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February 14th, 2007, 09:06 AM
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Captain
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Join Date: Sep 2005
Location: Woodland,CA
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Re: Shield Hit Effects Test.
I'd have to go with the second one. It has a much more "natural effect" llok to it.
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February 14th, 2007, 02:03 PM
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Corporal
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Join Date: Feb 2005
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Re: Shield Hit Effects Test.
Second or third.
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"Why the blazes didn't we utilise the abandoned Martian War Machines to retain Empire? I demand immediate resignations."
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February 14th, 2007, 02:26 PM
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Sergeant
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Join Date: Jun 2006
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Re: Shield Hit Effects Test.
2nd seems the best to me. Squares just don't look right in the 1st and 3rd is ok
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February 14th, 2007, 03:54 PM
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Captain
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Join Date: Apr 2003
Location: Burnaby
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Re: Shield Hit Effects Test.
I like the second one. The first one might look nifty on a Borg cube, and the third one I think suits organic ships better.
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February 14th, 2007, 05:26 PM
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Sergeant
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Join Date: Jan 2007
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Re: Shield Hit Effects Test.
I would go with the 2nd one.
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February 15th, 2007, 03:49 AM
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Sergeant
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Join Date: Jul 2003
Location: New Zealand
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Re: Shield Hit Effects Test.
Thanks for all the feedback. Here is a screenshot of my latest shield hit effect.
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February 15th, 2007, 05:34 AM
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Lieutenant General
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Join Date: Nov 2002
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Re: Shield Hit Effects Test.
This new one looks the best!
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February 15th, 2007, 11:05 AM
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Brigadier General
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Join Date: Nov 2001
Location: WA
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Re: Shield Hit Effects Test.
It looks good where the bottom right ship aligns with the shield effect. However, at the upper left it just looks funky. Like it is cutting into the ship or something of that nature.
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February 15th, 2007, 05:38 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Shield Hit Effects Test.
I agree that the newer one looks better than the first three. You might want to make the 'flare' effect a bit larger, though. Large enough that you can start to see a spheric curve to it. We expect shields to be a sphere around the ship.
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February 16th, 2007, 12:48 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: Shield Hit Effects Test.
I don't know, it looks nice, but it struck me as kinda bland.
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