|
|
|
|
|
January 16th, 2007, 02:36 PM
|
|
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: New Mod: Reign of the Vampiri
Amos, I didn't find the Headhunter unit itself terribly overpowered, but I could see it being, with certain strategies. if you feel it is, maybe you could redo just that unit and balance everything out? It's a good mod and worth being playable against the "vanilla" nations.
__________________
You've sailed off the edge of the map--here there be badgers!
|
January 16th, 2007, 03:33 PM
|
|
Captain
|
|
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
|
|
Re: New Mod: Reign of the Vampiri
I play mostly against my nations and Ermor. So I need every advantage I can get. Thats one of the reasons I made the Head Hunter. But the main reason for his high blood hunting is that I don't like the micromanaging of it. Two Hunters in a non-profitable province with 0 taxes and my blood needs are satisfied. After all in both Theran and Horror mods the priests cant preach, so you need blood. Head Hunter is not horribly overpowered but if you choose a blood strategy he becomes the main unit.
|
January 20th, 2007, 03:33 AM
|
|
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: New Mod: Reign of the Vampiri
Unless I'm wrong, Head Hunter only has 1 blood. That's not so bad, although maybe his cost could be raised to 130 gold to make him a little pricier than EA Abyssia's Warlock Apprentice?
Amos, I really enjoy your mods. Are you planning to do a prequil in the same er vein (no pun intended)? I hope so, as I'd love to see what you'd come up with for an Early Age Nation (since, unless I'm wrong, you've got Horrors for the Middle Era and Vampires for the Late Era). Maybe something based on the inhabitants of Tartarus (undead titans, cyclopes, etc.), just off the top of my head?
Your artwork is excellent, your nations are about as inherantly creepy as anything I'd expect in Dom3 (and considering they're humans, as alien and inhuman as any human nation ever needs to be), and I really enjoy the feeling that there's a lot of "story" going on in these nations, behind the scenes. It's definitely (as far as I know) original too, and very impressive because of that.
Do you happen to have any lengthier backstory I could read?
I'd also like to see the Tetsu when they were still young and in the midst of the other "old clans".
Thanks for all the goodness!
__________________
You've sailed off the edge of the map--here there be badgers!
|
January 20th, 2007, 01:52 PM
|
|
Captain
|
|
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
|
|
Re: New Mod: Reign of the Vampiri
Quote:
Unless I'm wrong, Head Hunter only has 1 blood. That's not so bad, although maybe his cost could be raised to 130 gold to make him a little pricier than EA Abyssia's Warlock Apprentice?
|
The Head Hunter has a #douse 3 and #researchbonus -4 so balancing him against a Warlock Apprentice will be a little difficult.
Quote:
Are you planning to do a prequil in the same er vein (no pun intended)?
|
I'm trying to finish Nephilim middle era, but I just cant find the time .
Quote:
Do you happen to have any lengthier backstory I could read?
|
The narrative and the backstory are all in my head, I'm afraid. But I borrowed the Horrors idea from the same source as the devs of Dom - the "Earth Dawn" series.
|
March 17th, 2007, 10:54 AM
|
|
Captain
|
|
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
|
|
Re: New Mod: Reign of the Vampiri
Version 0.06
All undead had their cold resistance reduced to 50%.
|
April 6th, 2007, 06:53 PM
|
|
Captain
|
|
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
|
|
Re: New Mod: Reign of the Vampiri
Version 0.07
A lot of small changes to the sprites.
Head hunter's douse and price reduced.
|
April 7th, 2007, 03:32 PM
|
|
Captain
|
|
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
|
|
Re: New Mod: Reign of the Vampiri
Version 0.08
-Gave Tetsu chain armor (they were too lightly armored for Late Era) and changed the sprites;
-Lowered prices on most units (they were too high).
|
April 8th, 2007, 02:16 PM
|
|
Captain
|
|
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
|
|
Re: New Mod: Reign of the Vampiri
Version 0.09
Added a fourth hero (as he gets hurt he gets more powerful versions of berserker);
Tweaked pretender's cost lowered his magic;
Other small changes.
|
April 8th, 2007, 06:05 PM
|
|
Captain
|
|
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
|
|
Re: New Mod: Reign of the Vampiri
Version 0.10
Lowered natural protection for vampires.
|
April 8th, 2007, 07:29 PM
|
Brigadier General
|
|
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
|
|
Re: New Mod: Reign of the Vampiri
Are my knights of the blood rose meant to be unblessable by grand maesters(or anyone for that matter. Even prophetised living commanders cant)? Even without the bless the knights are great but i would love to see them with my e9w9 bless.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|