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  #11  
Old July 23rd, 2002, 10:37 PM
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Default Re: Attn: Richard/Malfador: Palace use idea

You know, come to think of it, why doesn't this game contain some sort of order/command aspect like quite a few wargames.

Either every command or perhaps only every military command takes an order.
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  #12  
Old July 23rd, 2002, 10:39 PM
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Default Re: Attn: Richard/Malfador: Palace use idea

Quote:
Originally posted by jimbob:
I guess you could give everyone one of these at the start of the game, and then make the facility really expensive to build... I'm talking astronomically expensive.
That is certainly an option. Two problems with it though are if you have a multi planet start, you would get one on each homeworld, not just one for the empire. And secondly, if they are astronomically expensive you can't rebuild them if destroyed. That would be allright for some people, that is what they prefer for the palaces. But others are of the opinion you should be able to rebuild it if destroyed, or relocate it if needed. But just not have more than one at anyone time.

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  #13  
Old July 23rd, 2002, 10:44 PM
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Default Re: Attn: Richard/Malfador: Palace use idea

All good points. That why I put it to the attn of Malfador. Maybe they could add some more functionality to this excellent game. The ability to limit only one structure shouldn't be to hard for them to add. Also adding an emipire wide effect would be very cool too. It shouldn't even effect the current AI.

I hope they consider this addition.

[ July 23, 2002, 21:44: Message edited by: atomannj ]
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  #14  
Old July 24th, 2002, 12:02 AM
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Default Re: Attn: Richard/Malfador: Palace use idea

Quote:
Originally posted by Puke:
and if youre really dippy: you build your palace on top of a swamp, have it burnt and sacked twice, and keep rebuilding it in the same danm place out of pure stubborn arogance.
Haha!!! Am I the only one to get the joke??? It's the White House dummies!!!
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  #15  
Old July 24th, 2002, 12:20 AM

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Default Re: Attn: Richard/Malfador: Palace use idea

or.... a quote from memory from the holy grail
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  #16  
Old July 24th, 2002, 12:45 AM
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Default Re: Attn: Richard/Malfador: Palace use idea

RE: sacked and burned twice
Quote:
It's the White House dummies!!!
Sorry, no. The White House was only successfully sacked and burned once, by (IMHO) Canadian troops acting under the British Flag. It is my understanding that the buffet was quite good
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  #17  
Old July 24th, 2002, 01:32 AM
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Default Re: Attn: Richard/Malfador: Palace use idea

Canadians.. phooey. the Brits burned the thing in 1814. there might have been a few Canadians along for the ride, but the way i hear it, they were too drunk to participate. hell, i dont even think canada was an independant country then. Proudest moment in Canadian history, sheesh. I think you guys would be more proud of your astounding performance in WWI rather than your minor involvement in the burning of a city that you didn't have all that much to do with.

my history isnt the best though, because the incident i was thinking of when was washington burned for the second time in 1864, it was actually Washington, NC. heck, for all I know, the Canadians could be responsible for that one too. chalk up the 1989 earthquake to them, too.

ah well, if its any consolation, we set the roof on fire in the 1920s. i dont think there was so much sacking involved for that, though.
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  #18  
Old July 25th, 2002, 05:58 AM
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Default Re: Attn: Richard/Malfador: Palace use idea

Well, back to the main subject. Malfador, what do you think?
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  #19  
Old July 25th, 2002, 09:01 AM
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Default Re: Attn: Richard/Malfador: Palace use idea

back to the main subject, i dont think i have seen Aaron comment on this board once in its entire history, and its unlikely that he reads it with any kind of regularity. The best way to reach him (I have gotten responses the couple times I had a reason to email him) is se4@malfador.com

the best way to get features in though, is to harass the beta brigade, the cabal of long time malfador fanatics that have been playing this game since before it had a roman numeral after the title.

as for the feature request though, i think its a good idea. some where there is an old thread with lots of nifty ideas about what a palace should do, it might be worthwile to do a search to dig it up. that way we could get a list together of all the best ideas for what a palace should do, and send MM one organized request instead of a bunch of different ones.
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  #20  
Old July 30th, 2002, 05:20 PM
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Default Re: Attn: Richard/Malfador: Palace use idea

Good idea. Well, let's put up a list of options to be emailed to Malfador for the Palace.

Here is my two cents:
- +15% to attack and defense in system
- bonus to moral in system
- +15% production bonus on capital planet
- +15% research & intel bonus on planet
- palace has a high hitpoint defense (3000pt+)
- loss of palace severely lowers empire moral
- limited to one capital per empire
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