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  #11  
Old January 26th, 2009, 04:04 PM
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Horst F. JENS Horst F. JENS is offline
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Default Re: Thug/SC warfare question

equip an cheap anti-sc assasin with an slave collar if the sc has a free misc slot. sc kills assasin, picks up slave collar, becomes feebleminded.
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  #12  
Old January 26th, 2009, 05:03 PM

Executor Executor is offline
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Default Re: Thug/SC warfare question

Horrors rarely kill A SC and sending a good amount of them is expensive, but they do make him retreat after a while so just make sure the escape rout is cut off and there are enough horrors.

If you have mages to cast send horror, it would be much easier to teleport on top of the SC and cast life for a life several times. It has a 100 precision and 100 range so it will always hit the SC. It works even if there is PD in the province since you only need a turn or two to kill the SC with life for a life.
Just have some mages cast returning so they can go back.

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equip an cheap anti-sc assasin with an slave collar if the sc has a free misc slot. sc kills assasin, picks up slave collar, becomes feebleminded.

I really like that idea, had some mages pick that up by accident. But SC's rarely have free misc sloth.
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  #13  
Old January 26th, 2009, 05:49 PM
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Gregstrom Gregstrom is offline
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Default Re: Thug/SC warfare question

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Originally Posted by Horst F. JENS View Post
equip an cheap anti-sc assasin with an slave collar if the sc has a free misc slot. sc kills assasin, picks up slave collar, becomes feebleminded.
As has been extensively discussed in the past, this does not work. The winning side in a battle no longer picks up cursed items from the bodies of the losing side.
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  #14  
Old January 26th, 2009, 05:57 PM
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Gregstrom Gregstrom is offline
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Default Re: Thug/SC warfare question

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Originally Posted by Executor View Post
Horrors rarely kill A SC and sending a good amount of them is expensive, but they do make him retreat after a while so just make sure the escape rout is cut off and there are enough horrors.

If you have mages to cast send horror, it would be much easier to teleport on top of the SC and cast life for a life several times. It has a 100 precision and 100 range so it will always hit the SC. It works even if there is PD in the province since you only need a turn or two to kill the SC with life for a life.
Just have some mages cast returning so they can go back.
The problem with life for a life is it won't affect some of the more popular SC types. And teleporting on top of a SC is a bit of a risk for your valuable S2B1 (minimum) mages to take.

Plus, if you drop 10 or so (lesser) horrors on an SC, there are fair odds it'll end up with a decent amount of horror marking at the end of it. Then conventional armies of yours can use Call Horror more or less safely when fighting the SC later.
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  #15  
Old January 26th, 2009, 06:08 PM
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Default Re: Thug/SC warfare question

Quote:
Originally Posted by Gregstrom View Post
Quote:
Originally Posted by Horst F. JENS View Post
equip an cheap anti-sc assasin with an slave collar if the sc has a free misc slot. sc kills assasin, picks up slave collar, becomes feebleminded.
As has been extensively discussed in the past, this does not work. The winning side in a battle no longer picks up cursed items from the bodies of the losing side.
It's not all cursed items. Edit posted a list here:

http://forum.shrapnelgames.com/showpost.php?p=649981

If the SC has an empty misc slot, and the assassin has a Lycanthrope's ammy, the SC is quite likely to pick up the ammy. Now it's berserk, and can no longer cast buffs.
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  #16  
Old January 26th, 2009, 06:10 PM
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Default Re: Thug/SC warfare question

And on a good day, it stops being a SC chassis. Cool
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  #17  
Old January 26th, 2009, 06:26 PM

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Default Re: Thug/SC warfare question

Note to self to make sure all your thugs/SC misc slots are full. They usually are anyway, but now I'll make doubly sure to drop in like a ring of if I'm short on items or something.
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  #18  
Old January 26th, 2009, 07:21 PM

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Default Re: Thug/SC warfare question

I'm confused about the whole send horror spam force retreat (which is cut off) dead SC trick. Does it work on morale 30 targets? I could never get a straight answer as to whether morale 30 has some special significance like morale 50, or whether it's just an arbitrary high number used by some SCs and pretenders and the like.
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  #19  
Old January 27th, 2009, 12:08 AM
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Default Re: Thug/SC warfare question

Morale 30 do route. Especially because horrors keep generating fear checks. (OH THE HORROR!!) As far as I know, morale 99 is the only never route scenario?
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  #20  
Old January 27th, 2009, 12:43 AM
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Default Re: Thug/SC warfare question

no, morale 30 do not route from horrors; or, at least, I've never seen it.

playing pyth against Baalz's aby... going to Angels of Fury pretty well ended the efficacy of his horror spam to route SC's tactic.
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