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  #11  
Old March 11th, 2007, 05:03 PM

Tnargversion2 Tnargversion2 is offline
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Default Re: FQM Quadrant Shapes

Fyron, the one you worked on last night actually looks like what I am trying to explain, just with two more distinct arms to fill those larger voids.
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  #12  
Old March 11th, 2007, 10:19 PM
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Default Re: FQM Quadrant Shapes

If only SE5's map had decent resolution....

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  #13  
Old March 11th, 2007, 10:48 PM

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Default Re: FQM Quadrant Shapes

That's a nice one. Possible to discard those connecting points between the arms?
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  #14  
Old March 11th, 2007, 10:55 PM
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Default Re: FQM Quadrant Shapes

Sadly no... that is already using a max wps per system setting of 2 (which SE5 only follows on the first pass).

==0==

In depressing news, look what happens with that last spiral quadrant, and 60 systems instead of the full 93...

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  #15  
Old March 11th, 2007, 11:08 PM
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Default Re: FQM Quadrant Shapes

Ok I'm a liar... d'uh, just fiddle with r! It's not quite as nicely spiraled though...



The 60 system version doesn't turn out quite as badly. Hmm...

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  #16  
Old March 11th, 2007, 11:23 PM

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Default Re: FQM Quadrant Shapes

Hmm, that first one is very neat indeed. Number 2 obviously isn't pretty, but it might do the trick. Don't suppose you'd manage to seperate the arms in that one too?
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  #17  
Old March 12th, 2007, 12:36 AM
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Default Re: FQM Quadrant Shapes

Those are some really cool quadrants!
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  #18  
Old March 12th, 2007, 01:46 PM

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Default Re: FQM Quadrant Shapes

I was thinking; how about manually setting in the coordinates for all hundred systems so that they'll fit with all quadrant sizes?

The smallest quadrant type is 15 systems. That means we'll need a working spiral quadrant with that few stars. So say you set the coordinates for the 3-5 first stars, in a circle of some such, in the middle of the map. Then you start making arms with the remaining 10-12 stars, adding one arm-part for each round, so we end up with a neat little quadrant.

As you get more and more stars, you slowly add to the existing pattern, changing between adding to the core and the arms, making it grow evenly in overall size. Thus it would not be a problem whether the user picks small, medium or large quadrants, because you'll have placed it so that it looks fine regardless of the number of stars.
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  #19  
Old March 12th, 2007, 07:37 PM
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Default Re: FQM Quadrant Shapes

Spiderweb!
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  #20  
Old March 13th, 2007, 12:59 AM
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Default Re: FQM Quadrant Shapes

I like the ones with a few more interconnecting warp points on the spiral arms. If you happen to start at the end of arm with unfavorable systems nearby, you'd have more options to expand in other directions.
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