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  #1921  
Old June 2nd, 2008, 09:51 AM
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capnq capnq is offline
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Default Re: Bug thread

I couldn't find any previous reports of this with the search function.

In a v1.15 SP game, I got an event in which an independent assassin attacked one of my commanders. In Messages, this was listed as "There was a battle in Cimri (special)." The commander had bodyguards, but they did not take part in the battle. After the commander died, the bodyguards were back in the province's garrison.

Unfortunately, I don't have the previous turn saved to prove that the bodyguards were assigned to the commander before the assassination.
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  #1922  
Old June 2nd, 2008, 10:11 AM

MaxWilson MaxWilson is offline
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Default Re: Bug thread

Huh. I had that indy assassin event in my most recent game, too, on turn 2. I hadn't assigned any bodyguards though (in fact it attacked a commander who was recruited on turn 2).

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  #1923  
Old June 2nd, 2008, 11:32 AM

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Default Re: Bug Thread: Discussion

A smallish bug: Darkness penalties are not listed properly in the most detailed stat views for units with darkvision 50. More specifically:

I'm playing as MA Abysia, and Utterdark has been cast. When I click a humanbred's Attack Skill value, I see:

Basic Attack Skill: 10
Darkness: -5
Current Attack Skill: 5

But when I click an Abysian Infantry's Attack Skill value, I see:

Basic Attack Skill: 10
Current Attack Skill: 7

So there's a penalty of 3 points that's applied but not listed.
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  #1924  
Old June 2nd, 2008, 12:42 PM

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Default Re: Bug Thread: Discussion

Oh, I see. It should say "Darkness: -3".
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  #1925  
Old June 3rd, 2008, 08:23 AM
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Default Re: Bug Thread: Discussion

Quote:
Edi said:

To the short list that goes.

The Mictlan Nahualli used to be upkeep-free, but that was fixed long ago. I missed the Skratti that time around.
Just in case you forgot this (not added in the short list yet).

Units are :

U1652
U1653
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  #1926  
Old June 3rd, 2008, 09:08 AM
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Default Re: Bug Thread: Discussion

Nope, didn't forget. Wasn't around during the weekend and yesterday. I'll add those when I get home later this evening.
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  #1927  
Old June 3rd, 2008, 12:55 PM

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Default Re: Bug thread

Patch 3.17: Mid age Man commanders cannot build any temples!!!
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  #1928  
Old June 3rd, 2008, 04:19 PM
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Default Re: Bug thread

Quote:
weimaar said:
Patch 3.17: Mid age Man commanders cannot build any temples!!!
Normal commanders and even sacred commanders cannot and are not supposed to be able to. Commanders with holy magic (e.g. monks) can build temples. Unless you're telling me units with holy magic can't build temples, this is WAD.
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  #1929  
Old June 3rd, 2008, 04:24 PM

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Default Re: Bug thread

Daughters of avalon and mothers of avalon cannot build the temple. Although they are priests level 1. What is a WAD?
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  #1930  
Old June 3rd, 2008, 04:28 PM
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Default Re: Bug thread

Wrong. Look again more closely. They are sacred units but they do NOT have holy magic of any kind. In fact the only unit in MA Man that does have holy magic is the Monk. The sacred tag looks a bit like holy magic, but not too much. Take a look at the monk to see what I mean.

WAD.
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