.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old December 30th, 2003, 06:26 PM
Urendi Maleldil's Avatar

Urendi Maleldil Urendi Maleldil is offline
Major
 
Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
Urendi Maleldil is on a distinguished road
Default Re: MunchkinMod!

Here's one:

Black Hole Armor. Has like 100k emmissive, allowing it to survive at the center of a black hole. But it's wicked big and expensive and gives a high negative combat penalty to all ships in the same sector. (due to gravitional interference)

It also damages other ships in the same sector if they're not also equipped with Black Hole Armor.

[ December 30, 2003, 16:27: Message edited by: Urendi Maleldil ]
__________________
Ken vs. The City

-Km :�
Reply With Quote
  #12  
Old December 31st, 2003, 01:26 AM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: MunchkinMod!

nice. cant do
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #13  
Old December 31st, 2003, 03:58 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: MunchkinMod!

Actually, it can be done. Not sure on the damage part, but the abilities from storms can be applied to ships.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #14  
Old December 31st, 2003, 06:39 AM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: MunchkinMod!

that would be so wicked! create a neigh invulnerable piece of armor that does damage to everything in the sector. you could fly it through peoples fleets and smash them, but if someone else had the same thing and hit you with a shard cannon or null space weapon, you would be screwed.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #15  
Old December 31st, 2003, 07:00 AM
Urendi Maleldil's Avatar

Urendi Maleldil Urendi Maleldil is offline
Major
 
Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
Urendi Maleldil is on a distinguished road
Default Re: MunchkinMod!

Yes. It can be done.

Just give the armor the sector anti-combat sensor ability and the sector damaging ability. Just like storms of the same type.
__________________
Ken vs. The City

-Km :�
Reply With Quote
  #16  
Old December 31st, 2003, 11:11 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: MunchkinMod!

Okay, so here is my idea to turn this into a full blown RPS variant:

get rid of all the normal racial techs, and change the settings.txt to prohibit raising and lowering attributes. that way people have a fixed and definite number of points to buy special technologies with.

create a special device for each of these ideas.

1 - talisman: +500 to hit, -1000 to ECM
2 - dome of agnosticism: +1000 to ECM, -500 to hit
3 - black hole armor: 5000 emissive, 5000 sector damage, scaled mount makes it take up almost all ship space
4 - seeker of doom: high damage resistance, skips armor

we need a handfull of other ideas that compliment these, and balance each other out. in the end each item should cost 500 racial points, so depending on how many points the game is set up with, people get varying numbers of these things.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #17  
Old January 1st, 2004, 12:36 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: MunchkinMod!

Has the storm damage ability on ships been tested? I would expect it (assuming it's correct that it works) to only do damage when others entered your sector - not when you entered their sector. No?

PvK
Reply With Quote
  #18  
Old January 1st, 2004, 03:55 AM

spoon spoon is offline
First Lieutenant
 
Join Date: Apr 2002
Location: California
Posts: 790
Thanks: 0
Thanked 0 Times in 0 Posts
spoon is on a distinguished road
Default Re: MunchkinMod!

Quote:
Originally posted by Puke:
Okay, so here is my idea to turn this into a full blown RPS variant:
The problem with making these Racial Techs is that the game would be decided before the game started by what techs were chosen by what player. Not a lot of fun, that.

Maybe keep them as normal research items, but make them so frikkin expensive, that you can only support a handful of ships. (probably don't want the build time to be as exaggerated as the maintenance, though, so either SYs would need to build quicker, or retrofitting would need to be munchkinized (ie, free).
__________________
Try out the Fantasy Empires Mod, a full conversion, fantasy based mod for SEIV Gold.
Click here to download.
Click here for the Fantasy Empires Mod discussion thread.
Reply With Quote
  #19  
Old January 1st, 2004, 04:48 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: MunchkinMod!

The seeker of doom would be devastating...
If fired first, all PDC would be absorbed by it, allowing regular missiles to strike with impunity...
What is the disadvantage to it?

I do have a suggestion to add:
"Kitchen Sink" PDC:
- Reload rate: 0
- Damage: 1 (Push ship)
- Range: 1
- Supply Use: 10
- Size: normal
- Cost: normal
- Weapon accuracy modifier: +1000
- One-per-ship allowed.
- Same family as Quantum Reactor

Carrying this weapon prevents seekers from hitting your ship unless you move on top of them.
However, it cannot be used in conjunction with a quantum reactor, and will drain your supplies rapidly.
Speed 5 missiles will sap up to 50 supplies per turn each, for example.
Reply With Quote
  #20  
Old January 1st, 2004, 04:52 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: MunchkinMod!

The seeker of doom's drawbacks could be its size, or lack of damage.

How does the kitchen sink PDC prevent missiles from hitting? Looks to me like it would only slow down one missile per turn by one square.

EDIT: reload rate 0, ah. I didn't think that worked?

[ January 01, 2004, 02:53: Message edited by: Phoenix-D ]
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:50 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.