic Attack Skill: 10
Current Attack Skill: 7
So there's a penalty of 3 points that's applied but not listed.
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June 2nd, 2008, 12:42 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
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Re: Bug Thread: Discussion
Oh, I see. It should say "Darkness: -3".
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 3rd, 2008, 08:23 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
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Re: Bug Thread: Discussion
Quote:
Edi said:
To the short list that goes.
The Mictlan Nahualli used to be upkeep-free, but that was fixed long ago. I missed the Skratti that time around.
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Just in case you forgot this (not added in the short list yet).
Units are :
U1652
U1653
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June 3rd, 2008, 09:08 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: Bug Thread: Discussion
Nope, didn't forget. Wasn't around during the weekend and yesterday. I'll add those when I get home later this evening.
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June 3rd, 2008, 12:55 PM
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Private
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Join Date: Aug 2007
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Re: Bug thread
Patch 3.17: Mid age Man commanders cannot build any temples!!!
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June 3rd, 2008, 04:19 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: Bug thread
Quote:
weimaar said:
Patch 3.17: Mid age Man commanders cannot build any temples!!!
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Normal commanders and even sacred commanders cannot and are not supposed to be able to. Commanders with holy magic (e.g. monks) can build temples. Unless you're telling me units with holy magic can't build temples, this is WAD.
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June 3rd, 2008, 04:24 PM
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Private
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Join Date: Aug 2007
Posts: 39
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Re: Bug thread
Daughters of avalon and mothers of avalon cannot build the temple. Although they are priests level 1. What is a WAD?
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June 3rd, 2008, 04:28 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
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Re: Bug thread
Wrong. Look again more closely. They are sacred units but they do NOT have holy magic of any kind. In fact the only unit in MA Man that does have holy magic is the Monk. The sacred tag looks a bit like holy magic, but not too much. Take a look at the monk to see what I mean.
WAD.
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