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  #11  
Old June 27th, 2005, 02:52 PM
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Default Re: The sound problem culprits as far as I can tel

Quote:
Arralen said:
Unless you get yourself a SB Live! or SB/Creative PCI card. Those seem to have some trouble with WinSPMBT (or more precisely, playing different mp3 sounds at once).

I'm using a no-name pci card with Crystal CMI8738/C3DX chipset and driver from 16.07.2002 (newest available!), and everything is fine.

So then it possibly does have something to do with mp3s because I have never had this trouble before, with Mel files or Wav files.
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  #12  
Old June 27th, 2005, 03:29 PM

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Default Re: The sound problem culprits as far as I can tel

Yes it was realtek.com. Seems like the integrated chip can't handle the MP3 sound files. It handles all other Steel Panthers games. Could SPCAMO come out with some wav files for us integrated chip users?
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  #13  
Old June 27th, 2005, 05:33 PM
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Default Re: The sound problem culprits as far as I can tel

Quote:
JPYBasser said:
Yes it was realtek.com. Seems like the integrated chip can't handle the MP3 sound files. It handles all other Steel Panthers games. Could SPCAMO come out with some wav files for us integrated chip users?
*IF* it turns out that this is indeed the problem we may need to make a set in WAV. However, I'm having a hard time with the idea that any recently made computer would choke on MP3's. If you wish to convert the files that are in the game now to experiment download a copy of Goldwave http://www.goldwave.com/release.php
run the Batch Processing feature under "File" and convert all the MP3's in our \Game Data\Sounds to Stereo WAV's (they WILL be huge files. That's why we used MP3). Then, put the MP3's in a subfolder to keep them handy but out of the way then open up the file "Sounds.INI" and use a text editor to replace every ".MP3" with ".WAV" . When you are done you will have nothing but WAV files in \Game Data\Sounds and the sounds.INI should all look something like this.....


[soundeffects]
sound000="1click.WAV"
sound001="1.WAV"
sound002="2.WAV"
sound003="Null.WAV"
sound004="4.WAV"
sound005="5.WAV"
sound006="6.WAV"
sound007="7.WAV"
sound008="Null.WAV"
sound009="9.WAV"

then tell us if everything works 100% for you (or contact Realtek and ask them why their sound chip won't play MP3. Maybe they have an answer )



Don
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  #14  
Old June 27th, 2005, 05:40 PM
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Default Re: The sound problem culprits as far as I can tel

Or - navigate to that directory, and double click on loads of files to have several playing simultaneously. If this then chokes, your sound card does not like playing nultiple MP3s simultaneously. This game plays multiple MP3 tracks simultaneously.

Cheers
Andy
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  #15  
Old June 27th, 2005, 06:54 PM
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Default Re: The sound problem culprits as far as I can tel

So does the below still hold true??
copied from another thread.
I gots to know...

"We are working on a fix for the sound problem now. The delays between sounds were a bit too long. Some machines seem to be more sensitive to it. We had two playtest groups and nobody commented on it though so this is was not a problem for everyone

This is NOT sound file related. If anyones busily trimming sound files to make them sound "better" you may cause yourself more trouble when we issue the patch

Don"
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  #16  
Old June 27th, 2005, 07:06 PM

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Default Re: The sound problem culprits as far as I can tel

I downloaded the Goldwave program, copied the MP3 files to a new folder and converted all the MP3 files to WAV files at 16 bit mono attribute. Then I replaced all the mp3 in the sound.ini file with wav. That solved all sound problems, except for the delay when a round hits a tank. Thank you for the fix. I hope that you get the delay problem fixed soon.
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  #17  
Old June 27th, 2005, 08:05 PM
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Default Re: The sound problem culprits as far as I can tel

I downloaded Goldwave too...
converted all sounds to 16bit STEREO Wav file
Fixed all my problems.
Thanks...nice tool to have!
Only thing left is to get rid of ricochet sound before a tank blows.
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  #18  
Old June 27th, 2005, 08:43 PM
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Default Re: The sound problem culprits as far as I can tel

Quote:
Alby said:
So does the below still hold true??
copied from another thread.
I gots to know...

"We are working on a fix for the sound problem now. The delays between sounds were a bit too long. Some machines seem to be more sensitive to it. We had two playtest groups and nobody commented on it though so this is was not a problem for everyone

This is NOT sound file related. If anyones busily trimming sound files to make them sound "better" you may cause yourself more trouble when we issue the patch

Don"

Yes, we've speeded up the sound file response so the Hit+zing+pause+BOOM is no longer there. Now it's Hit-BOOM

Don
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  #19  
Old June 27th, 2005, 08:49 PM
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Default Re: The sound problem culprits as far as I can tel

Quote:
Alby said:
I downloaded Goldwave too...
converted all sounds to 16bit STEREO Wav file
Fixed all my problems.
Thanks...nice tool to have!
Only thing left is to get rid of ricochet sound before a tank blows.
You won't need to. When we issue the patch EXE the new sound routine eliminates it

Don
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  #20  
Old June 27th, 2005, 09:48 PM
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Default Re: The sound problem culprits as far as I can tel

You guys are great!!
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"The enemy has demanded surrender at discretion, otherwise, the garrison are to be put to the sword...if the fort is taken.
I have answered their demand with a cannon shot, and our flag still waves proudly over the wall.
I shall never surrender or retreat."
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