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  #11  
Old April 12th, 2004, 10:26 PM

guybrush threepwood guybrush threepwood is offline
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Default Re: Cost per research point calculator

Glad people like it - now I might actually bother with the layout of the page (at some point)

Quote:
Originally posted by archaeolept:
yeah, you should change all the "infinite" results to account for the fact that the minimum RP/turn is 1.
Doh, I did not know that. It should be fixed now

Anyway, upkeep with sacred units benefitting should be included. And I actually made this whole thing since I was also wondering about those abysian troops.
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  #12  
Old April 12th, 2004, 10:56 PM
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PhilD PhilD is offline
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Default Re: Cost per research point calculator

Quote:
Originally posted by guybrush threepwood:
Glad people like it - now I might actually bother with the layout of the page (at some point)
Don't! Keep it simple, there's no need for anything fancier...

I suppose experience isn't taken into account?
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  #13  
Old April 12th, 2004, 11:43 PM

Minrhael Minrhael is offline
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Default Re: Cost per research point calculator

As the exact question I was coming to find out was bard vs sidhe champ in upkeep, thanks for the very timely table!

As an additional question though, how does the game calculate those percentages of an upkeep. i.e. on magic 3 a bard is 1.25, sidhe is 1.33. Is there any effective difference between them or do they just get counted as 1 each turn or 2 each turn or does it actually charge the extra gold every 4 turns for bard and 3 for sidhe?

This table also makes me cry As my beloved Tuatha I'm required to take a magic scale and I get the 47th best researcher? bah! Some "magical theme" we are. Bards were teachers and history keepers etc weren't they? (or am I just messed up through too many different books!) Give em a 1 point research bonus!
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  #14  
Old April 12th, 2004, 11:49 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Cost per research point calculator

Quote:
Originally posted by Minrhael:
As an additional question though, how does the game calculate those percentages of an upkeep. i.e. on magic 3 a bard is 1.25, sidhe is 1.33. Is there any effective difference between them or do they just get counted as 1 each turn or 2 each turn or does it actually charge the extra gold every 4 turns for bard and 3 for sidhe?
I would imagine that it adds up the upkeep for all units keeping the decimal points, then just drops whatever is left at the end. I know that it does store the decimal points up to the very end though, as the devs have mentioned this.
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  #15  
Old April 13th, 2004, 12:30 AM

Yossar Yossar is offline
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Default Re: Cost per research point calculator

Is base Man theme missing?
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  #16  
Old April 13th, 2004, 05:45 AM
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Default Re: Cost per research point calculator

My two favorite Neutrals aren't there, Wizard and Witch! Witch is 100 gold for 4 base research.. sacred. I forget Wizard.. been a while since I found one.

I too noticed that base Man was missing.
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  #17  
Old April 13th, 2004, 09:57 AM

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Default Re: Cost per research point calculator

Quote:
Originally posted by sergex:
My two favorite Neutrals aren't there, Wizard and Witch! Witch is 100 gold for 4 base research.. sacred. I forget Wizard.. been a while since I found one.

I too noticed that base Man was missing.
Wizard is 140 for 10 research. Less interesting than a Sage, even in Drain3 environment .
However Wizards can be really good researchers for those poor nations with ultra-expensive mages (Abysia anyone ? )
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  #18  
Old April 13th, 2004, 10:09 AM

guybrush threepwood guybrush threepwood is offline
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Default Re: Cost per research point calculator

Quote:
Originally posted by PhilD:
quote:
Originally posted by guybrush threepwood:
Glad people like it - now I might actually bother with the layout of the page (at some point)
Don't! Keep it simple, there's no need for anything fancier...

I suppose experience isn't taken into account?

Ok ok, I won't make it fancy then (as if I could have). I might make it html compliant though

Experience is not taken into account, but it should of course! Very good point. Does the manual mention how much xp is gained from researching? Oh well, I guess its time to RTFM...

Quote:
Originally posted by Yossar:
Is base Man theme missing?
wups... no longer

Quote:
Originally posted by sergex:
My two favorite Neutrals aren't there, Wizard and Witch! Witch is 100 gold for 4 base research.. sacred. I forget Wizard.. been a while since I found one.
Well, independents are incomplete for now. I have added the witch, and if anyone want anything else added, just tell me their stats.

I will of course add independent researchers myself as I encounter them from now on.

Quote:
Originally posted by Graeme Dice:
quote:
Originally posted by Minrhael:
As an additional question though, how does the game calculate those percentages of an upkeep. i.e. on magic 3 a bard is 1.25, sidhe is 1.33. Is there any effective difference between them or do they just get counted as 1 each turn or 2 each turn or does it actually charge the extra gold every 4 turns for bard and 3 for sidhe?
I would imagine that it adds up the upkeep for all units keeping the decimal points, then just drops whatever is left at the end. I know that it does store the decimal points up to the very end though, as the devs have mentioned this.
hmm, good to know. Just for the record, the way I calculate upkeep is the initial cost divided by 15 (and half of that for sacred units). I keep all decimal points all the time.

[ April 13, 2004, 09:22: Message edited by: guybrush threepwood ]
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  #19  
Old April 13th, 2004, 10:12 AM

guybrush threepwood guybrush threepwood is offline
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Default Re: Cost per research point calculator

Quote:
Originally posted by PDF:
Wizard is 140 for 10 research.
Ok, added.

(non-sacred I assume)
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  #20  
Old April 13th, 2004, 10:42 AM

guybrush threepwood guybrush threepwood is offline
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Default Re: Cost per research point calculator

Ok I have looked in the manual and made a quick search here on the forum, but I am not sure I fully understand experience in the context of research.

What I gathered so far was:

Units level at 15, 50, 100, 200 & 400 xp (and no more?).

Each level gives +1 to research.

Each unit automatically gets +1 xp each round.

But does a unit not gain some "research xp" or some such in addition if it is just hanging around doing research?

Hopefully someone can clarify this so I can take experience into account in the calculations
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